[spoiler=Setup]Setup #3 -- 4 villagers, 1 doc, 1 cop, 1 bomb, 1 actress, 1 lawyer, 1 stalker[/spoiler]
[spoiler=Assigned Roles]soundman - blue
dazza2008 - blue
ghostly447 - blue
mob deadly - blue
zimmah - doc
edocsil - cop
rodion - bomb
haggis - actress
spiesr - lawyer
agentcom - stalker[/spoiler]
[spoiler=Night 1 Actions]zimmah - doc - protect soundman
edocsil - cop - investigate rodion
haggis - actress - copies zimmah
spiesr - lawyer - lawyers agent
agentcom - stalker - edoc
Mafia kill: Rodion
Mafia visiting order: Haggis, agent, spiesr[/spoiler]
[spoiler=Night 2 Actions]zimmah - doc - protect edoc
edocsil - cop - investigate spiesr
spiesr - lawyer - lawyers agent
agentcom - stalker - soundman
Mafia kill: Dazza
Mafia visiting order: spiesr, agent[/spoiler]
[spoiler=Night 3 Actions]zimmah - doc - protect edoc
edocsil - cop - investigate agent
agentcom - stalker - n/a
Mafia kill: zimmah
Mafia visiting order: n/a[/spoiler]
[spoiler=Comments]Mafia hitting the bomb N1 was VERY unlucky. This narrowed down the setup a whole lot. Day 1, mafia knew who the cop was. Why would one scum not claim watcher to the doc and guilty the cop? Doc would be unlikely to think mafia got lucky with their guilty. Since cop and watcher are cc's because of the setup, this would force a cc lynch. Now this is a sac, since the scum cc would be lynched the next day, but then you turn the whole thing into a scumhunt setup instead of a follow the pr setup.
As for the townie power that was to be handed out. There was none. I simply wanted to create more thought as to possible strategy if there became more clears.[/spoiler]
TheGeneral's Pro Mafia [Town Wins!] Night actions released
Housing completed games. Come take a walk through a history of suspicion!
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- TheGeneral2112
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