[Vacation until Dec] Clash of Kings - [14.03.14] - V18.1
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- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Clash of Kings [14.May.12] - 1v1 map - V16 - p1&13
Like crap then.
Does not work but thanks for trying.
Does not work but thanks for trying.

- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
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- Location: making maps for scooby snacks
Re: Clash of Kings [14.May.12] - 1v1 map - V16 - p1&13
V16.1:
i've decided to keep the little white things with a lower opacity. they do enough to highlight the numbers without being too invasive.
i still think highlighting is unnecessary as the bonuses are very simple but whatever...
now, may i get a graphics review and possibly a badge? this is my last map and i'd like to wrap things up asap.
thanks.
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/ClashofKings-L-1.png[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/ClashofKings-S-1.png[/bigimg]
i've decided to keep the little white things with a lower opacity. they do enough to highlight the numbers without being too invasive.
i still think highlighting is unnecessary as the bonuses are very simple but whatever...
now, may i get a graphics review and possibly a badge? this is my last map and i'd like to wrap things up asap.
thanks.
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/ClashofKings-L-1.png[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/ClashofKings-S-1.png[/bigimg]
Last edited by DiM on Mon May 21, 2012 5:44 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- RedBaron0
- Posts: 2657
- Joined: Sun Aug 19, 2007 12:59 pm
- Gender: Male
- Location: Pennsylvania
- Contact:
Re: Clash of Kings [17.May.12] - 1v1 map - V16.1 - p1&14
Could go with a bit of a marble pattern for the legend panels to help with seeing the text and the numbers, something consistent instead of just the white splotches. The colors are tad on the bight side imo and could be toned down a lil as well.
The roads also seem to be pixelated around the edges The bridge is especially bad with the river behind it making it stick out like a sore thumb.
The roads also seem to be pixelated around the edges The bridge is especially bad with the river behind it making it stick out like a sore thumb.


- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
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- Location: making maps for scooby snacks
Re: Clash of Kings [17.May.12] - 1v1 map - V16.1 - p1&14
i don't want to change the legend backgrounds to marble as i've grown rather fond of the grungy backgrounds i have now. also the colours are already a bit washed out for my taste and i really want to avoid turning the light red into a pink plus several others already said the colours are fine.
the roads are fixed in the images above.
the roads are fixed in the images above.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Clash of Kings [17.May.12] - 1v1 map - V16.1 - p1&14
Just noticed DiM, some of your territ names need to be wavy. Assassins guild is perfectly straight. Mill looks like it to as well. It seems to be the ones you moved about but I may be wrong.

- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: Clash of Kings [17.May.12] - 1v1 map - V16.1 - p1&14
koontz1973 wrote:Just noticed DiM, some of your territ names need to be wavy. Assassins guild is perfectly straight. Mill looks like it to as well. It seems to be the ones you moved about but I may be wrong.
there were some complains about the wavyness making the names a bit hard to read so i only altered the longer names that couldn't fit if they were straight (artillery, quarters, assault/supply ships etc). all short names were left straight.
if other people also think it's a problem i can twist all the names.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Re: Clash of Kings [17.May.12] - 1v1 map - V16.1 - p1&14
DiM wrote:koontz1973 wrote:Just noticed DiM, some of your territ names need to be wavy. Assassins guild is perfectly straight. Mill looks like it to as well. It seems to be the ones you moved about but I may be wrong.
there were some complains about the wavyness making the names a bit hard to read so i only altered the longer names that couldn't fit if they were straight (artillery, quarters, assault/supply ships etc). all short names were left straight.
if other people also think it's a problem i can twist all the names.
I didn't even notice there was a difference until I read this comment and looked...so I'm fine either way! Ha.
--Andy
- DiM
- Posts: 10415
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- Location: making maps for scooby snacks
Re: Clash of Kings [17.May.12] - 1v1 map - V16.1 - p1&14
then i'll let the names as they are.
badge?
badge?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- RedBaron0
- Posts: 2657
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Re: Clash of Kings [17.May.12] - 1v1 map - V16.1 - p1&14
The roads do look better, but the in the center bridge still looks bad. The shadow just comes out pixelly. Tone it down or add a bit of blur perhaps?


- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: Clash of Kings [17.May.12] - 1v1 map - V16.1 - p1&14
here you go. is it ready now?
