Jonty's Mad Mafia Feedback

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jonty125
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Jonty's Mad Mafia Feedback

Post by jonty125 »

Does what it says on the tin.
War doesn't determine who's right; it determines who's left.
StorrZerg
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Re: Jonty's Mad Mafia Feedback

Post by StorrZerg »

game ended to fast, probably wasn't balanced well enough

Do you mind posting the set up?
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Nebuchadnezer
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Re: Jonty's Mad Mafia Feedback

Post by Nebuchadnezer »

You had one crazy role that either won big, our had no chance at all. He won big and basically unbalanced the rest of the game. His role basically dictated that he also had to act d2 or d3...otherwise he wouldn't be able to win...if he failed, the game goes on for awhile and mafia lose due to town power.
I had fun because I won...but I hate being mafia...to confining. :-s
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safariguy5
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Re: Jonty's Mad Mafia Feedback

Post by safariguy5 »

The encryptor is basically almost undetectable for scum unless he get's investigated. Easily verifiable role, and once claimed, will basically attract no suspicion as universal mason roles are pretty much always town (unless they're cult recruiters).

Also, instead of the kamikaze role, I played a third party survivor bomb role in Red Dead Redemption mafia. I really liked that role, guaranteed mutually assured destruction once claimed, but still required the player to participate in the game and survive.
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nagerous
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Re: Jonty's Mad Mafia Feedback

Post by nagerous »

Agree with some of the feedback again, thanks for keeping active though with no un necessary time delays and the lynch countdown mechanic was good for keeping activity rolling as well
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Anarkistsdream
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Re: Jonty's Mad Mafia Feedback

Post by Anarkistsdream »

Some sort of notification so players are ready to see roles they have never seen before... (Basically, my role was frigging stupid, and basically is like a Miller in reverse.)
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edocsil
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Re: Jonty's Mad Mafia Feedback

Post by edocsil »

safariguy5 wrote:The encryptor is basically almost undetectable for scum unless he get's investigated. Easily verifiable role, and once claimed, will basically attract no suspicion as universal mason roles are pretty much always town (unless they're cult recruiters).

Also, instead of the kamikaze role, I played a third party survivor bomb role in Red Dead Redemption mafia. I really liked that role, guaranteed mutually assured destruction once claimed, but still required the player to participate in the game and survive.


Yeah, scum was OP given towns lack of power.


Also, unless it it a really low power game Hider should not die if hides on scum. a 4/15 chance of me dieing for using a totally useless ability? May as well have just given me VT and been done with it.
Edoc'sil

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new guy1
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Re: Jonty's Mad Mafia Feedback

Post by new guy1 »

Hey guys,

So Im sorry for not being around for basically the whole game, I was around to send in actions but the first night I chose to use no action because I quite honestly hate being busdriver and I thought causing less confusion the first night would be the best option. Ive been told its not really the best option, but due to lack of playing that role and lack of time playing the day, I thought it would be my best personal option. Night two I was also around and chose to use no action due to the fact I had not been around, and so any decision I made could have been extremely negligent. I only kept playing day two because I thought I would have more time, but then I didnt have that time either. Im glad I dropped out when I did though, because I wouldnt have been around for any of the rest of the days either. Unfortunately, I dont think I will be returning for a while, just logging in to keep the habit going. Sorry for the crappy play, I would hope that I can say this is the worst game Ill ever play, but I guess we'll see. Good game everyone.
StorrZerg
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Re: Jonty's Mad Mafia Feedback

Post by StorrZerg »

Ill ask again, any chance you can post the set up?
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Rodion
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Re: Jonty's Mad Mafia Feedback

Post by Rodion »

StorrZerg wrote:Ill ask again, any chance you can post the set up?


viewtopic.php?p=4463820#p4463820
StorrZerg
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Re: Jonty's Mad Mafia Feedback

Post by StorrZerg »

ty
seems super town favored

tbh, i think neb said it well.

DId town do a mass claim on day 2 or 3?
I think it would have been clear at a certain point.
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Lootifer
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Re: Jonty's Mad Mafia Feedback

Post by Lootifer »

edocsil wrote:
safariguy5 wrote:The encryptor is basically almost undetectable for scum unless he get's investigated. Easily verifiable role, and once claimed, will basically attract no suspicion as universal mason roles are pretty much always town (unless they're cult recruiters).

Also, instead of the kamikaze role, I played a third party survivor bomb role in Red Dead Redemption mafia. I really liked that role, guaranteed mutually assured destruction once claimed, but still required the player to participate in the game and survive.


Yeah, scum was OP given towns lack of power.


Also, unless it it a really low power game Hider should not die if hides on scum. a 4/15 chance of me dieing for using a totally useless ability? May as well have just given me VT and been done with it.

Hider is basically a cop role who dies upon guilty. It could be quite powerful if you are good at crumbing targets and what not, but yes somewhat underpowered.

I don't think it was scum-favoured at all; I think we simply got very lucky with kills on the most powerful investigative roles and you guys were left with a BP, bus driver and shy (plus cop and doc, but nothing to protect ur doc and we had a RB), if the game had gone differently and Mets targetted a towny player (as opposed to a somewhat scummy quick hammer lol) then assuming Mets got his three then you would have very likely got a mafia player as well. Say crasp had made his claim water tight and played very towny, still might have been a pretty good option for Mets to use him for his kamakazi (likely get a cop test, maybe a doc/tracker/watcher, and a mafia RB or kill).
I go to the gym to justify my mockery of fat people.
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