SIEGE! - PSD available - [Quenched]

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AndyDufresne
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Post by AndyDufresne »

mibi wrote:...
And the tunnel needs to be 2 or less. Once someone has the great hall and throne they can steadily work their way through the tunnel all while not increasing their borders. a +3 bonus makes it less attractive, which is should be.


I can understand the reasoning behind a bonus of 2. I think 2 is suitable and fine.


--Andy
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DiM
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Post by DiM »

only 1 post in the last 4 days. i think this proves the map is finished.
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Samus
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Post by Samus »

DiM wrote:only 1 post in the last 4 days. i think this proves the map is finished.


Or at least the community is finished with it. Unless Andy or Keyogi see anything else, I believe the people have had their say on this one.
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AndyDufresne
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Post by AndyDufresne »

Hopefully soon I'll be able to give the map a final look over. :)


--Andy
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Pro_Snowboarder
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Post by Pro_Snowboarder »

ok... i dont mean to be a bother, and i wnat to have this map come out as soon as possible. I just had a question about the inner wall2 and great hall boarder. Can the inner wall 2 attack the great hall 1,2, and 3? Or can it only attack inner hall 1? according to the current boarders, it can attack 1,2,and 3
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mibi
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Post by mibi »

Pro_Snowboarder wrote:ok... i dont mean to be a bother, and i wnat to have this map come out as soon as possible. I just had a question about the inner wall2 and great hall boarder. Can the inner wall 2 attack the great hall 1,2, and 3? Or can it only attack inner hall 1? according to the current boarders, it can attack 1,2,and 3


yes, it works according to the borders you mentioned.
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Enigma
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Post by Enigma »

the curved arrow which points from outer wall 1 to outer wall 2 around the gate isnt even- please center it.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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mibi
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Post by mibi »

Enigma wrote:the curved arrow which points from outer wall 1 to outer wall 2 around the gate isnt even- please center it.


thats a joke right?
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Sikkram
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Post by Sikkram »

Looks great can't wait to play it.
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Post by pancakemix »

I don't think there are any outstanding complaints.
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mibi
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Post by mibi »

who keeps bumping these old threads?
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spinwizard
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Post by spinwizard »

don't u want it bumped???
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DiM
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Post by DiM »

spinwizard wrote:don't u want it bumped???


look at his sig. this has been in final forge for so long andy has forgotten about it :P
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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pancakemix
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Post by pancakemix »

PM him.
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Post by KEYOGI »

Andy's been busy this last week. Just be patient. :wink:
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GrazingCattle
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Post by GrazingCattle »

I am ready to play on this one!!!
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nagerous
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Post by nagerous »

none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates
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Post by wiggybowler »

I like this map
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Guiscard
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Post by Guiscard »

nagerous wrote:none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates


He works for free. It isn't his job. Give him some slack we all have real lives and other commitments.
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AndyDufresne
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Post by AndyDufresne »

nagerous wrote:none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates


I've been a bit busy, with a hectic real life at the moment, some unexpected and unfortunate things have arose, which are taking time to deal with. It will be nice to get back to the Foundry, to get my mind off a number of things.


As for the map, lets take a look at the latest images with XML on both the large and the small, along with links to both normal map images and the XML.


--Andy
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GrazingCattle
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Post by GrazingCattle »

Ah c'mon let me just play on it already! I am stoked about it :D
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mibi
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Post by mibi »

AndyDufresne wrote:
nagerous wrote:none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates


I've been a bit busy, with a hectic real life at the moment, some unexpected and unfortunate things have arose, which are taking time to deal with. It will be nice to get back to the Foundry, to get my mind off a number of things.


As for the map, lets take a look at the latest images with XML on both the large and the small, along with links to both normal map images and the XML.


--Andy


lol.

without

Image

small

Image

with

Image

small

Image

xml

http://members.cox.net/gyrigo/CC/Siege11.xml
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Coleman
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Post by Coleman »

This is what, the 3rd time we've done this with the exact same version?
Warning: You may be reading a really old topic.
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AndyDufresne
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Post by AndyDufresne »

It's safer not to assume that things are all correct. :)


--Andy
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mibi
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Post by mibi »

Coleman wrote:This is what, the 3rd time we've done this with the exact same version?


it's cool, i'll just put them in my sig next week ;)
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