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/ClashofKings-L-V17.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/ClashofKings-S-V17.jpg[/bigimg]
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/ClashofKings-L-V17.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/ClashofKings-S-V17.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Swimmerdude99
- Posts: 2579
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- Location: North Carolina
Re: Clash of Kings
i'm almost ready on the xml, got a bit distracted by school in the mainwhile.
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
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- Contact:
Re: Clash of Kings
Looking forward to this map...
--Andy
--Andy
Re: Clash of Kings
Warning: Territory 7th has border East Tower, but not vice versa
Warning: Territory 1st Artillery has border Gate Tower, but not vice versa
Warning: Territory 2nd Artillery has border Gate Tower, but not vice versa
Warning: Territory West Tower has border 1st Artillery, but not vice versa
Warning: Territory East Tower has border 2nd Artillery, but not vice versa
Summary: 0 errors and 5 warnings detected in Clash of Kings.xml (35 continents, 45 territories)
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<map>
<!-- Clash of Kings by DiM, XML by zimmah. v1.0 -->
<!-- Reinforcements -->
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>45</upper>
<divisor>46</divisor>
</reinforcement>
</reinforcements>
<!-- Start Positions -->
<positions>
<position>
<territory start="5">Camp 1</territory>
<territory start="5">Camp 2</territory>
<territory start="5">Base Ship 1</territory>
<territory start="5">Base Ship 2</territory>
<territory start="5">Base Ship 3</territory>
</position>
<position>
<territory start="5">Castle</territory>
<territory start="5">Courtyard</territory>
<territory start="5">Quarter 1</territory>
<territory start="5">Quarter 2</territory>
<territory start="5">Quarter 3</territory>
</position>
</positions>
<!-- Losing conditions -->
<requirement>
<name>Castle or Camp</name>
<components>
<territory>Camp 1</territory>
<territory>Camp 2</territory>
<territory>Courtyard</territory>
<territory>Castle</territory>
</components>
<required>1</required>
</requirement>
<!-- Continents Besieger-->
<continent>
<name>Camp 1</name>
<bonus>1</bonus>
<components>
<territory>Camp 1</territory>
</components>
</continent>
<continent>
<name>Camp 2</name>
<bonus>1</bonus>
<components>
<territory>Camp 1</territory>
<territory>Camp 2</territory>
</components>
</continent>
<continent>
<name>1BS</name>
<bonus>0</bonus>
<components>
<territory>Base Ship 1</territory>
<territory>Base Ship 2</territory>
<territory>Base Ship 3</territory>
</components>
<required>1</required>
</continent>
<continent>
<name>One Base Ship</name>
<bonus>1</bonus>
<components>
<continent>Camp 1</continent>
<continent>1BS</continent>
</components>
</continent>
<continent>
<name>2BS</name>
<bonus>0</bonus>
<components>
<territory>Base Ship 1</territory>
<territory>Base Ship 2</territory>
<territory>Base Ship 3</territory>
</components>
<required>2</required>
</continent>
<continent>
<name>Two Base Ships</name>
<bonus>2</bonus>
<components>
<continent>Camp 1</continent>
<continent>2BS</continent>
</components>
<overrides>
<override>One Base Ship</override>
</overrides>
</continent>
<continent>
<name>3BS</name>
<bonus>0</bonus>
<components>
<territory>Base Ship 1</territory>
<territory>Base Ship 2</territory>
<territory>Base Ship 3</territory>
</components>
</continent>
<continent>
<name>Three Base Ships</name>
<bonus>3</bonus>
<components>
<continent>Camp 1</continent>
<continent>3BS</continent>
</components>
<overrides>
<override>Two Base Ships</override>
</overrides>
</continent>
<continent>
<name>Assault Ship 1</name>
<bonus>0</bonus>
<components>
<continent>Camp 1</continent>
<territory>Assault Ship 1</territory>
<territory>Supply Ship 1</territory>
</components>
</continent>
<continent>
<name>Assault Ship 2</name>
<bonus>0</bonus>
<components>
<continent>Camp 1</continent>
<territory>Assault Ship 2</territory>
<territory>Supply Ship 2</territory>
</components>
</continent>
<continent>
<name>Assault Ship 3</name>
