"It's all fun and games until a plastic ball comes to life and ends you."
It used to be that ball pits were places of fun and delight. But in the modern era, children prefer to play with their video games and pursue other types of electronic entertainment. As if that wasn't bad enough, ball pits all over the country are being closed down and replaced with elaborate play areas-monstrosities made of enlarged plastic tubing. To clear out the colorful plastic balls, the humans have thrown in balls that don't belong to take care of them. But the balls in one pit are not going down without a fight. It's time for the ultimate battle between human and sphere-Friend and Foe,-and it's not going to be pretty...or safe for ages 3 and up.
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[spoiler=GUIDE]Here is my game goes:
-First, there will be a sign-up period. If you want to join in, now's your chance. Should you change your mind, make it clear you no longer want to play. Don't just delete your sign-up post, disappear, or spring it on me at the last minute.
-When enough people have signed up, the game will start. Each player will get a PM from me, telling them what their role is and explaining any abilities they might have.
-All times will be EST. Day Phase will start and last no more than a week. If a majority is reached in the voting, I will end it sooner. During this phase, vote for who you want to see thrown out of the ball pit or for no one to be. You can only vote for a different player if you unvote the one you already voted for. Both of these MUST be in bold and in RED, and you
MUST state who you are unvoting, or I will not count it. Ties will be broken with a program like Randomizer. If you can and would like to use one of your role abilities, PM me accordingly. When you do, please be clear and include something in the title that references your role/action. This makes it easier for me. Also, note that the order in which actions are sent in
is irrelevant, unless it is stated otherwise.
-Night Phase starts when Day Phase ends and at most will last two days. During this time, the Foes will choose a person to throw out of the ball pit. The Godfather or whichever Foe role has the ability to do that, must PM me their choice, or no
one will be tossed away. If you can and would like to use one of your role abilities, PM me. If you do not wish to act,
please tell me so. Night can end early if everyone has finished. As mentioned above, the order actions are sent in is
irrelevant.
-A Night post will be made, usually informing players who was thrown out and what their role was, while vaguely mentioning other things that happened during the phase. Day will then begin again.
-The game continues and will usually only end when either the Foes have outnumbered the Friends or the Friends have eliminated all the Foes. However, there are other roles that many also claim victory along with the winnning side.
-There are three types of roles(Friend, Foe, and Independant).[/spoiler]
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[spoiler=ROLES]Roles:
Red Ball(Detective/Town)
Powers-Each Night, the Red Ball can choose another player to investigate in order to learn if they are Friend(Town), Foe(Mafia), or Unknown(Independant). An "Unknown" result can also occur if the investigation is interferred with.
Win Conditions-Eliminate all Foes(Mafia).
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Blue Ball(Doctor/Town)
Powers-Every other Night, the Blue Ball can attempt to retrieve a player who has been tossed out of the pit. There is only a 25% chance of this succeeding. Only the Doctor and the retrieved player will learn of a successful atttempt.
Win Conditions-Eliminate all Foes(Mafia).
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Yellow Ball(Vote Manipulator/Town)
Powers-Each Day, the Yellow Ball can double or negate the vote of one player. This will only be effective for that turn. If they try to use it on themself to double their vote, there is a 50% chance of their vote being negated.
Win Conditions-Eliminate all Foes(Mafia).
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Green Ball(Block/Town)
Powers-Each turn, the Green Ball can choose one player to block. This player can still vote, but their actions will fail. They will not be notified of this.
Win Conditions-Eliminate all Foes(Mafia).
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Orange Ball(Angel/Town)
Powers-Once during the game, the Orange Ball may either sacrifice themselves to spare the Mafia/Day victim or to revive another player. This player will also then be safe from all negative actions the following turn.
Win Conditions-Eliminate all Foes(Mafia).
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Purple Ball(Hider/Town)
Powers-Each Night, the Purple Ball can choose another player to hide with. All actions directed at them will fail, but if the player they are hiding with is Mafia or successfully thrown out of the pit, they will end up thrown out of the pit.
Win Conditions-Eliminate all Foes(Mafia).
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Pink Ball(Charmer/Town)
Powers-Every turn, the Pink Ball can charm another player. This player cannot vote or act against her for the rest of the game. This wears off if the Pink Ball or inflicted gets tossed out of the pit.
Win Conditions-Eliminate all Foes(Mafia).
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White Ball(Shield-Lover/Town)
Powers-Each Night, the White Ball can choose another player to protect. All actions against this player will fail.
Win Conditions-End the game alive with other Lover role(Cue Ball).
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Teal Ball(Agent/Town)
Powers-Every other Night, the Teal Ball can choose a player to investigate in order to learn their role. This ability does not work on the Godfather.
Win Conditions-Eliminate all Foes(Mafia).
