The Age of Man (Global Map)

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Teflon Kris
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The Age of Man (Global Map)

Post by Teflon Kris »

Image

Could equally be named - Age of Empires, or Rise of Civilisation.

Graphics help needed - especially as I have 'borrowed' the outer border and some of the icons from various other maps.

:-)
Last edited by Teflon Kris on Mon Aug 04, 2014 3:31 am, edited 1 time in total.
dakky21
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Re: The Age of Man (Global Map)

Post by dakky21 »

For a first draft, this is great! Almost ready to play :)
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DoomYoshi
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Re: The Age of Man (Global Map)

Post by DoomYoshi »

The Iberians are way OP.
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Teflon Kris
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Re: The Age of Man (Global Map)

Post by Teflon Kris »

DoomYoshi wrote:The Iberians are way OP.


OP?
dakky21
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Re: The Age of Man (Global Map)

Post by dakky21 »

Over Powered probably?
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Teflon Kris
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Re: The Age of Man (Global Map)

Post by Teflon Kris »

dakky21 wrote:Over Powered probably?


Well, all starting positions are pretty much equal I thought?
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DoomYoshi
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Re: The Age of Man (Global Map)

Post by DoomYoshi »

Hmm... I was looking at distances to the Meditteranean, but I saw a red line where there was none.
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Teflon Kris
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Re: The Age of Man (Global Map)

Post by Teflon Kris »

DoomYoshi wrote:Hmm... I was looking at distances to the Meditteranean, but I saw a red line where there was none.


Yeah - needs moving a few pixels for clarity - just as the map title could be a little smaller too. :-)
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Armandolas
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Re: The Age of Man (Global Map)

Post by Armandolas »

It looks like a nice idea. Eager to see some developments ;)
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Teflon Kris
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Re: The Age of Man (Global Map)

Post by Teflon Kris »

Thanks Kab.

In light of the lack of feedback, I return to earlier point - maybe there is a misunderstanding that the Iberian Celtic Tribes have an advantage by being close to the central action area - in fact, all tribes are equidistant from the central area in terms of number of neutral regions to take to get there.

Maybe my next step is to make the attack routes clearer?
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