AndyDufresne wrote:I've merged these topics together, because they stem from an isolated occurrence around 12:04 - 12:05 PM Central Time.
Lack was installing a massive behind the scenes update (more about which will come out soon), and it triggered a bug during this small time window where game engine did not award Bonus Zones / Continents to those who should have received such bonuses.
Unfortunately there isn't anything we can do about these isolated games in this ~1-2 minute window, my humblest apologies that your games were affected.
--Andy
RIP Foundry Avatars
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- Nola_Lifer
- Posts: 819
- Joined: Mon Oct 13, 2008 4:46 pm
- Location: 雪山
- Contact:
Re: RIP Foundry Avatars
Good sign?
-
blakebowling
- Posts: 5093
- Joined: Wed Jan 23, 2008 12:09 pm
- Gender: Male
- Location: 127.0.0.1
Re: RIP Foundry Avatars
Nola_Lifer wrote:Good sign?AndyDufresne wrote:I've merged these topics together, because they stem from an isolated occurrence around 12:04 - 12:05 PM Central Time.
Lack was installing a massive behind the scenes update (more about which will come out soon), and it triggered a bug during this small time window where game engine did not award Bonus Zones / Continents to those who should have received such bonuses.
Unfortunately there isn't anything we can do about these isolated games in this ~1-2 minute window, my humblest apologies that your games were affected.
--Andy

- IcePack
- Multi Hunter

- Posts: 16847
- Joined: Wed Aug 04, 2010 6:42 pm
- Gender: Male
- Location: California
Re: RIP Foundry Avatars
Ace Rimmer wrote:What's the over/under on how long it will take before thenobodies80 becomes bitter and disillusioned towards the site like the rest of us?
12 months

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: RIP Foundry Avatars
Drum Roll....






- IcePack
- Multi Hunter

- Posts: 16847
- Joined: Wed Aug 04, 2010 6:42 pm
- Gender: Male
- Location: California
Re: RIP Foundry Avatars
thenobodies80 wrote:Drum Roll....![]()
Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re: RIP Foundry Avatars
IcePack wrote:thenobodies80 wrote:Drum Roll....![]()
Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?
You'll just have to wait and see!
- IcePack
- Multi Hunter

- Posts: 16847
- Joined: Wed Aug 04, 2010 6:42 pm
- Gender: Male
- Location: California
Re: RIP Foundry Avatars
Oh goodie...

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: RIP Foundry Avatars
IcePack wrote:thenobodies80 wrote:Drum Roll....![]()
Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?
could be. especially with all the hype being created around it....
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: RIP Foundry Avatars
at least we got conditional borders (that's the best thing i believe. the overhaul is great, but doesn't add many new options, except overly complicated maps that would otherwise be too big to handle).
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