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Clear Ball(Role Copycat/Independant)
Powers-At any point during the game, the Clear Ball can pick another player and copy their role. They must then keep this role until either they or the player they copied it from die. If they choose to out the role of a player they've copied, they will not only lose it, but there is a 75% chance they will be thrown out of the ball pit. They cannot copy from the same player more than once.
Win Conditions-Copy five different roles.
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Rubber Ball(Reflect/Independant)
Powers-Every other turn, the Rubber Ball can choose to reflect all abilities directed at them.
Win Conditions-Be the last ball left.
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Super Ball(RID Kill/Independant)
Powers-Every other Night, the Super Ball can try to get a player thrown out of the ball pit by PMing their name and role to the host. If they are correct, the player will be cast out of the pit.
Win Conditions-Kill at least three Foes(Mafia) or five Friends(Town).
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Beach Ball(Jack of All Trades/Independant)
Powers-Each turn, inherits a different role and can then use its power. Cannot have the same role more than once.
Win Conditions-Make the game last for more than ten turns.
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Bomb(Joker/Independant)
Powers-If thrown out of the pit, the Bomb will take the player responsible for their death with them. This can mean the last person to vote for them or someone whose ability caused their death.
Win Conditions-Die along with a member of the Mafia.
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Nerf Ball(Godfather/Mafia)
Powers-Every Night, the Nerf Ball can choose a player to kill. If they die, this power is randomly passed on to another member of the Foes(Mafia).
Win Conditions-Outnumber the non-Foe(Mafia) players.
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Pinball(Redirect/Mafia)
Powers-Every other turn, the Pinball can direct the actions of one player to another player.
Win Conditions-Outnumber the non-Foe(Mafia) players.
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Cue Ball(Cleaner-Lover/Mafia)
Powers-Every other turn, the Cue Ball can choose to either hide the Night post or prevent the roles from anyone who dies that turn from being revealed. There is only a 50% chance of success each time. The player will still learn that info.
Win Conditions-End the game alive with other Lover role(White Ball).
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Skee Ball(Spy/Mafia)
Powers-Every other Night, the Skee Ball can choose another player to spy on and learn who they actioned on that turn.
Win Conditions-Outnumber the non-Foe(Mafia) players.
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Black Ball(Block/Mafia)
Powers-Every Night, the Black Ball can choose one player to block. This player can still vote, but their actions will fail. They will not be notified of this.
Win Conditions-Outnumber the non-Foe(Mafia) players.[/spoiler]
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[spoiler=RULES]Rules:
-Only sign up if you are sure you can and want to play. Replacing people is a pain, especially when the game is a bit more
complicated.
-No discussing this game AT ALL outside this thread while it is still ongoing. Likewise, no private communication, unless
your role states otherwise.
-If you are inactive for two in-game turns, you will be replaced.
-No cheating or game-breaking, obviously-this includes mass-claiming. Doing either may result in you being replaced and
barred from my future games.
-Posting in the game thread is restricted solely to players. Questions should just be PMed to me. Players might want to do
this as well, if they are unsure about something.
-Unlike votes, actions can't be taken back.
-No editing or deleting posts.
-Dead players may not post in the game thread.
-Members of the Foes(Mafia) can PM one another. Other players generally can't contact one another, but there are some
exceptions.
-Take the game seriously.
-I'm the host, so what I say goes.[/spoiler]
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2. jonty125
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Ball Pit Mafia Sign-ups(2/19) Archived due to host permaban
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Ball Pit Mafia Sign-ups(2/19) Archived due to host permaban
Last edited by Yomiel on Mon Aug 06, 2012 7:56 am, edited 3 times in total.
Re: Ball Pit Mafia Sign-ups(0/19)
Ah nostalgia, so very colorful....
I'll sign up.
I'll sign up.
Re: Ball Pit Mafia Sign-ups(0/19)
Glad to hear it.^^ I hope we'll get enough players soon!
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Nebuchadnezer
- Posts: 4
- Joined: Sun Jan 01, 2012 9:26 pm
Re: Ball Pit Mafia Sign-ups(0/19)
Since you've posted all 19 possible roles...how does a mass claim on day one not end in a town win? You may want to rethink this setup...
Re: Ball Pit Mafia Sign-ups(0/19)
Well, it was stated that mass-claiming is against the rules. Also, it would be pretty reckless. First, because you can never be sure who is lying. Second, the Mafia aren't the only ones who will want to keep their roles secret. The White Ball won't want the Cue Ball killed. And the independent roles have their own win conditions to think about. Third, it's just poor playing to do something like that.
You going to sign up?
You going to sign up?
Re: Ball Pit Mafia Sign-ups(1/19)
In please.
War doesn't determine who's right; it determines who's left.