Happy Valentine's Day

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Gilligan
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Re: Happy Valentine's Day - XML Updated 2/3

Post by Gilligan »

dolomite13 wrote:New XML

Conquer_Love_403a.xml


- fixes typo in xml for Happiness that was spelled Happyness
- reduces Cupid to 1 neutral down from 5

This should make Cupid very attractive and players may go for the victory condition early rather than never.

=D13=


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koontz1973
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Re: Happy Valentine's Day - XML Updated 2/3

Post by koontz1973 »

So are we all set then for this year?
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dolomite13
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Re: Happy Valentine's Day - XML Updated 2/3

Post by dolomite13 »

koontz1973 wrote:So are we all set then for this year?

I think so ... Gilligan and TNB have all raw files or access to them as I'm on a plane heading to Cancun and won't return till valentines day. All I'll be able to do is play my turns till then. I am looking forward to playing this one outside of the beta environment.

=d13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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koontz1973
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Re: Happy Valentine's Day - XML Updated 2/3

Post by koontz1973 »

dolomite13 wrote: I am looking forward to playing this one outside of the beta environment.

=d13=

So am I.
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Koganosi
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Re: Happy Valentine's Day - XML Updated 2/3

Post by Koganosi »

Something wrong with the bonusses, I had 5 orange hearths and did only get 1 extra troop instead of 3, for a while. I even stated it in chat to my oppenent and he agreed.

Cant take screen shots here sorry.

Urs

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Gilligan
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Re: Happy Valentine's Day - XML Updated 2/3

Post by Gilligan »

fix.
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VD.xml
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dolomite13
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Re: Happy Valentine's Day - XML Updated 2/3

Post by dolomite13 »

I was pretty sure I submitted an XML with Cupid at 1 neutral. I guess that never made its way to testing while I was on vacation huh? Well 5 neutral is still usable for the win condition.

=D13=
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SiriusCowKing
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Re: Happy Valentine's Day - XML Updated 2/3

Post by SiriusCowKing »

I was able to reinforce from love to a red heart in Game 14017190. Yet they are not visibly connected.
2014-02-15 10:53:21 - SiriusCowKing reinforced C - True Love (R) with 2 troops from Love (Y)

Another weird reinforcement occurred in another game, it was done against us in Game 14017096. Yellow owns both be mine and all mine, yet red was able to reinforce green in dear.
2014-02-14 22:15:52 - G0rgatr0n reinforced ? with 4 troops from ?

Both games are fogged so I don't know if you will be able to see it. There is probably something wrong with the attack pattern.
There are no stupid questions, only stupid people.
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-=- Tanarri -=-
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Re: Happy Valentine's Day - XML Updated 2/3

Post by -=- Tanarri -=- »

I thought 5 worked well for Cupid. I did notice the map had two "Kisses" territories, one blue and one yellow. Was this intentional or an oversight? It makes a bit confusing when you have a card called Kisses and it's not bolded because it's the other territory.
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dolomite13
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Re: Happy Valentine's Day - XML Updated 2/3

Post by dolomite13 »

-=- Tanarri -=- wrote:I thought 5 worked well for Cupid. I did notice the map had two "Kisses" territories, one blue and one yellow. Was this intentional or an oversight? It makes a bit confusing when you have a card called Kisses and it's not bolded because it's the other territory.


5 Was probably good I would like to hear from anyone that won via the win condition rather then simply eliminating opponents.

I also would like to hear about what people felt about the bonuses. Good? Bad? Ugly?

Yea that kisses will need to be fixed before next valentines day. They were named Kisses (B) and Kisses (Y) weren't they?

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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Gilligan
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Re: Happy Valentine's Day - XML Updated 2/3

Post by Gilligan »

dolomite13 wrote:
-=- Tanarri -=- wrote:I thought 5 worked well for Cupid. I did notice the map had two "Kisses" territories, one blue and one yellow. Was this intentional or an oversight? It makes a bit confusing when you have a card called Kisses and it's not bolded because it's the other territory.


5 Was probably good I would like to hear from anyone that won via the win condition rather then simply eliminating opponents.

I also would like to hear about what people felt about the bonuses. Good? Bad? Ugly?

Yea that kisses will need to be fixed before next valentines day. They were named Kisses (B) and Kisses (Y) weren't they?

