Bracketology - Montreal [WINNER: PROFITS]

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Mad777
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Bracketology - Montreal [WINNER: PROFITS]

Post by Mad777 »

Hi folks, this series continues with the next map in line...Enjoy!

Click here for details (General thread): http://www.conquerclub.com/forum/viewtopic.php?f=89&t=202207.

Special announcement below is officially posted in the General thread 8-)
mcshanester29 wrote:General Achievement medal has been approved for each player who wins 10 Challenges


I'm looking for at least 32 players (depends how fast we get full, I want to let enough time for player to register himself), the registration desk should stay open for at least 2 weeks in order to reach this mark. PREMIUM only since there is risk to play Polymorph game aren't open for FREEMIUM! Refer to the above links on how I will proceed for player failing to join, thanks in advance for your understandings.


Now lets talk about the format and the settings;

The format is simple, play a bracket tournament style on a 1vs1 from 1st Round to the Final game, like its says in the general thread (click the link above) I select maps from the oldest became "LIVE" in CC, so for this Challenge of a long series the map will be:

Montreal - Released May 7th 2006

Image

Taking its name from Mount Royal, a triple-peaked hill located in the heart of the city, Montreal is an often visited destination city. A touch of French flair adds to the map's cultural aesthetic for which the city is so well known, while gameplay is uncomplicated, or, pas compliqué, as Francophone city residents might say.
Fact(s):
--> 48 is the amount of territories.
--> 46,927, this number represent the amount of game played with this map at the creation of this tournament.


Settings:
Each category below will show you what settings to be pick by random.org, this draw to be run at the beginning of each round during this tournament, meaning than every round will play different settings :!:


<<To be declare the best player and receive the medal, you will have to let your fear at the locker room>>

Game Type:
1 - Standard "1"
2 - Polymorphic 2
3 - Polymorphic 3
4 - Polymorphic 4

Initial Troops:
1 - Automatic
2 - Manual

Play Order:
1 - Sequential
2 - Freestyle (apply to standard setting only, Poly game doesn't offer Freestyle mode)

Spoils:
1 - Escalating
2 - Flat Rate
3 - Nuclear
4 - Zombie
5 - No Spoil

Reinforcements:
1 - Chained
2 - Adjacent
3 - Unlimited
4 - Parachute
5 - None

Special Gameplay Fog:
1 - Sunny
2 - Foggy

Special Gameplay Trench:
1 - No Trench
2 - Trench

1st Round (R32) settings are: Poly (4) - Automatic - Sequential - Escalating - Unlimited - Foggy - No Trench.
2nd Round (R16) settings are: Poly (4) - Automatic - Sequential - Zombie - Adjacent - Foggy - No Trench.
3rd Round: Poly (3) - Manual - Sequential - Escalating - Unlimited - Sunny - No Trench.
4th Round: Poly (3) - Automatic - Sequential - Nuclear - Chained - Sunny - No Trench.
Semi-Final settings are: Standard - Automatic - Sequential - Nuclear - Chained - Foggy - No Trench.
Final settings are: Poly (4) - Manual - Sequential - No Spoil - Chained - Sunny - No Trench.

Players List
show

Bracket (http://www.challonge.com)
[bigimg]http://challonge.com//bracketologymontreal.svg[/bigimg]
Last edited by Mad777 on Thu Apr 02, 2015 10:14 am, edited 18 times in total.
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in for a penny, infor a pound - count me in.
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in for a penny, in for a pound - count me in
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oops - it posted twice.
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Thanks

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