<bonus>0</bonus>
<components>
<continent>Camp 1</continent>
<territory>Assault Ship 3</territory>
<territory>Supply Ship 3</territory>
</components>
</continent>
<continent>
<name>One Assault Ship</name>
<bonus>1</bonus>
<components>
<continent>Assault Ship 1</continent>
<continent>Assault Ship 2</continent>
<continent>Assault Ship 3</continent>
</components>
<required>1</required>
</continent>
<continent>
<name>Two Assault Ships</name>
<bonus>2</bonus>
<components>
<continent>Assault Ship 1</continent>
<continent>Assault Ship 2</continent>
<continent>Assault Ship 3</continent>
</components>
<required>2</required>
<overrides>
<override>One Assault Ship</override>
</overrides>
</continent>
<continent>
<name>Three Assault Ships</name>
<bonus>3</bonus>
<components>
<continent>Assault Ship 1</continent>
<continent>Assault Ship 2</continent>
<continent>Assault Ship 3</continent>
</components>
<overrides>
<override>Two Assault Ships</override>
</overrides>
</continent>
<continent>
<name>Arti 1</name>
<bonus>0</bonus>
<components>
<continent>Camp 1</continent>
<territory>Landing Point</territory>
<territory>1st Artillery</territory>
</components>
</continent>
<continent>
<name>Arti 2</name>
<bonus>0</bonus>
<components>
<continent>Camp 1</continent>
<territory>Landing Point</territory>
<territory>2nd Artillery</territory>
</components>
</continent>
<continent>
<name>Arti 3</name>
<bonus>0</bonus>
<components>
<continent>Camp 1</continent>
<territory>Landing Point</territory>
<territory>3rd Artillery</territory>
</components>
</continent>
<continent>
<name>One Artillery</name>
<bonus>1</bonus>
<components>
<continent>Arti 1</continent>
<continent>Arti 2</continent>
<continent>Arti 3</continent>
</components>
<required>1</required>
</continent>
<continent>
<name>Two Artillery</name>
<bonus>2</bonus>
<components>
<continent>Arti 1</continent>
<continent>Arti 2</continent>
<continent>Arti 3</continent>
</components>
<required>2</required>
<overrides>
<override>One Artillery</override>
</overrides>
</continent>
<continent>
<name>Three Artillery</name>
<bonus>3</bonus>
<components>
<continent>Arti 1</continent>
<continent>Arti 2</continent>
<continent>Arti 3</continent>
</components>
<overrides>
<override>Two Artillery</override>
</overrides>
</continent>
<continent>
<name>Besieger Army</name>
<bonus>5</bonus>
<components>
<territory>Camp 1</territory>
<territory>Camp 2</territory>
<territory>1st</territory>
<territory>2nd</territory>
<territory>3rd</territory>
<territory>4th</territory>
<territory>5th</territory>
<territory>6th</territory>
<territory>7th</territory>
<territory>1st Artillery</territory>
<territory>2nd Artillery</territory>
<territory>3rd Artillery</territory>
<territory>Balloon</territory>
<territory>Landing Point</territory>
<territory>Base Ship 1</territory>
<territory>Base Ship 2</territory>
<territory>Base Ship 3</territory>
<territory>Supply Ship 1</territory>
<territory>Supply Ship 2</territory>
<territory>Supply Ship 3</territory>
<territory>Assault Ship 1</territory>
<territory>Assault Ship 2</territory>
<territory>Assault Ship 3</territory>
</components>
</continent>
<!-- Continents Besieged -->
<continent>
<name>Castle</name>
<bonus>5</bonus>
<components>
<territory>Castle</territory>
</components>
</continent>
<continent>
<name>Gate Tower</name>
<bonus>0</bonus>
<components>
<territory>Gate Tower</territory>
<territory>Castle</territory>
<territory>Ammo Depot</territory>
</components>
</continent>
<continent>
<name>Bay Tower</name>
<bonus>0</bonus>
<components>
<territory>Bay Tower</territory>
<territory>Castle</territory>
<territory>Ammo Depot</territory>
</components>
</continent>
<continent>
<name>East Tower</name>
<bonus>0</bonus>
<components>
<territory>East Tower</territory>
<territory>Castle</territory>
<territory>Ammo Depot</territory>
</components>
</continent>
<continent>
<name>West Tower</name>
<bonus>0</bonus>
<components>
<territory>West Tower</territory>
<territory>Castle</territory>
<territory>Ammo Depot</territory>
</components>
</continent>
<continent>
<name>One Tower</name>
<bonus>1</bonus>
<components>
<continent>Gate Tower</continent>
<continent>West Tower</continent>
<continent>East Tower</continent>
