Classic 2.0 (v11)--56 Territories--PAGE 12 [Abandoned]

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Total votes: 0

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Kaplowitz
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by Kaplowitz »

hulmey wrote:You going to continue this! might be the right time to introduce it :D

Is that sarcasm? This would be the absolute WORST time to introduce this :lol: !
The truth is, i never really had the support needed to finish this map...and i was never fully behind it. For now ill add this to the pile of other attempts, where maybe one day ill come back...but probably not. :(

For now its kind of on vacation...if you want to give it a shot ill PM you the PSD (if you want it of course)
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gimil
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by gimil »

Kaplowitz wrote:
hulmey wrote:You going to continue this! might be the right time to introduce it :D

Is that sarcasm? This would be the absolute WORST time to introduce this :lol: !
The truth is, i never really had the support needed to finish this map...and i was never fully behind it. For now ill add this to the pile of other attempts, where maybe one day ill come back...but probably not. :(

For now its kind of on vacation...if you want to give it a shot ill PM you the PSD (if you want it of course)


So you wont mind if I unstickie it?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Kaplowitz
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by Kaplowitz »

gimil wrote:
Kaplowitz wrote:
hulmey wrote:You going to continue this! might be the right time to introduce it :D

Is that sarcasm? This would be the absolute WORST time to introduce this :lol: !
The truth is, i never really had the support needed to finish this map...and i was never fully behind it. For now ill add this to the pile of other attempts, where maybe one day ill come back...but probably not. :(

For now its kind of on vacation...if you want to give it a shot ill PM you the PSD (if you want it of course)


So you wont mind if I unstickie it?

go for it ;)
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bryguy
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by bryguy »

hey kap, id hate to see this die, so ill take over it :)
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gimil
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by gimil »

Kaplowitz wrote:go for it ;)


Done
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Kaplowitz
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by Kaplowitz »

bryguy wrote:hey kap, id hate to see this die, so ill take over it :)

Well, you dont have Photoshop so you wouldnt want the PSD right?

Good luck! :)
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bryguy
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by bryguy »

Kaplowitz wrote:
bryguy wrote:hey kap, id hate to see this die, so ill take over it :)

Well, you dont have Photoshop so you wouldnt want the PSD right?

Good luck! :)


i have GIMP, it opens psd files, otherwise i couldnt edit empire builder :D
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herndawg
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by herndawg »

bryguy, any thoughts on the middle east bonus?
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t-o-m
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by t-o-m »

herndawg wrote:bryguy, any thoughts on the middle east bonus?

i thi8nk thats a great idea - i would like to see that, it would make it more different from just the normal classic, the cont would have to have a few terits in i though to work,
bryguy
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by bryguy »

herndawg wrote:bryguy, any thoughts on the middle east bonus?



yea if kap allows me to take over i know I would want that in there :D
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gimil
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by gimil »

Sorry to sound harsh but I just want this map to die. . .
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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bryguy
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by bryguy »

gimil wrote:Sorry to sound harsh but I just want this map to die. . .

:evil: :o :x :? :shock: :| :arrow: [-X #-o
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t-o-m
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by t-o-m »

gimil wrote:Sorry to sound harsh but I just want this map to die. . .

i have to say that i agree in some ways,
with all of this about Classic, im sick of hearing about world maps

maybe another time, but still keep it
premio53
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by premio53 »

bryguy wrote:hey kap, id hate to see this die, so ill take over it :)

I hope you don't forget about this project. Many of us would really like to see the Classic map expanded or somthing similar to it.
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rocky mountain
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12

Post by rocky mountain »

hey, did you know that bolivia is in SOUTH AMERICA? not europe! you are thinking of belarus... i would change that for ur next update :D . if there is a next update...
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premio53
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Re: Classic 2.0 bring it back!

Post by premio53 »

premio53 wrote:
Kaplowitz wrote:48 territories
6 continents
1 map

Classic 2.0

army numbers are not real btw


Large
Image

Small
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One of Classic's strong suits as well as the fact that I grew up on it as well as thousands of other Conquer Club members.

What you have here is great though. With the poll running almost 50/50 I would say there is a LOT of interest in this project.
premio53
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Classic 2 bring it back!

Post by premio53 »

Kaplowitz, now that Classic is dead please revive you Classic 2 map!

premio53 wrote:
premio53 wrote:
Kaplowitz wrote:48 territories
6 continents
1 map

Classic 2.0

army numbers are not real btw


Large
Image

Small
Image
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Natewolfman
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Re: Classic 2 bring it back!

Post by Natewolfman »

classic 2 was also a hasbro map... In the Risk II game for computers it used that exact map
premio53
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Re: Classic 2 bring it back!

Post by premio53 »

Natewolfman wrote:classic 2 was also a hasbro map... In the Risk II game for computers it used that exact map

No it doesn't! I have Risk II. Similar layout but definitely not the same map.
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3mp3r0r
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Re: Classic 2 bring it back!

Post by 3mp3r0r »

i have risk II aswell, and it does use the same map -with the exception that the background could be either blue or red, not yellow

it had hawaii, falklands etc as optional extras tho
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Natewolfman
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Re: Classic 2 bring it back!

Post by Natewolfman »

3mp3r0r wrote:i have risk II aswell, and it does use the same map -with the exception that the background could be either blue or red, not yellow

it had hawaii, falklands etc as optional extras tho

he is right, the background was different of course, but that aside, the entire feel was the same, the soft glow around the countries, and all the extra territories were first used in that version (and as he said, optional)
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MrBenn
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12 [Abandoned]

Post by MrBenn »

Please bear with us while we try to work things through ;-)

[merged]
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Kaplowitz
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12 [Abandoned]

Post by Kaplowitz »

If I were to remake this (which i probably will not) I would completely re-do the style because i have photoshop now.
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JamesKer1
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Re: Classic 2.0 (v11)--56 Territories--PAGE 12 [Abandoned]

Post by JamesKer1 »

I think it would be cool to bring this concept back, maybe tweak it a little...

Looks like some great changes to the "basic" strategy of Classic
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