Colour Committee 2013 & A Sneak Peek
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blakebowling
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Colour Committee 2013 & A Sneak Peek
That's right folks, we're having another colour committee. This committee will be responsible for choosing new army colors with the impending expansion to 12 player games.
That's right, 12 player games are coming! I suppose I spoiled my own sneak peek.
If you are interested in helping to choose the new colors, please send a PM to [player]IcePack[/player] or make a post in this thread letting him know of your interests in the colour committee.
That's right, 12 player games are coming! I suppose I spoiled my own sneak peek.
If you are interested in helping to choose the new colors, please send a PM to [player]IcePack[/player] or make a post in this thread letting him know of your interests in the colour committee.
- IcePack
- Multi Hunter

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Re: Colour Committee 2013 & A Sneak Peek
You can also post here, I will add you to the group 

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
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blakebowling
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Re: Colour Committee 2013 & A Sneak Peek
IcePack wrote:You can also post here, I will add you to the group
I've updated the OP to reflect this.
- darth emperor
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Re: Colour Committee 2013 & A Sneak Peek
blakebowling wrote:IcePack wrote:You can also post here, I will add you to the group
I've updated the OP to reflect this.
And I'll be the first to get benefit of posting here

- NoSurvivors
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Re: Colour Committee 2013 & A Sneak Peek
I'll be the second 
Re: Colour Committee 2013 & A Sneak Peek
I'll take a late 3rd place
I'm so happy to here this is going to happen
I'm so happy to here this is going to happen

- iAmCaffeine
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Re: Colour Committee 2013 & A Sneak Peek
I'm interested as well.
As a jumping off point, we might want to look at standards for web colour design, and see how what we have now fits into that, and thus where we might go most effectively. Information about workarounds for colour blindness and general standards for distinguishable colours would be welcome.
Props for spelling colour properly as well.
As a jumping off point, we might want to look at standards for web colour design, and see how what we have now fits into that, and thus where we might go most effectively. Information about workarounds for colour blindness and general standards for distinguishable colours would be welcome.
Props for spelling colour properly as well.
- AdamKeith
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Re: Colour Committee 2013 & A Sneak Peek
I'm interested. It might be useful to have a colour-blind person on board!
[bigimg]http://imageshack.us/a/img812/3214/n0m.png[/bigimg]
- crazymilkshake5
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- MoB Deadly
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Re: Colour Committee 2013 & A Sneak Peek
YES YES YES YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
I haven't been this excited for a CC update in a long time
I haven't been this excited for a CC update in a long time

Art by: [player]codierose[/player] | High Score: 2550
- IcePack
- Multi Hunter

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Re: Colour Committee 2013 & A Sneak Peek
AdamKeith wrote:I'm interested. It might be useful to have a colour-blind person on board!
I'm trying to get a CB member to join currently. I've asked if they're interested.

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
- AdamKeith
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Re: Colour Committee 2013 & A Sneak Peek
IcePack wrote:AdamKeith wrote:I'm interested. It might be useful to have a colour-blind person on board!
I'm trying to get a CB member to join currently. I've asked if they're interested.
Just FYI: I am partially colour-blind so I can't tell colours that are close apart. Ex. Blue & purple, green & yellow, red & orange, red & green, etc.
[bigimg]http://imageshack.us/a/img812/3214/n0m.png[/bigimg]
- patrickaa317
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Re: Colour Committee 2013 & A Sneak Peek
willing to help as needed too. definitely excited about this update!
Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.
Thanks Blake.
Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.
Thanks Blake.
taking a break from cc, will be back sometime in the future.
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kuma32478
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Re: Colour Committee 2013 & A Sneak Peek
Just curious on a couple things:
1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
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blakebowling
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Re: Colour Committee 2013 & A Sneak Peek
kuma32478 wrote:Just curious on a couple things:
1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
We do have the options for 9, 10, and 11.
We haven't added 5 or 6 player teams (yet), but we have increased the number of teams that can be in a game.
Re: Colour Committee 2013 & A Sneak Peek
So we could have 12 people in a game with settings like Assassin Terminator or Escalating spoils or Team???
Rule 1
Re: Colour Committee 2013 & A Sneak Peek
BOB provides many useful things including a stats table that shows all the terts held by different players.
r:Fewnix 4.9 5 12 3
g umbrellaman 4.9 70 117 12
Hover your mouse over the r: Fewnix (r is for red
) or the g: Umbrellaman (g is for green
) and Bob will highlight on the Map all terts held by those players - the red Fewnix, the green Umbrellaman. It should be possible for colour challenged people to play any game with about the same access to info as the colour enabled.
viewtopic.php?f=527&t=161049
r:Fewnix 4.9 5 12 3
g umbrellaman 4.9 70 117 12
Hover your mouse over the r: Fewnix (r is for red
viewtopic.php?f=527&t=161049
Rule 1
Re: Colour Committee 2013 & A Sneak Peek
kuma32478 wrote:Just curious on a couple things:
1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
5 player teams would be Quints and 6 player teams Sexts
blakebowling wrote:We do have the options for 9, 10, and 11.
We haven't added 5 or 6 player teams (yet), but we have increased the number of teams that can be in a game.
i may have to redo my 4 Dubs R Beta tournament series as
6 Dubs R Awesome
4 Trips R Terrific
3 Quads R Craaaazy
Re: Colour Committee 2013 & A Sneak Peek
add me for a map makers perspective please
Highest Rank: 26 Highest Score: 3480


Re: Colour Committee 2013 & A Sneak Peek
greenoaks wrote:kuma32478 wrote:Just curious on a couple things:
1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
5 player teams would be Quints and 6 player teams Sexts
Count me in for a few sexts.
- denominator
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- rdsrds2120
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Re: Colour Committee 2013 & A Sneak Peek
patrickaa317 wrote:willing to help as needed too. definitely excited about this update!
Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.
Thanks Blake.
I've started a separate project with the Cartographers to first, set a max player value for all necessary maps, and then as mapmakers want to update them, after the feature, we can do that. All those maps is quite a bit of work, though!
BMO
- patrickaa317
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Re: Colour Committee 2013 & A Sneak Peek
rdsrds2120 wrote:patrickaa317 wrote:willing to help as needed too. definitely excited about this update!
Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.
Thanks Blake.
I've started a separate project with the Cartographers to first, set a max player value for all necessary maps, and then as mapmakers want to update them, after the feature, we can do that. All those maps is quite a bit of work, though!
BMO
Thanks rds. I can help with either task if you want to put the appropriate contact in touch with me.
taking a break from cc, will be back sometime in the future.