<continent>Bay Tower</continent>
</components>
<required>1</required>
</continent>
<continent>
<name>Two Towers</name>
<bonus>2</bonus>
<components>
<continent>Gate Tower</continent>
<continent>West Tower</continent>
<continent>East Tower</continent>
<continent>Bay Tower</continent>
</components>
<required>2</required>
</continent>
<continent>
<name>Three Towers</name>
<bonus>3</bonus>
<components>
<continent>Gate Tower</continent>
<continent>West Tower</continent>
<continent>East Tower</continent>
<continent>Bay Tower</continent>
</components>
<required>3</required>
</continent>
<continent>
<name>Four Towers</name>
<bonus>4</bonus>
<components>
<continent>Gate Tower</continent>
<continent>West Tower</continent>
<continent>East Tower</continent>
<continent>Bay Tower</continent>
</components>
</continent>
<continent>
<name>Ship 1</name>
<bonus>1</bonus>
<components>
<territory>Ship 1</territory>
<territory>Castle</territory>
<territory>Dock 1</territory>
</components>
</continent>
<continent>
<name>Ship 2</name>
<bonus>1</bonus>
<components>
<territory>Ship 2</territory>
<territory>Castle</territory>
<territory>Dock 2</territory>
</components>
</continent>
<continent>
<name>Ship 3</name>
<bonus>1</bonus>
<components>
<territory>Ship 3</territory>
<territory>Castle</territory>
<territory>Dock 3</territory>
</components>
</continent>
<continent>
<name>Supply Caravan</name>
<bonus>2</bonus>
<components>
<territory>Supply Caravan</territory>
<territory>Castle</territory>
</components>
</continent>
<continent>
<name>Besieged Forces</name>
<bonus>5</bonus>
<components>
<territory>Dock 1</territory>
<territory>Dock 2</territory>
<territory>Dock 3</territory>
<territory>Ship 1</territory>
<territory>Ship 2</territory>
<territory>Ship 3</territory>
<territory>Castle</territory>
<territory>Bay Tower</territory>
<territory>East Tower</territory>
<territory>West Tower</territory>
<territory>Gate Tower</territory>
<territory>Ammo Depot</territory>
<territory>Quarter 1</territory>
<territory>Quarter 2</territory>
<territory>Quarter 3</territory>
<territory>Inn</territory>
<territory>Market</territory>
<territory>Mill</territory>
<territory>Church</territory>
<territory>Assassin Guild</territory>
<territory>Supply Caravan</territory>
<territory>Courtyard</territory>
</components>
</continent>
<!-- Territories -->
<!-- Besieger -->
<territory>
<name>Camp 1</name>
<borders>
<border>Camp 2</border>
</borders>
<coordinates>
<smallx>308</smallx>
<smally>230</smally>
<largex>385</largex>
<largey>281</largey>
</coordinates>
<neutral>5</neutral>
</territory>
<territory>
<name>Camp 2</name>
<borders>
<border>Camp 1</border>
<border>2nd</border>
</borders>
<coordinates>
<smallx>363</smallx>
<smally>229</smally>
<largex>452</largex>
<largey>280</largey>
</coordinates>
<neutral>5</neutral>
</territory>
<territory>
<name>2nd</name>
<borders>
<border>Camp 2</border>
<border>1st</border>
<border>4th</border>
</borders>
<coordinates>
<smallx>399</smallx>
<smally>264</smally>
<largex>497</largex>
<largey>322</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>1st</name>
<borders>
<border>2nd</border>
<border>3rd</border>
<border>Balloon</border>
</borders>
<coordinates>
<smallx>295</smallx>
<smally>272</smally>
<largex>368</largex>
<largey>334</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>Balloon</name>
<borders>
<border>1st</border>
</borders>
<bombardments>
<bombardment>Courtyard</bombardment>
<bombardment>Castle</bombardment>
</bombardments>
<coordinates>
<smallx>159</smallx>
<smally>352</smally>
<largex>199</largex>
<largey>431</largey>
</coordinates>
<neutral>30</neutral>
</territory>
<territory>
<name>3rd</name>
<borders>
<border>1st</border>
<border>4th</border>
<border>5th</border>
</borders>
<coordinates>
<smallx>312</smallx>
<smally>313</smally>
<largex>385</largex>
<largey>383</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>4th</name>
<borders>
<border>2nd</border>
<border>3rd</border>
<border>6th</border>
<border>Landing Point</border>
</borders>
<coordinates>
<smallx>401</smallx>
<smally>324</smally>
<largex>503</largex>
<largey>397</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>5th</name>
<borders>
