USA 2.1 [10 Mar 2013] Beta Baby!!
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!
oops... I was wrong -
I just looked at it closer now ...
It's +7 units for all capitals in the west
And +9 units for controlling California
I think it's clear, just someone needs to take a moment or two to actually look it over and not just jump in....
I see no issue with this map....
I just looked at it closer now ...
It's +7 units for all capitals in the west
And +9 units for controlling California
I think it's clear, just someone needs to take a moment or two to actually look it over and not just jump in....
I see no issue with this map....
- dolomite13
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Has anyone given any consideration to simply cloning the map and labeling the map "USA 2.2", changing the xml for 40 players, and making this the second Battle Royale map?
I think it could work quite well as one. With this map "USA 2.1" staying an 8 player map.
=D13=
I think it could work quite well as one. With this map "USA 2.1" staying an 8 player map.
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
dolomite13 wrote:Has anyone given any consideration to simply cloning the map and labeling the map "USA 2.2", changing the xml for 40 players, and making this the second Battle Royale map?
I think it could work quite well as one. With this map "USA 2.1" staying an 8 player map.
=D13=
Fantastic idea...

Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Somehow I got the feeling you didn't read my last post because of that "feedback" by Bradley Bomber, so here's a kind reminder.
docchaos wrote:Speaking of connections: I know you're trying to go for geographic accuracy, but do you think you could move Sioux Falls SD slightly away from Sioux City, so it doesn't look like they're connected?
And I found a "real" bug (as opposed to the other stuff which is just a matter of taste I guess): The Rockies capitals bonus includes Omaha instead of Lincoln for Nebraska.
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
docchaos wrote:Somehow I got the feeling you didn't read my last post because of that "feedback" by Bradley Bomber, so here's a kind reminder.
docchaos wrote:Speaking of connections: I know you're trying to go for geographic accuracy, but do you think you could move Sioux Falls SD slightly away from Sioux City, so it doesn't look like they're connected?
And I found a "real" bug (as opposed to the other stuff which is just a matter of taste I guess): The Rockies capitals bonus includes Omaha instead of Lincoln for Nebraska.
Nah, sorry, I just forgot about it. I'm going to wait and see if others have the same problem with Sioux City & Sioux Falls. So far you are the first one to bring it up. As for the Rockies capital bonus, Gilligan did you get that!?
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Update with Omaha/Lincoln fix, and Augusta coordinate
- Attachments
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- USANew.xml
- (116.75 KiB) Downloaded 977 times

Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Sioux Falls Numbering a little off centered...?
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Update with all airports starting with 5 neutral
- Attachments
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- USA2.xml
- (116.75 KiB) Downloaded 882 times

Re: USA 2.1 [10 Mar 2013] Beta Baby!!
i'm surprised that the airports have n5 neutral. i thought it was n2, with the n5 on anchorage being a mistake. it does make some sense that the airports are more than n2, but having to go thru 10 neutrals just to take a flight seems a bit extreme.
ian.
ian.
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
iancanton wrote:i'm surprised that the airports have n5 neutral. i thought it was n2, with the n5 on anchorage being a mistake. it does make some sense that the airports are more than n2, but having to go thru 10 neutrals just to take a flight seems a bit extreme.
ian.
It's the TSA security check points, it's the hassles!
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Gilligan wrote:Update with all airports starting with 5 neutral
Apparently you reintroduced that Omaha/Lincoln bug with that update.
- ViperOverLord
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!
iancanton wrote:i'm surprised that the airports have n5 neutral. i thought it was n2, with the n5 on anchorage being a mistake. it does make some sense that the airports are more than n2, but having to go thru 10 neutrals just to take a flight seems a bit extreme.
ian.
I can see having them 2-5. Having airports at 2 but resetting should maybe be a consideration.
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
docchaos wrote:Gilligan wrote:Update with all airports starting with 5 neutral
Apparently you reintroduced that Omaha/Lincoln bug with that update.
...Huh. How did that happen
- Attachments
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- USALive.xml
- (116.75 KiB) Downloaded 757 times

