How to reduce DEADBEATS

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Sir Riddick
Posts: 31
Joined: Tue Dec 16, 2008 7:42 pm

How to reduce DEADBEATS

Post by Sir Riddick »

Concise description:

A deadbeat is what every player dreads most *especially* during rt games. It can't be banished because that's unfair but it can be reduced by making it less desirable and deter players from joining a game if they can't spend the time that it takes to be involved.

]Specifics/Details:
-Create a button for the player starting the game to select either (play or forfeit after) :
One missed turn/game allowed, Two missed turns/ game allowed, Three missed turns/game allowed, or NONE allowed..

-could also include a button that allows game starter to make the deadbeat lose points:
5 points /missed turn, 10 points / missed turn, or NONE /missed turn.

(the possibilities are endless)


How this will benefit the site and/or other comments:

We all miss turns once in a blue moon. Some take advantage of this or use it as a strategy or even just quit on players and leave then waiting a long time during rt games to finish the game. For free-mium members, they wait many days to finish a game. For Premium members it's the same but the speed games are unbearable. This is a good deterrent to avoid these situations.
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