Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

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DogAlmighty
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by DogAlmighty »

I'm getting this idea that the Lard and Blubber Factories could be placed in the centre of the map as auto-deploy territs. Surrounded in the same style as Oasis by killer nuets. Obviously you don't want to re-do the whole concept but that just struck me as a neat thematic idea.

Could also name the continents after pig parts like the A continent The Kingdom of Head and the J as the Empire of Rump. K and E would be East and West Hooflands. The other pig parts might be something like The Loinlands and Baconia. I'm sure more clever names then mine can be thought of.
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IR1SH ACE
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by IR1SH ACE »

natty dread wrote:Oh come on.


oh come on natty you really did not think that PIG clan would not support this....where all fully aware that this is some sort of Map foundry pissin contest or whatever but we support this map and would be glad to see it go all the way.....Oink, Oink
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natty dread
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by natty dread »

IR1SH ACE wrote:oh come on natty you really did not think that PIG clan would not support this....


Yes, and your clan is the only reason you're supporting this...
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eggrollonedolla
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by eggrollonedolla »

natty dread wrote:
IR1SH ACE wrote:oh come on natty you really did not think that PIG clan would not support this....


Yes, and your clan is the only reason you're supporting this...


i think someone needs a big pig hug... :shock:
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Gillipig
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by Gillipig »

eggrollonedolla wrote:
natty dread wrote:
IR1SH ACE wrote:oh come on natty you really did not think that PIG clan would not support this....


Yes, and your clan is the only reason you're supporting this...


i think someone needs a big pig hug... :shock:

I've tired to give him a couple but for some reason he doesn't like being hugged by pigs :? ! I think he's prejudice about us smelling bad :)!
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by AndyDufresne »

You should make this into a Lord of the Flies map, since wild pigs are featured throughout the story! Ha.


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natty dread
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by natty dread »

AndyDufresne wrote:You should make this into a Lord of the Flies map


Hey hey hey, you can't post actually good ideas here! ;)
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ViperOverLord
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by ViperOverLord »

I'd like to see some tree lines and rivers for impassable territories. Maybe throw in some bridges. Cliffs and forts would be nice too. Maybe a volcano instead of a blotch.
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by RjBeals »

This is what the foundry has come to? This map is horrible. you must be pissed about the cow island map. I liked the butcher map, it was unusual and interesting, and something different. But this - come on man. Maybe there's an unwritten general consensus of what would 'really' make a good risk map.... maybe it should be written.

Thinking aloud - I like the butcher map, but in all honesty - it's sort of strange for a strategy game map. so is the quilt map, and a handful of others.

But anyway - if you pursue this, and follow the guidelines, I'm sure this map will one day make it to a quench.
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by DiM »

RjBeals wrote:This is what the foundry has come to? This map is horrible. you must be pissed about the cow island map. I liked the butcher map, it was unusual and interesting, and something different. But this - come on man. Maybe there's an unwritten general consensus of what would 'really' make a good risk map.... maybe it should be written.

Thinking aloud - I like the butcher map, but in all honesty - it's sort of strange for a strategy game map. so is the quilt map, and a handful of others.

But anyway - if you pursue this, and follow the guidelines, I'm sure this map will one day make it to a quench.



you're just jealous cause my map has bacon :lol:
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by happy2seeyou »

I love me some bacon... Yum nice DiM..


Can you make the human anatomy next? Bonus for landing on the money makers
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by Flapcake »

nice start, good graphics as usual, gameplay is strait forward but where is the mud hole bonuses ? :P

why not do a zoo map instead ? then all animals are represented and we can settle with only one animal map ? :lol:
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ViperOverLord
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by ViperOverLord »

DiM: Now that Cow Island is no more, do you still plan on moving forward with this map? :ugeek:
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natty dread
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by natty dread »

ViperOverLord wrote:DiM: Now that Cow Island is no more, do you still plan on moving forward with this map? :ugeek:


This was never going to move forward...
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zimmah
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by zimmah »

i want piggybanks to be a feature of this map!
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by crazymilkshake5 »

natty dread wrote:
ViperOverLord wrote:DiM: Now that Cow Island is no more, do you still plan on moving forward with this map? :ugeek:


This was never going to move forward...

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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by WILLIAMS5232 »

:-k

i think you could place a sty ( pig castle ) on one of the terts for each region, then make them auto-deploy would be a good start.

i also think it could be a tab bit bigger. with some darker numbers for the terts.

then you could place a butcher on a boat that could bombard all styes. and in turn could be attacked by port terts.

overall i love the graphics, this is a really nice looking map and i'd hate to see it shot down by some naysayers that have some sort of hatred for pigs and beef. ;)

i mean, we need some fresh simple maps anyway right? all these complex maps are getting kind of boring to me. it's not so much about risk anymore but more of who can learn the map the quickest.
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by dakky21 »

Why not place catapults that bombard pig territories with butchered COWS ?
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by koontz1973 »

[Moved]

It would appear that development of this map has stalled. ;-)
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Post by thenobodies80 »

This is the perfect example of a map that looks really nice but has no point to become a CC map. Although gimmick maps are welcomed, they need to have a solid concept behind them to move forward.

So, before to post a map about a monkey, a pig, a sheep.....just because you're part of a clan or because you think that it's a funny map....please think about the context in which you're trying to have the map developed and, in future, played.

Thanks DiM for giving everyone a good example of what can not be done! =D>

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