- thenobodies80
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Gilligan wrote:docchaos wrote:Gilligan wrote:Update with all airports starting with 5 neutral
Apparently you reintroduced that Omaha/Lincoln bug with that update.
...Huh. How did that happen
Sent!
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
I've played some games on USA 2.1, and actually won two of them... (one win was because other players just dropped out, since it's such a huge map, and it takes a lot of patience and attention to detail on every turn). I think having n5 neutral on the airports is good, because they play such a critical part in the final stages of a game, especially with the Trench option. Resetting with n2 neutral wouldn't be good with trench.
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Noticed that in the game log, Missouri is abbreviated as MI instead of MO. No mistake though in the graphics (mini-map and legend for St Louis).
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
I don't know how augusta got moved again. I didn't touch the coords. 
- Attachments
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- USALive (2).xml
- (116.75 KiB) Downloaded 817 times

- thenobodies80
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Because it has not been updated yet...
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
isaiah40 wrote:iancanton wrote:i'm surprised that the airports have n5 neutral. i thought it was n2, with the n5 on anchorage being a mistake. it does make some sense that the airports are more than n2, but having to go thru 10 neutrals just to take a flight seems a bit extreme.
ian.
It's the TSA security check points, it's the hassles!
i know exactly what u mean. i missed my plane once, going from toronto to detroit, because of the thoroughness of the TSA in processing each passenger.
ViperOverLord wrote:I can see having them 2-5. Having airports at 2 but resetting should maybe be a consideration.
killer neutral airports cannot be used for this map because the airports are part of the state bonuses. the road through calgary, which does have a killer neutral, works because calgary is not part of any bonuses.
Olinguito wrote:Noticed that in the game log, Missouri is abbreviated as MI instead of MO. No mistake though in the graphics (mini-map and legend for St Louis).
the USALive (2).xml file still has this error.
ian.
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
ISAIAH!
No wonder the army for Augusta is never right. The live map doesn't match the one in your first post!
Here is the FINAL fix.
1) Small Augusta is proper
2) Missouri (MI) changed to Missouri (MO)
3) Lincoln is now in the Rockies Capital bonus instead of Omaha
Now that we finally found the issue we can quench this bad boy.
No wonder the army for Augusta is never right. The live map doesn't match the one in your first post!
Here is the FINAL fix.
1) Small Augusta is proper
2) Missouri (MI) changed to Missouri (MO)
3) Lincoln is now in the Rockies Capital bonus instead of Omaha
Now that we finally found the issue we can quench this bad boy.
- Attachments
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- USA1023.xml
- (116.75 KiB) Downloaded 776 times

- Robespierre__
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Are you only supposed to get a single +1 bonus for the capitals? The way the map index reads it seems like you get +1 for every 2 capitals but I am definitively not getting that in my present game. If you are only entitled to one bonus, I think the map index should be correct to indicate as such.
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
Robespierre__ wrote:Are you only supposed to get a single +1 bonus for the capitals? The way the map index reads it seems like you get +1 for every 2 capitals but I am definitively not getting that in my present game. If you are only entitled to one bonus, I think the map index should be correct to indicate as such.
There are two capital bonuses, the standard capital bonus and the interstate capital bonus. Your game is fog so I can't check it.

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TheFlashPoint
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!
I love this map! Ive noticed two things that give students of this map an advantage over novices.
1) holding the capitals of minnesota and iowa seems to give a +4 bonus. If this is intended to be a subsidy for occupying those states, novices would benefit from having this information up front.
2) i play fog almost exclusively on this map. Given the large list of variable bonuses (and their static order in the console readout), it is often possible to divine an opponent's holdings through mere familiarity with the map.
Thanks to the author for making a truly awesome map.
1) holding the capitals of minnesota and iowa seems to give a +4 bonus. If this is intended to be a subsidy for occupying those states, novices would benefit from having this information up front.
2) i play fog almost exclusively on this map. Given the large list of variable bonuses (and their static order in the console readout), it is often possible to divine an opponent's holdings through mere familiarity with the map.
Thanks to the author for making a truly awesome map.
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
TheFlashPoint wrote:I love this map! Ive noticed two things that give students of this map an advantage over novices.
1) holding the capitals of minnesota and iowa seems to give a +4 bonus. If this is intended to be a subsidy for occupying those states, novices would benefit from having this information up front.
It is actually +3 - +1 for holding 2 capitals, and +2 for holding capitals on an interstate
TheFlashPoint wrote:2) i play fog almost exclusively on this map. Given the large list of variable bonuses (and their static order in the console readout), it is often possible to divine an opponent's holdings through mere familiarity with the map.
I'm not sure what you mean by this?
TheFlashPoint wrote:Thanks to the author for making a truly awesome map.
You're most welcome, and Thank You!!

