GM Script: chatglove - a floating game chat - version 1.6.16

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TaelS
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by TaelS »

cairnswk wrote:...
i find that having your floating chat is indeed handy, however, for some reason it always seems to get stuck at the top of my screen and the top section where you grab it is always hidden under the top of screen.
...

So I'm not the only one! :lol: :lol:
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macbone
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by macbone »

Foxglove, you deserve a fist-full of medals for updating these scripts. Thank you so much!!
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Conde180711
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Conde180711 »

awesome! missed this big time =D>
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chapcrap
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by chapcrap »

I wonder if this could be updated so that if the only new chat is a snapshot it gets ignored... If that's all the chat there is, I don't really care about checking it.

Also, was this fixed so tht it still works with the beta team? IcePack told me he thought there might have been an update for that. If that's the case, I'll rejoin the beta team.
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dgz345
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by dgz345 »

THIS IS JUST A TEMP FIX UNTIL CREATOR OF THE SCRIPT UPDATES IT.
http://userscripts.org/scripts/show/292268

IMPORTANT!
  1. when you run it for the first time you may have to press "reset chat position" if you cant see the chat.
  2. in panel interface you can only see the detached chat when you would be able to see the chat.

CHANGES:
  • ignore snapshots.
  • works with clickys (took time.......)
  • fixed so the menu looks like all other menus. (not shorter anymore)
  • save position in a new way. (its saves where you drop it)
  • works in inbox menu (leftnav is missing id tag in the inbox)
  • works nice with the new panel interface (and without ofc)

and yes it took me 11h... just for u guys. maybe breakfast and then go to sleep... programming is dangerous but fun ^^
chapcrap
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by chapcrap »

dgz345 wrote:THIS IS JUST A TEMP FIX UNTIL CREATOR OF THE SCRIPT UPDATES IT.
http://userscripts.org/scripts/show/292268

IMPORTANT!
  1. when you run it for the first time you may have to press "reset chat position" if you cant see the chat.
  2. in panel interface you can only see the detached chat when you would be able to see the chat.

CHANGES:
  • ignore snapshots.
  • works with clickys (took time.......)
  • fixed so the menu looks like all other menus. (not shorter anymore)
  • save position in a new way. (its saves where you drop it)
  • works in inbox menu (leftnav is missing id tag in the inbox)
  • works nice with the new panel interface (and without ofc)

and yes it took me 11h... just for u guys. maybe breakfast and then go to sleep... programming is dangerous but fun ^^

This should just be replacing the older version. I don't think that dwilhelmi is active anymore.
Foxglove
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Foxglove »

Nice work, dgz! :)

And you are right chap - dwilhelmi isn't active anymore, and I no longer have the time to make these kind of updates.
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dgz345
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by dgz345 »

Foxglove wrote:Nice work, dgz! :)

And you are right chap - dwilhelmi isn't active anymore, and I no longer have the time to make these kind of updates.


i can ask wham if i should upload it to CC official addons http://userscripts.org/users/543029/scripts
if its ok with you Fox ofc. then ill change the version number and update link
Foxglove
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Foxglove »

dgz345 wrote:
Foxglove wrote:Nice work, dgz! :)

And you are right chap - dwilhelmi isn't active anymore, and I no longer have the time to make these kind of updates.


i can ask wham if i should upload it to CC official addons http://userscripts.org/users/543029/scripts
if its ok with you Fox ofc. then ill change the version number and update link


Totally ok with me!

I'm happy to see scripts live and be updated, no matter who is doing the work. :)

I think the only script left that is still updated by its creator is Watch This Game by Dako - every other script is (I believe) updated by someone else. And I think that's great!
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dgz345
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by dgz345 »

Foxglove wrote:
dgz345 wrote:
Foxglove wrote:Nice work, dgz! :)

And you are right chap - dwilhelmi isn't active anymore, and I no longer have the time to make these kind of updates.


i can ask wham if i should upload it to CC official addons http://userscripts.org/users/543029/scripts
if its ok with you Fox ofc. then ill change the version number and update link


Totally ok with me!

