Age of Buccaneers

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Nola_Lifer
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Re: [Vacation valid until December 2012] Age of Buccaneers

Post by Nola_Lifer »

Have you put this into suggestions box, Kab?
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IcePack
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Re: [Vacation valid until December 2012] Age of Buccaneers

Post by IcePack »

What a shame :(
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Kabanellas
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Re: [Vacation valid until December 2012] Age of Buccaneers

Post by Kabanellas »

Nola_Lifer wrote:Have you put this into suggestions box, Kab?


yeahhh... probably I should. I have spoken to Lack about it though, for what that's worth.....
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Arama86n
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Re: [Vacation valid until December 2012] Age of Buccaneers

Post by Arama86n »

Holy hell Kab, what a map :shock:
You take the art of map making to a whole new level, and make them look very attractive at the same time. =D>
chapcrap
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Re: Age of Buccaneers

Post by chapcrap »

swimmerdude99 wrote:Kabanelles = the one man I would make love to from CC.

best maps around sir

Awkward...
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koontz1973
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Re: Age of Buccaneers

Post by koontz1973 »

chapcrap wrote:
swimmerdude99 wrote:Kabanelles = the one man I would make love to from CC.

best maps around sir

Awkward...

Not awkward at all. He justs likes his sausages large and well formed.
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macbone
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Re: [Vacation valid until December 2012] Age of Buccaneers

Post by macbone »

Kab, man, this is an awesome map!
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Arama86n
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Re: [Vacation valid until December 2012] Age of Buccaneers

Post by Arama86n »

I know this is about as far away as you can get from the BETA stage, but I jsut wanted to come in here and claim a spot in the first quads games you throw up on this map Kab :D
also to bump this a little, and throw a few =D> =D> =D> :mrgreen: =D> your way!

So maybe give El_jefe a little more time to get settled, and then approach him about making the necissary changes to make this map happen? If the man is passionate about the site, then he should quickly see it's in his best interests to accomodate our #1 mapmaker when he's trying to create an absolute masterpeice :!:
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Seulessliathan
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Re: [Vacation valid until December 2012] Age of Buccaneers

Post by Seulessliathan »

Looking great, can´t wait to test it :)
Kabanellas
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Re: [Vacation valid until December 2012] Age of Buccaneers

Post by Kabanellas »

Thanks guys for all the nice comments.

I'm still waiting on a XML revision that could change (just a tiny bit) the way killer-neutrals work:

This map needs the xml to deal bonus before killer-neutrals get triggered. This way K-N can be part of a bonus for 1 round - before going back to neutral.

This little change can open a vast field of new opportunities for map makers....
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Armandolas
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Re: [Vacation valid until December 2012] Age of Buccaneers

Post by Armandolas »

hope it goes forward.
It looks just gorgeous(like most of your maps)
And if it adds something different to CC gameplay, then it is mostly welcome
Keep up the good work ;)
Kabanellas
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Re: [Vacation valid until December 2012] Age of Buccaneers

Post by Kabanellas »

Thank you! :)
nolefan5311
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Re: Age of Buccaneers

Post by nolefan5311 »

I went ahead and removed the "Vacation" tag from the original post, since it's never left the Melting Pot or received any stamps.
Kabanellas
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Re: Age of Buccaneers

Post by Kabanellas »

there's an xml update on the horizon... far, but it's there... :)
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IcePack
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Re: Age of Buccaneers

Post by IcePack »

Kabanellas wrote:there's an xml update on the horizon... far, but it's there... :)


:(
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nolefan5311
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Re: Age of Buccaneers

Post by nolefan5311 »

Kabanellas wrote:there's an xml update on the horizon... far, but it's there... :)


Surely you have something else to work on in the meantime lol...
Kabanellas
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Re: Age of Buccaneers

Post by Kabanellas »

:lol:

well.... I guess I'll keep on waiting
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g8keepr
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Re: Age of Buccaneers

Post by g8keepr »

if you keep on waiting, I will wait as well to play this map.

Looks great and a very interesting gameplay!
Kabanellas
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Re: Age of Buccaneers

Post by Kabanellas »

g8keepr wrote:if you keep on waiting, I will wait as well to play this map.

Looks great and a very interesting gameplay!


thanks! :)

I really believe in this game-play.. it has some interesting new features, that I am, honestly, anxious to test :)
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-=- Tanarri -=-
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Re: Age of Buccaneers

Post by -=- Tanarri -=- »

Just a quick throw in for support for the map idea. I can't see the map itself, so maybe it's been removed over the last several months, but the concept seems pretty cool. Hopefully we can get the XML modification to get taken care of. Really, it shouldn't be much more work than cut and pasting a line or three of code around to change the order that everything's done in plus some beta testing before they release the new feature.
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Arama86n
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Re: Age of Buccaneers

Post by Arama86n »

-=- Tanarri -=- wrote:Just a quick throw in for support for the map idea. I can't see the map itself, so maybe it's been removed over the last several months, but the concept seems pretty cool. Hopefully we can get the XML modification to get taken care of. Really, it shouldn't be much more work than cut and pasting a line or three of code around to change the order that everything's done in plus some beta testing before they release the new feature.


Just wait 'till you see the map then. It should come with a warning label: "orgasm imminent" ;)
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jonofperu
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Re: Age of Buccaneers

Post by jonofperu »

Yeah I'd like to see the map since people say it looks awesome ;)
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tkr4lf
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Re: Age of Buccaneers

Post by tkr4lf »

jonofperu wrote:Yeah I'd like to see the map since people say it looks awesome ;)

It really is an amazing map.

Hope they get on making this possible soon. I want to play it.
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rdsrds2120
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Re: Age of Buccaneers

Post by rdsrds2120 »

To make sure I have an accurate understanding of what needs to be done, let me confirm that this is what happens below:

1) Player A holds a continent bonus, but Continent 1 has a Killer Neutral
2) Killer Neutrals are checked first, so the territory is turned to neutral
3) Player A held the continent bonus but did not receive it because by the time the check for the continent was performed, it was no longer all Player A's.

This is correct?

BMO
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mc05025
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Re: Age of Buccaneers

Post by mc05025 »

Yes it is correct.

If you chnge this there will be small changes to all maps. Because when you have 12 regions at regular maps with killer neutral and one of them is killer neutral you take 3 troops (as you lose the 1 territory before the bonus of the region number and so you will see 'receive 3 troops for holding 11 regions'). So its important the exact position that killer neutrals are checked.

Not that this minor change is a problem anyway.
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