<border>3rd</border>
<border>6th</border>
<border>1st Artillery</border>
<border>3rd Artillery</border>
</borders>
<coordinates>
<smallx>279</smallx>
<smally>347</smally>
<largex>349</largex>
<largey>428</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>6th</name>
<borders>
<border>4th</border>
<border>5th</border>
<border>7th</border>
<border>2nd Artillery</border>
</borders>
<coordinates>
<smallx>382</smallx>
<smally>363</smally>
<largex>481</largex>
<largey>449</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>7th</name>
<borders>
<border>6th</border>
<border>East Tower</border>
</borders>
<coordinates>
<smallx>480</smallx>
<smally>433</smally>
<largex>602</largex>
<largey>531</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>Landing Point</name>
<borders>
<border>4th</border>
<border>Base Ship 1</border>
<border>Base Ship 2</border>
<border>Base Ship 3</border>
</borders>
<coordinates>
<smallx>513</smallx>
<smally>294</smally>
<largex>642</largex>
<largey>363</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>1st Artillery</name>
<borders>
<border>5th</border>
<border>Gate Tower</border>
</borders>
<coordinates>
<smallx>259</smallx>
<smally>381</smally>
<largex>327</largex>
<largey>468</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>2nd Artillery</name>
<borders>
<border>6th</border>
<border>Gate Tower</border>
</borders>
<coordinates>
<smallx>358</smallx>
<smally>400</smally>
<largex>458</largex>
<largey>494</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>3rd Artillery</name>
<borders>
<border>5th</border>
</borders>
<bombardments>
<bombardment>Supply Caravan</bombardment>
</bombardments>
<coordinates>
<smallx>37</smallx>
<smally>497</smally>
<largex>47</largex>
<largey>614</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Base Ship 1</name>
<borders>
<border>Landing Point</border>
<border>Supply Ship 3</border>
</borders>
<coordinates>
<smallx>599</smallx>
<smally>245</smally>
<largex>752</largex>
<largey>299</largey>
</coordinates>
<neutral>5</neutral>
</territory>
<territory>
<name>Base Ship 2</name>
<borders>
<border>Landing Point</border>
<border>Supply Ship 2</border>
</borders>
<coordinates>
<smallx>610</smallx>
<smally>304</smally>
<largex>767</largex>
<largey>374</largey>
</coordinates>
<neutral>5</neutral>
</territory>
<territory>
<name>Base Ship 3</name>
<borders>
<border>Landing Point</border>
<border>Supply Ship 1</border>
</borders>
<coordinates>
<smallx>596</smallx>
<smally>348</smally>
<largex>749</largex>
<largey>429</largey>
</coordinates>
<neutral>5</neutral>
</territory>
<territory>
<name>Supply Ship 1</name>
<borders>
<border>Assault Ship 1</border>
<border>Supply Ship 2</border>
<border>Base Ship 3</border>
</borders>
<coordinates>
<smallx>692</smallx>
<smally>442</smally>
<largex>867</largex>
<largey>546</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Supply Ship 2</name>
<borders>
<border>Assault Ship 2</border>
<border>Supply Ship 1</border>
<border>Supply Ship 3</border>
<border>Base Ship 2</border>
</borders>
<coordinates>
<smallx>732</smallx>
<smally>550</smally>
<largex>916</largex>
<largey>681</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Supply Ship 3</name>
<borders>
<border>Assault Ship 3</border>
<border>Supply Ship 2</border>
<border>Base Ship 1</border>
</borders>
<coordinates>
<smallx>736</smallx>
<smally>642</smally>
<largex>923</largex>
<largey>794</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Assault Ship 1</name>
<borders>
<border>Assault Ship 2</border>
<border>Supply Ship 1</border>
<border>Ship 1</border>
</borders>
<coordinates>
<smallx>641</smallx>
<smally>519</smally>
<largex>803</largex>
<largey>640</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Assault Ship 2</name>
<borders>
<border>Assault Ship 1</border>
<border>Assault Ship 3</border>
<border>Supply Ship 2</border>
<border>Ship 1</border>
</borders>
<coordinates>
<smallx>679</smallx>
<smally>594</smally>
<largex>848</largex>
<largey>736</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Assault Ship 3</name>
<borders>
<border>Assault Ship 2</border>
<border>Supply Ship 3</border>
<border>Ship 3</border>
</borders>
<coordinates>
<smallx>658</smallx>