=D13=


Re, kisses - yes or else it'd be broken but still should be changed, I'm sure BW would update it now
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dolomite13
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Re: Happy Valentine's Day - XML Updated 2/3

Post by dolomite13 »

Gilligan wrote:
dolomite13 wrote:
-=- Tanarri -=- wrote:I thought 5 worked well for Cupid. I did notice the map had two "Kisses" territories, one blue and one yellow. Was this intentional or an oversight? It makes a bit confusing when you have a card called Kisses and it's not bolded because it's the other territory.


5 Was probably good I would like to hear from anyone that won via the win condition rather then simply eliminating opponents.

I also would like to hear about what people felt about the bonuses. Good? Bad? Ugly?

Yea that kisses will need to be fixed before next valentines day. They were named Kisses (B) and Kisses (Y) weren't they?

=D13=


Re, kisses - yes or else it'd be broken but still should be changed, I'm sure BW would update it now


True I will look at it this evening and knock out a new graphic as well.

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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-=- Tanarri -=-
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Re: Happy Valentine's Day - XML Updated 2/3

Post by -=- Tanarri -=- »

dolomite13 wrote:
-=- Tanarri -=- wrote:I thought 5 worked well for Cupid. I did notice the map had two "Kisses" territories, one blue and one yellow. Was this intentional or an oversight? It makes a bit confusing when you have a card called Kisses and it's not bolded because it's the other territory.


5 Was probably good I would like to hear from anyone that won via the win condition rather then simply eliminating opponents.

I also would like to hear about what people felt about the bonuses. Good? Bad? Ugly?

Yea that kisses will need to be fixed before next valentines day. They were named Kisses (B) and Kisses (Y) weren't they?

=D13=


I think the bonus structure works well, I've been enjoying playing on the map. I'm glad for text map though, without I'd have much less of a chance of winning the games.

And yeah, they were named with the B and Y, which is what finally made me realize there were two of them. I just thought if different territory name could be figured out for one of them, it may help clear up some confusion.
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sempaispellcheck
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Re: Happy Valentine's Day - XML Updated 2/3

Post by sempaispellcheck »

FYI -

Probably for the same reason Cupid is still 5, Happiness is still spelled with a Y in the XML.
Just want to make sure that's not overlooked.

sempai
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dolomite13
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Re: Happy Valentine's Day - XML Updated 2/3

Post by dolomite13 »

sempaispellcheck wrote:FYI -

Probably for the same reason Cupid is still 5, Happiness is still spelled with a Y in the XML.
Just want to make sure that's not overlooked.

sempai


Yea looks like the last update I posted before I went on vacation was overlooked. No biggie I will take Gilligan's latest XML and make those fixes asap.

I don't think we can make those name changes tho can we? won't that screw up games in progress?

=D13=
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dolomite13
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Re: Happy Valentine's Day - XML Updated 2/3

Post by dolomite13 »

This XML takes Gilligan's previously posted VD.xml and fixes happiness and renames "Kisses (B)" to "First Kiss (B)"

403b.xml
(15.84 KiB) Downloaded 1414 times


Looks like Image Shack decided to go with a monthly fee so I'm going to try the images on Imgur.

=BB=

Small
http://i.imgur.com/GKZWZvB.png
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Large
http://i.imgur.com/mgXN9RB.png
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Gilligan
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Re: Happy Valentine's Day - XML/Images Updated 2/17

Post by Gilligan »

I like photobucket.
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Gilligan
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Re: Happy Valentine's Day - XML/Images Updated 2/17

Post by Gilligan »

D,

quick fix to the XML. I forgot the <bonuses> tag when i originally changed it.
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Armandolas
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Re: Happy Valentine's Day - XML/Images Updated 2/17

Post by Armandolas »

Hi there.
So whats the official status of this map. Is it beta?
If so, anyone knows if its counting towards Beta medal stats?

cheers
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Gilligan
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Re: Happy Valentine's Day - XML/Images Updated 2/17

Post by Gilligan »

Armandolas wrote:Hi there.
So whats the official status of this map. Is it beta?
If so, anyone knows if its counting towards Beta medal stats?

cheers


Does not count
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Gilligan
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Re: Happy Valentine's Day - XML/Images Updated 2/17

Post by Gilligan »

              Quenching

---The Beta period has concluded for the Happy Valentine's Day Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations dolomite13, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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dolomite13
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Re: Happy Valentine's Day - XML/Images Updated 2/17

Post by dolomite13 »

YEA!!!
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