I'm happy to see scripts live and be updated, no matter who is doing the work. :)

I think the only script left that is still updated by its creator is Watch This Game by Dako - every other script is (I believe) updated by someone else. And I think that's great!


well "Watch This Game" was bug fixed by me before he updated it XD
[spoiler=Version 1.4.4]Version 1.4.4
  • Fixed - "watch"/"unwatch" links stopped working after recent site update - thanks to dgz345 for the fix
  • Added - support of Polymorphic games
  • Added - support of Zombie spoils
  • Added - support of Parachute forts and No forts
  • Added - support of Trench Warfare
  • Added - support of Round Limits
[/spoiler]

and i made small fixes in clicky and maprank
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dgz345
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by dgz345 »

UPDATED: http://userscripts.org/scripts/show/292476 (1.6.18)
now on Conquerclubs userscript page
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Captn B
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Captn B »

dwil, are you still handling Chatglove? I have a few suggestions:

Once I've written my comment in a game, I don't need to know that MY new comment is new chat. Therefore I suggest that new chat that the user initiates not be included as New Chat.

In that same arena, Can you please make it such that when we click the "Mark all chat as read" button, that it doesn't wipe out the red, but when go to another tab and I click on My games, then the same chat that has been marked as read, comes up again. I actually have to click it several times (2 minimum) for it to take effect.

I'm running Firefox 28.0 (don't like the newest versions) and 1.6.17 Chatglove--which btw, I LOVE!!! (apart from these minor problems.)

Lastly, sometimes, esp in the top left corner of the screen, the floating box will relocate itself to under the top banner, so that it can't be moved. I realize that all I have to do is Reset the Chat, but it becomes tiresome and know that that isn't what you or Foxy meant to happen. Wonder why it moves itself like that?

Thanks for the fix!
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dgz345
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by dgz345 »

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BigBallinStalin
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by BigBallinStalin »

Captn B wrote:dwil, are you still handling Chatglove? I have a few suggestions:

Once I've written my comment in a game, I don't need to know that MY new comment is new chat. Therefore I suggest that new chat that the user initiates not be included as New Chat.

In that same arena, Can you please make it such that when we click the "Mark all chat as read" button, that it doesn't wipe out the red, but when go to another tab and I click on My games, then the same chat that has been marked as read, comes up again. I actually have to click it several times (2 minimum) for it to take effect.

Thanks for the fix!


It's a persistent problem which the 1.8.1 version doesn't resolve.
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dgz345
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by dgz345 »

why are we using this old thread for chatglove??

and i dont have any problems with chatglove using chrome
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Sirius Kase
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Sirius Kase »

I found these links. Are they the right ones?

chatglove by angelans: http://userscripts-mirror.org/scripts/show/64532

something else by dolomite: http://userscripts-mirror.org/scripts/review/172733

not sure what the second one does

what I really want is something to automatically append new chat from chat log and/or the game log to a text file on my computer
[img]https://s24.postimg.org/6rwmdezkl/signature-_IWWYL8_P7.png[/img]
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dgz345
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by dgz345 »

Sirius Kase wrote:I found these links. Are they the right ones?

chatglove by angelans: http://userscripts-mirror.org/scripts/show/64532

something else by dolomite: http://userscripts-mirror.org/scripts/review/172733

not sure what the second one does

what I really want is something to automatically append new chat from chat log and/or the game log to a text file on my computer


http://tools.conquerclub.com/ here u can find the "official" scripts

this does not append new chat to a text file.
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Sirius Kase
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by Sirius Kase »

Thanks
[img]https://s24.postimg.org/6rwmdezkl/signature-_IWWYL8_P7.png[/img]
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Re: GM Script: chatglove - a floating game chat - version 1.

Post by iamkoolerthanu »

dgz345 wrote:
Sirius Kase wrote:I found these links. Are they the right ones?

chatglove by angelans: http://userscripts-mirror.org/scripts/show/64532

something else by dolomite: http://userscripts-mirror.org/scripts/review/172733

not sure what the second one does

what I really want is something to automatically append new chat from chat log and/or the game log to a text file on my computer


http://tools.conquerclub.com/ here u can find the "official" scripts

this does not append new chat to a text file.

That right there is an incredible link =D>
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