<smally>678</smally>
<largex>823</largex>
<largey>841</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<!-- Besieged -->
<territory>
<name>Castle</name>
<borders>
<border>Bay Tower</border>
<border>Courtyard</border>
</borders>
<coordinates>
<smallx>407</smallx>
<smally>803</smally>
<largex>512</largex>
<largey>991</largey>
</coordinates>
<neutral>5</neutral>
</territory>
<territory>
<name>Courtyard</name>
<borders>
<border>Castle</border>
<border>Market</border>
</borders>
<coordinates>
<smallx>359</smallx>
<smally>803</smally>
<largex>450</largex>
<largey>971</largey>
</coordinates>
<neutral>5</neutral>
</territory>
<territory>
<name>Bay Tower</name>
<borders>
<border>Castle</border>
</borders>
<bombardments>
<bombardment>Assault Ship 1</bombardment>
<bombardment>Assault Ship 2</bombardment>
<bombardment>Assault Ship 3</bombardment>
</bombardments>
<coordinates>
<smallx>488</smallx>
<smally>713</smally>
<largex>606</largex>
<largey>885</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>West Tower</name>
<borders>
<border>1st Artillery</border>
<border>Ammo Depot</border>
</borders>
<coordinates>
<smallx>201</smallx>
<smally>483</smally>
<largex>251</largex>
<largey>600</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Gate Tower</name>
<borders>
<border>Ammo Depot</border>
</borders>
<coordinates>
<smallx>269</smallx>
<smally>496</smally>
<largex>337</largex>
<largey>618</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>East Tower</name>
<borders>
<border>2nd Artillery</border>
<border>Ammo Depot</border>
</borders>
<coordinates>
<smallx>371</smallx>
<smally>504</smally>
<largex>466</largex>
<largey>627</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Supply Caravan</name>
<borders>
<border>Market</border>
</borders>
<bombardments>
<bombardment>3rd Artillery</bombardment>
</bombardments>
<coordinates>
<smallx>49</smallx>
<smally>727</smally>
<largex>62</largex>
<largey>904</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Market</name>
<borders>
<border>Courtyard</border>
<border>Supply Caravan</border>
<border>Church</border>
<border>Mill</border>
</borders>
<coordinates>
<smallx>290</smallx>
<smally>759</smally>
<largex>365</largex>
<largey>940</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Mill</name>
<borders>
<border>Assassin Guild</border>
<border>Inn</border>
<border>Market</border>
<border>Quarter 1</border>
</borders>
<coordinates>
<smallx>221</smallx>
<smally>720</smally>
<largex>279</largex>
<largey>896</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>Assassin Guild</name>
<borders>
<border>Mill</border>
</borders>
<bombardments>
<bombardment>Camp 1</bombardment>
<bombardment>Camp 2</bombardment>
</bombardments>
<coordinates>
<smallx>231</smallx>
<smally>667</smally>
<largex>289</largex>
<largey>829</largey>
</coordinates>
<neutral>30</neutral>
</territory>
<territory>
<name>Quarter 1</name>
<borders>
<border>Mill</border>
</borders>
<coordinates>
<smallx>234</smallx>
<smally>781</smally>
<largex>290</largex>
<largey>971</largey>
</coordinates>
<neutral>5</neutral>
</territory>
<territory>
<name>Inn</name>
<borders>
<border>Mill</border>
<border>Dock 3</border>
<border>Quarter 2</border>
<border>Church</border>
<border>Quarter 3</border>
</borders>
<coordinates>
<smallx>287</smallx>
<smally>643</smally>
<largex>360</largex>
<largey>797</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>Church</name>
<borders>
<border>Inn</border>
<border>Market</border>
</borders>
<coordinates>
<smallx>311</smallx>
<smally>695</smally>
<largex>393</largex>
<largey>864</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>Ammo Depot</name>
<borders>
<border>West Tower</border>
<border>Gate Tower</border>
<border>East Tower</border>
<border>Quarter 3</border>
</borders>
<coordinates>
<smallx>226</smallx>
<smally>563</smally>
<largex>283</largex>
<largey>699</largey>
</coordinates>
<neutral>5</neutral>
</territory>
<territory>
<name>Quarter 2</name>
<borders>
<border>Inn</border>
</borders>
<coordinates>
<smallx>180</smallx>
<smally>628</smally>
<largex>228</largex>
<largey>779</largey>
</coordinates>
<neutral>5</neutral>
</territory>
<territory>
<name>Quarter 3</name>
<borders>
<border>Dock 1</border>
