Trench Warfare
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Re: Trench Warfare
grifftron wrote:[player]KiIIface[/player]
first player to get it.
KiIIface wrote:First to get a trench badge! Woot
Ace Rimmer wrote:I am going to have to unretire. Thank you VERY much for getting this done, lack.
You were looking for AA, this is only TW
- Beckytheblondie
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Re: Trench Warfare
Have we talked about what would happen in resetting regions like Baseball, das schloss and arms race? (and to a lesser extent greenland and cyprus)?
- Victor Sullivan
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Re: Trench Warfare
Beckytheblondie wrote:Have we talked about what would happen in resetting regions like Baseball, das schloss and arms race? (and to a lesser extent greenland and cyprus)?
Yes, it's been explained, but allow me to reiterate: you can go through killer neutrals.
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Beckytheblondie
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Re: Trench Warfare
Victor Sullivan wrote:Beckytheblondie wrote:Have we talked about what would happen in resetting regions like Baseball, das schloss and arms race? (and to a lesser extent greenland and cyprus)?
Yes, it's been explained, but allow me to reiterate: you can go through killer neutrals.
-Sully
Thanks, just walked backwards in the thread and now I see it:
EagleofGreenErth wrote:EDIT- Yeap. Killer neutrals can be advanced thru!
- Culs De Sac
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Re: Trench Warfare
In City Mogul, AOR's etc.. all the of ports are connected.. Hence its an adj attck..Shouldn't you be able to take them all? And if the answer is yes, then the current setup doesn't work

Re: Trench Warfare
Culs De Sac wrote:In City Mogul, AOR's etc.. all the of ports are connected.. Hence its an adj attck..Shouldn't you be able to take them all? And if the answer is yes, then the current setup doesn't work
As long as you've owned the port at the beginning of the turn.

- Ace Rimmer
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Re: Trench Warfare
Culs De Sac wrote:In City Mogul, AOR's etc.. all the of ports are connected.. Hence its an adj attck..Shouldn't you be able to take them all? And if the answer is yes, then the current setup doesn't work
As long as you don't advance from the one you owned at the start of the turn, then it should work. Taking one port, advancing, then taking another doesn't work, even though you could have taken all of them from the original one. Play smart
- Culs De Sac
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Re: Trench Warfare
yeah i put 2+2 afterwards.. got it.. so i have to own from the initial attack.. okie dokie.. thanks

Re: Trench Warfare
It's not even that you can advance and tap from that new region, but not take?
- Victor Sullivan
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Re: Trench Warfare
Leehar wrote:It's not even that you can advance and tap from that new region, but not take?
You cannot attack further, period. So 'tapping' is not allowed.
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Ace Rimmer
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Re: Trench Warfare
Leehar wrote:It's not even that you can advance and tap from that new region, but not take?
Tapping was never allowed in AA. Tapping is still an attack.
- AndyDufresne
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Re: Trench Warfare
Think of it like your troops are exhausted after conquering a region and advancing, and cannot move or attack any further.
--Andy
--Andy
Re: Trench Warfare
AndyDufresne wrote:Think of it like your troops are exhausted after conquering a region and advancing, and cannot move or attack any further.
--Andy
nicely put sir!
- lackattack
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Re: Trench Warfare
Culs De Sac wrote:yeah i put 2+2 afterwards.. got it.. so i have to own from the initial attack.. okie dokie.. thanks
Exactly. Otherwise your troops could get stuck in a culs de sac!
- ComposerNate
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Re: Trench Warfare
Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".
There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?
- Victor Sullivan
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Re: Trench Warfare
lackattack wrote:Culs De Sac wrote:yeah i put 2+2 afterwards.. got it.. so i have to own from the initial attack.. okie dokie.. thanks
Exactly. Otherwise your troops could get stuck in a culs de sac!

-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Victor Sullivan
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Re: Trench Warfare
I was just thinking... Is there going to be an update to the tournament database to allow for there to be a "Trench" type?
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Trench Warfare
ComposerNate wrote:Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".
There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?
Hive isn't actually as bad as people think, because there are more regions to actually attack with.
Re: Trench Warfare
Leehar wrote:ComposerNate wrote:Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".
There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?
Hive isn't actually as bad as people think, because there are more regions to actually attack with.
Agreed - it's maps like feudal epic with corridors that are going to be hell.
Edit: The dungeon one is another.
- EagleofGreenErth
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Re: Trench Warfare
3rd to get bronze 
I have to say... this is a pain in the ass... but its definitely something new!
I have to say... this is a pain in the ass... but its definitely something new!
Re: Trench Warfare
Fuzzy316 wrote:Victor Sullivan wrote:*Gasp!* He's unconscious! I need a doctor over here, stat! Oliver, CAN YOU HEAR ME? This is bad, guys, he's not waking up.
-Sully
I think he's right!. Someone quick... call an ambulance. I dont think hes breathing now
I just pinched myself one thousand times to ensure that I am awake. I still don't believe it!
I have to say, with all honesty, that at this point I was completely convinced that this option would never become a reality. 100% convinced. And I am so happy to be wrong!
This new option will reinvigorate CC for sure. A completely new gameplay mode. I envision good times ahead
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Trench Warfare
chapcrap wrote:This is gonna be awesome!!
And legendary!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Trench Warfare
denominator wrote:YES! Thanks Lack - been hoping for this for 3 years!
This is huge for the tournaments and now we can play with fog on!Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".
Hey, I've played HIVE like this before and think it actually plays well.
It does. In fact I think it's a great map for this setting.
Bu the way, do you fancy one Hive Trench game?
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Trench Warfare
Stephen Wayne wrote:I like it kinda. It looks fun but there is one HUGE problem -----This makes a good drop unbeatable. Drop a bonus or most of one and you have won the game outright.
On the contrary. You have plenty of time to prepare and develop a strategy to counter a bad drop.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%

