RIP Foundry Avatars

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Nola_Lifer
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Re: RIP Foundry Avatars

Post by Nola_Lifer »

Good sign?

AndyDufresne wrote:I've merged these topics together, because they stem from an isolated occurrence around 12:04 - 12:05 PM Central Time.

Lack was installing a massive behind the scenes update (more about which will come out soon), and it triggered a bug during this small time window where game engine did not award Bonus Zones / Continents to those who should have received such bonuses.

Unfortunately there isn't anything we can do about these isolated games in this ~1-2 minute window, my humblest apologies that your games were affected.


--Andy
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blakebowling
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Re: RIP Foundry Avatars

Post by blakebowling »

Nola_Lifer wrote:Good sign?

AndyDufresne wrote:I've merged these topics together, because they stem from an isolated occurrence around 12:04 - 12:05 PM Central Time.

Lack was installing a massive behind the scenes update (more about which will come out soon), and it triggered a bug during this small time window where game engine did not award Bonus Zones / Continents to those who should have received such bonuses.

Unfortunately there isn't anything we can do about these isolated games in this ~1-2 minute window, my humblest apologies that your games were affected.


--Andy

:-^
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IcePack
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Re: RIP Foundry Avatars

Post by IcePack »

Ace Rimmer wrote:What's the over/under on how long it will take before thenobodies80 becomes bitter and disillusioned towards the site like the rest of us?


12 months
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thenobodies80
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Re: RIP Foundry Avatars

Post by thenobodies80 »

Drum Roll.... 8-[

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IcePack
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Re: RIP Foundry Avatars

Post by IcePack »

thenobodies80 wrote:Drum Roll.... 8-[

ImageImageImage


Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?
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isaiah40
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Re: RIP Foundry Avatars

Post by isaiah40 »

IcePack wrote:
thenobodies80 wrote:Drum Roll.... 8-[

ImageImageImage


Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?

You'll just have to wait and see! ;) :P O:)
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IcePack
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Re: RIP Foundry Avatars

Post by IcePack »

Oh goodie...
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DiM
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Re: RIP Foundry Avatars

Post by DiM »

IcePack wrote:
thenobodies80 wrote:Drum Roll.... 8-[

ImageImageImage


Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?



could be. especially with all the hype being created around it.... ;)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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zimmah
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Re: RIP Foundry Avatars

Post by zimmah »

at least we got conditional borders (that's the best thing i believe. the overhaul is great, but doesn't add many new options, except overly complicated maps that would otherwise be too big to handle).
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
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