<border>Dock 2</border>
<border>Ammo Depot</border>
<border>Inn</border>
</borders>
<coordinates>
<smallx>313</smallx>
<smally>564</smally>
<largex>391</largex>
<largey>696</largey>
</coordinates>
<neutral>5</neutral>
</territory>
<territory>
<name>Dock 1</name>
<borders>
<border>Ship 1</border>
<border>Quarter 3</border>
</borders>
<coordinates>
<smallx>377</smallx>
<smally>572</smally>
<largex>472</largex>
<largey>707</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Dock 2</name>
<borders>
<border>Ship 2</border>
<border>Quarter 3</border>
</borders>
<coordinates>
<smallx>358</smallx>
<smally>599</smally>
<largex>449</largex>
<largey>745</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Dock 3</name>
<borders>
<border>Ship 3</border>
<border>Inn</border>
</borders>
<coordinates>
<smallx>389</smallx>
<smally>664</smally>
<largex>488</largex>
<largey>825</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Ship 1</name>
<borders>
<border>Dock 1</border>
<border>Ship 2</border>
<border>Assault Ship 1</border>
<border>Assault Ship 2</border>
</borders>
<coordinates>
<smallx>450</smallx>
<smally>561</smally>
<largex>562</largex>
<largey>699</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Ship 2</name>
<borders>
<border>Dock 2</border>
<border>Ship 1</border>
<border>Ship 3</border>
</borders>
<coordinates>
<smallx>433</smallx>
<smally>610</smally>
<largex>542</largex>
<largey>758</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Ship 3</name>
<borders>
<border>Dock 3</border>
<border>Ship 2</border>
<border>Assault Ship 3</border>
</borders>
<coordinates>
<smallx>470</smallx>
<smally>657</smally>
<largex>583</largex>
<largey>814</largey>
</coordinates>
<neutral>2</neutral>
</territory>
</map>http://zimmah.webs.com/Clash%20of%20Kings.xml
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: Clash of Kings
map image:
[bigimg]http://i50.tinypic.com/32zkviu.jpg[/bigimg]
[bigimg]http://i50.tinypic.com/32zkviu.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Clash of Kings
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<map>
<rip>
<name>CC Foundry</name>
</rip>
</map>[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: Clash of Kings
any estimation on when this will have the xml checked and ready for beta?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: Clash of Kings
DiM wrote:any estimation on when this will have the xml checked and ready for beta?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Clash of Kings
I checked the XML and a couple small problems. First, zimmah for some reason the map inspect doesn't like your link. Second, the bombardment between 3rd artillery and Supply Caravan is not in the XML but shows on the map. That is all I found, so once you get the new XMl posted, I'll give it a second check and get this stamped!!
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: Clash of Kings
please bin this map. i'm currently in the process of amiably (or via legal methods) removing all my quenched maps from cc. that obviously implies i won't desire the quenching of this map either.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Clash of Kings
Per mapmakers request this map has been [MOVED]
-
nolefan5311
- Posts: 1768
- Joined: Mon Nov 22, 2010 11:51 am
- Gender: Male
- Location: Florida
Re: [Vacation - valid until Feb 2013] Clash of Kings
The six months of vacation for this map has expired and this map will now be labeled as [Abandoned]. If the original mapmaker wants to continue this map project that's fine but an update must provided. From this moment anyone else is free to take this project without the original mapmakers permission, but it has to be started from scratch.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Clash of Kings
i'd like to bring this back.
latest images:
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/ClashofKings-L-V17.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/ClashofKings-S-V17.jpg[/bigimg]
latest images:
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/ClashofKings-L-V17.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/ClashofKings-S-V17.jpg[/bigimg]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
