[spoiler=Roles]jonty125: mafia vote stealer
pancakemix: mafia doublevoter
gregwolf: mafia vote disabler
They had daytalk, but not on day 1.
DoomYoshi wrote:You are Day 1, Vanilla.
You win when all threats to town are eliminated.
Please go confirm in thread and note the poll on the first page.
DoomYoshi wrote:You are Night 1, Mafia Double-Voter.
You win if mafia are a majority of people alive, or if nothing can stop that.
Your partners are [player]jonty125[/player] (Day 3, Vote Stealer) and [player]gregwolf121[/player] (Night 5, Vote Disabler).
You may communicate with them, day or night, except Day 1.
You have a factional night kill which can be sent in by anyone.
Your ability is passive, it is always on. Simply send me a pm where you want your second vote to go. For beaureacratic reasons, you can only switch 3 times in a day (a total of 4 vote choices, which should be ample).
Please confirm in thread, and note the poll on the first page.
DoomYoshi wrote:You are Day 2, Vanilla.
You win when all threats to town are eliminated.
Please go confirm in thread and note the poll on the first page.
DoomYoshi wrote:You are Night 2, Vanilla.
You win when all threats to town are eliminated.
Please go confirm in thread and note the poll on the first page.
You are Day 3, Mafia Vote Stealer.
You win if mafia are a majority of people alive, or if nothing can stop that.
Your partners are pancakemix(Night 1, Double-Voter) and gregwolf121 (Night 5, Vote Disabler).
You may communicate with them, day or night, except Day 1.
You have a factional night kill which can be sent in by anyone.
During a night phase, you select a target to steal a vote from. During the following Day phase (e.g. Day 3 follows Night 2), that player has lost a vote, and you have gained one. Please pm me with the vote you wish to apply. Due to beaureacratic reasons, I am capping this at 3 vote switches per day.
Please confirm in thread, and note the poll on the first page.
DoomYoshi wrote:You are Night 3, Vanilla.
You win when all threats to town are eliminated.
Please go confirm in thread and note the poll on the first page.
DoomYoshi wrote:You are Night 4, Vanilla.
You win when all threats to town are eliminated.
Please go confirm in thread and note the poll on the first page.
DoomYoshi wrote:You are Day 5, Town Tracker.
You win when all threats to town are eliminated.
During a night phase, you select a player to follow. Where they go during that night, if anywhere, is reported to you.
Please confirm in thread, and note the poll on the first page.
DoomYoshi wrote:You are Night 5, Mafia Vote Disabler.
You win if mafia are a majority of people alive, or if nothing can stop that.
Your partners are [player]pancakemix[/player](Night 1, Double-Voter) and [player]jonty125[/player] (Day 3, Vote Stealer).
You may communicate with them, day or night, except Day 1.
You have a factional night kill which can be sent in by anyone.
During a night phase, you select a target to disable from voting. During the following Day phase (e.g. Day 3 follows Night 2), that player has lost a vote.
Please confirm in thread, and note the poll on the first page.
DoomYoshi wrote:You are Day 6, Town Double Voter
You win when all threats to town are eliminated.
You have a second (secret) vote which you can PM to me and use. However, since I don't want a million PMs, I am capping that at 3 vote changes per day.
Please confirm in thread, and note the poll on the first page.
DoomYoshi wrote:You are Night 6, Vanilla.
You win when all threats to town are eliminated.
Please go confirm in thread and note the poll on the first page.
DoomYoshi wrote:[player]Kanin Usagi[/player], you are Day 7, Town Mason.
[player]Betiko[/player], you are Day 4, Town Mason
You win when all threats to town are eliminated.
You may communicate with each other privately, during day or night but not day 1.
Please confirm in thread, and note the poll on the first page.
[/spoiler]
Notes: It turned out surprisingly well.
At first I was worried that there would be a ton of ill-will based on the neverending day, but in the end, even with a massclaim and 3 mafia vote manipulating roles, it turned out ok.
I think if I ever try this again, I might not tell people what day/night they are.
Funny enough, the super-power role was the masons. Even the vanillas were right in there though, and I think the setup is done justice when there is a lot of vanilla.
The mafia could have won if they figured out a way to kill the people who lynched pcm, and then "unlynched" him.
The time paradox would have been an effective endgame.
Let's say on Day 5, you lynch Night 4 (again). Then it goes to the start of Day 5. After a day, Night 4 gets lynched (regardless of player input) and day 5 starts again. I keep this up until the players get pissed, or I get bored of it.
Since no nights came, I told jonty he had a "semi-invisible double vote" which was to simulate the fact that he didn't have any chance to steal the vote. I was expecting more hijinks ensuing with jonty stealing votes from people and then them being dead by the time he stole and the votes vanishing.
Unfortunately, the setup is fairly town-sided. The game would end if on any day/night, mafia outnumbered town or if all mafia are killed. I think a 14 player setup, with non-cleared masons might make it more balanced.