Conqueropoly [gameplay sketch/interest gague]

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Industrial Helix
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Re: Conqueropoly [gameplay sketch/interest gague]

Post by Industrial Helix »

I like it and I'd play it.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Industrial Helix
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Re: Conqueropoly [gameplay sketch/interest gague]

Post by Industrial Helix »

After a quick look through the other replies I don'tthink anyone has brought up one issue that stands out to me: the map requires conditonal borders for the housing aspect to work and to my knowledge, conditional borders are not possible yet on CC.

One method of getting around the copyright issue is to change the house and hotel aspect, why not try some other real estate development ideas, such as 4 hotels and 1 casino or 4 houses and an apartment building.

And it seems the squares making up the path is copyrighted... try ovals?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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koontz1973
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Re: Conqueropoly [gameplay sketch/interest gague]

Post by koontz1973 »

Industrial Helix wrote:conditional borders are not possible yet on CC.

We have conditional borders now.

[Moved]

Moved to ideas as an update has not been made in a month. If the map maker wishes to continue with this, he can by making an update and contacting one of the cartographers.

koontz
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Industrial Helix
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Re: Conqueropoly [gameplay sketch/interest gague]

Post by Industrial Helix »

We have conditonal borders! Did not know that, this is awesome!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
ManBungalow
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Re: Conqueropoly [gameplay sketch/interest gague]

Post by ManBungalow »

I thought this had been moved weeks ago.

Industrial Helix wrote:We have conditonal borders! Did not know that, this is awesome!

It's quite a cool update. But obviously didn't get much coverage because nothing has actually been made of/with it yet.
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koontz1973
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Re: Conqueropoly [gameplay sketch/interest gague]

Post by koontz1973 »

ManBungalow wrote:I thought this had been moved weeks ago.


Nothing gets moved till the map maker says so or the month is up. You took the long road.
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ManBungalow
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Re: Conqueropoly [gameplay sketch/interest gague]

Post by ManBungalow »

I did request it moved.

But nevermind, it's done now.
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koontz1973
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Re: Conqueropoly [gameplay sketch/interest gague]

Post by koontz1973 »

ManBungalow wrote:I did request it moved.

But nevermind, it's done now.

Sorry, never saw the post or I would of done it sooner.
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Gilligan
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Re: Conqueropoly [gameplay sketch/interest gague]

Post by Gilligan »

I would love to see this map done. I've tried 2 times with other graphics-guys, but it has never worked out.

You have a very different idea going on here, though. Neither of the other projects I was a part of used houses and hotels as part of the map. This is very interesting because now we have mandatory tags for attacking. I really hope you continue this one ManB, after all the ones you've started it'd be nice to get one in the Q-Bot!

I'd be willing to write the XML for this if needed.
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