Conqueropoly [gameplay sketch/interest gague]
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- Industrial Helix
- Posts: 3462
- Joined: Mon Jul 14, 2008 6:49 pm
- Gender: Female
- Location: Ohio
Re: Conqueropoly [gameplay sketch/interest gague]
I like it and I'd play it.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- Industrial Helix
- Posts: 3462
- Joined: Mon Jul 14, 2008 6:49 pm
- Gender: Female
- Location: Ohio
Re: Conqueropoly [gameplay sketch/interest gague]
After a quick look through the other replies I don'tthink anyone has brought up one issue that stands out to me: the map requires conditonal borders for the housing aspect to work and to my knowledge, conditional borders are not possible yet on CC.
One method of getting around the copyright issue is to change the house and hotel aspect, why not try some other real estate development ideas, such as 4 hotels and 1 casino or 4 houses and an apartment building.
And it seems the squares making up the path is copyrighted... try ovals?
One method of getting around the copyright issue is to change the house and hotel aspect, why not try some other real estate development ideas, such as 4 hotels and 1 casino or 4 houses and an apartment building.
And it seems the squares making up the path is copyrighted... try ovals?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Conqueropoly [gameplay sketch/interest gague]
Industrial Helix wrote:conditional borders are not possible yet on CC.
We have conditional borders now.
[Moved]
Moved to ideas as an update has not been made in a month. If the map maker wishes to continue with this, he can by making an update and contacting one of the cartographers.
koontz

- Industrial Helix
- Posts: 3462
- Joined: Mon Jul 14, 2008 6:49 pm
- Gender: Female
- Location: Ohio
Re: Conqueropoly [gameplay sketch/interest gague]
We have conditonal borders! Did not know that, this is awesome!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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ManBungalow
- Posts: 3431
- Joined: Sun Jan 13, 2008 7:02 am
- Location: On a giant rock orbiting a star somewhere
Re: Conqueropoly [gameplay sketch/interest gague]
I thought this had been moved weeks ago.
It's quite a cool update. But obviously didn't get much coverage because nothing has actually been made of/with it yet.
Industrial Helix wrote:We have conditonal borders! Did not know that, this is awesome!
It's quite a cool update. But obviously didn't get much coverage because nothing has actually been made of/with it yet.
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Conqueropoly [gameplay sketch/interest gague]
ManBungalow wrote:I thought this had been moved weeks ago.
Nothing gets moved till the map maker says so or the month is up. You took the long road.

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ManBungalow
- Posts: 3431
- Joined: Sun Jan 13, 2008 7:02 am
- Location: On a giant rock orbiting a star somewhere
Re: Conqueropoly [gameplay sketch/interest gague]
I did request it moved.
But nevermind, it's done now.
But nevermind, it's done now.
- koontz1973
- Posts: 6960
- Joined: Thu Jan 01, 2009 10:57 am
Re: Conqueropoly [gameplay sketch/interest gague]
ManBungalow wrote:I did request it moved.
But nevermind, it's done now.
Sorry, never saw the post or I would of done it sooner.

Re: Conqueropoly [gameplay sketch/interest gague]
I would love to see this map done. I've tried 2 times with other graphics-guys, but it has never worked out.
You have a very different idea going on here, though. Neither of the other projects I was a part of used houses and hotels as part of the map. This is very interesting because now we have mandatory tags for attacking. I really hope you continue this one ManB, after all the ones you've started it'd be nice to get one in the Q-Bot!
I'd be willing to write the XML for this if needed.
You have a very different idea going on here, though. Neither of the other projects I was a part of used houses and hotels as part of the map. This is very interesting because now we have mandatory tags for attacking. I really hope you continue this one ManB, after all the ones you've started it'd be nice to get one in the Q-Bot!
I'd be willing to write the XML for this if needed.

