[spoiler=Details]Ok so i will need 16 players (including myself) plus a couple of reserves just in case. and each player will be assigned a position in a square (4x4 grid). Each player chooses their own map and settings(anything that they want except only 24hr games). random map settings will be: Random, unlimited, escalating, sunny, no trench, sequential, automatic.
Round 1
at the begining of round 1 the grid will look like this:

so say you are orange in the top right corner in round 1 you will have 2 matches for a total of 6 CCgames. Then in round 2 orange would be playing in the two boxes next to his for ownership of those 2 boxes against 1 or 2 other people depending how his oponents did in there other first round games. If we were green on the far left in round 1 we would have 3 matches and so 9 CC games and depending how the other players games went depends on how many games were you to have from then on. Finally if you were purple in the middle you would have 4 matches to begin with for a total of 12 CC games. so at the begini of round 2 the grid would look something like this:

so in this example in round 2 there would be 13 seperate groups fighting it out in the original squares so anyone within each of the thicker lined borders is each of the new battles depending on how many in the square means it will either be a best of 3 if 2 players, 3 games one on ech persons settings if 3 players and 4 games one on each players settings if 4 players the winner of each of these wins control of that square. for each of the squares and at the begining of round 3 it would look like this:
and you ga back to round 1 but with new potentialy new squares to start from.[/spoiler]
[spoiler=Example]Say we have a really simple model with only 4 players they will each start with one square each like this.

each player will have 2 matches against his neighbors. say red wins both of theirs and orange and green win theirs against blue then the square will look like this:

so red will have a match against orange and green for their squares and orange and green will fight over blue's lost square. If red win's both again and orange takes the last square then red will have 2 matches against orange:

and if red wins both they will win the tournament:
[/spoiler][spoiler=Points]4 Player
1st=8
2nd=5
3rd=3
4th=1
3 Player
1st=6
2nd=3
3rd=1[/spoiler]
[spoiler=tiebreaker]if their is a tie for points in a square then any players that have the same top score will have a 1v1 on random same setting as above.[/spoiler]
[spoiler=players]1.plurple - new world, escalating, unlimited, foggy, sequentual, no trench, automatic.
2.evil semp - Siege, flat rate, adjacent, sunny, seq.
3.D Major - Route 66, esc, fog, chained, seq.
4.whydelilah - Berlin 1961 Seq, Flat, Chained, Foggy & Trench.
5.ghostedar - WWII Poland, Auto, Seq, Flat, Chain, Fog, No Trench.
6.paws1610 - Arms Race!, Auto, Seq, No spoils, Chain, Fog, No Trench.
7.jigger1986 - Salems Switch-auto,seq,no spoils,chained,sunny,trench.
8.cryinion - doodle frestyle manuel chained trench nofog nuclear 20 rounds.
9.rmjw10 - USA southeast, auto, seq, chained, esc, sunny.
10.windy81 - CCU, Flat, Seq, Auto, Chained, Foggy.
11.harvmax - Antartica, auto, seq, esc. chained, foggy.
12.azak848 - Flanders, auto, seq, foggy, no spoils, trench.
13.pickledmushrooms - AOR2, fog, no trench, unlimited, sequential, escalating spoils.
14.wizz00 - New World, escalating, Chained, seq, fog.
15.remo williams - Antarctica, No spoils, Auto, Fog, Trench, Unlimited.
16.cooldeals - Three Kingdoms of Korea, No Spoils, Fog, chained, auto, sequential.[/spoiler]
[spoiler=reserves]1.
2.
3.
4.
5.[/spoiler]
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