Bombarding the same region shouldn't give spoils
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And don't forget to search for previously suggested ideas first!
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clangfield
- Posts: 601
- Joined: Tue Jul 03, 2007 6:57 am
- Gender: Male
- Location: Kent, UK
Re: Bombarding the same region shouldn't give spoils
Roussallier wrote:That's why I don't have the self-control for Feudal maps; I always lose to these guys. However, I don't think it's an underhanded strategy. No need to complicate gameplay by having conditions on when you can and can't draw cards.
Kill something > get a spoil. Let's keep it straightforward.
This is supposed to be Conquer Club. Bombarding a region that's already been bombarded shouldn't count.
Re: Bombarding the same region shouldn't give spoils
How about adapting yourself to the strategies of your opponents in a given map/setting, and if you don t like it go on one of the other 235 maps out there?

Re: Bombarding the same region shouldn't give spoils
I don't like this suggestion at all. Bombarding is critical to strategy on some of our maps. To say that its "conquer" club and therefore that being the reason that bombardment should not be aloud is silly. If you want to go down that road we should just call it "dice" club because if you take out strategy then that's all you have left. If this suggestion goes forward it will be to the detriment of our game. Its great to have suggestions here that will improve our game but sometime it seems like suggestions are made just for the sake of making suggestions. If this one goes to vote I will definitely be voting no.
Re: Bombarding the same region shouldn't give spoils
clangfield wrote:Roussallier wrote:That's why I don't have the self-control for Feudal maps; I always lose to these guys. However, I don't think it's an underhanded strategy. No need to complicate gameplay by having conditions on when you can and can't draw cards.
Kill something > get a spoil. Let's keep it straightforward.
This is supposed to be Conquer Club. Bombarding a region that's already been bombarded shouldn't count.
well lets play a 5-6 player feudal escalating you go ahead and rush out i dod the smart thing sit and wait for the cards to start making sense and lets see who conquers whom in the end.. it not called "blindly rushing out flaliing at everything-club" now is it..
adapt or die, or atleast dont play conquest-maps if you cant handle it..
thats why i never play pelo war, because you cannot bombard so its basically just a dice-contest of who can roll good enough to keep walking forward getting cards.. in feudal esc even if dice sucks for a couple of turns you can win..
silly suggestion
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