Troop limit

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Wesley Barnard
Posts: 4
Joined: Wed Oct 24, 2007 3:07 pm

Troop limit

Post by Wesley Barnard »

I apologize if a similar thred already exists. I made a quick search and didn't find anything, so I decided to post this.


Some games get into a boring stalemate and this kills all the fun, especially for non-premium players who see 25% of their Conquer Club fun buried under a deploy/get a spoil/end turn routine. Round limit was a great improvement as it gave us the chance to get rid of endless boring games.

However, sometimes, you fall into a stalemate at Round 30 with 70 rounds to go.... Moreover, the lat rounds have a completely different taste (worse, in my opinion) than the usual Conquer Club strategy. More or less, like penalty kicks at the end of a football game.

I think that a troop limit would help in this case, something like "no more than 100 troops per territory" would be good. Not only this is realistic, but it will prevent stalemates: the one with the more territories would have a great advantage and nobody is going to wait until he "fills" every territory he possesses.

Of course, stalemates are not completely avoided in this way... but I think it would help!
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owenshooter
Posts: 13311
Joined: Wed Mar 07, 2007 6:01 pm
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Location: Deep in the Heart of Tx

Re: Troop limit

Post by owenshooter »

you should go post this in the suggestions forum. have you checked to see if there is a thread in THAT portion of the forum? i am pretty sure there is... in before the move...-Jésus noir
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