[Abandoned] Pirates and Merchants - V9 - Pg 1&13

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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iAmCaffeine
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by iAmCaffeine »

IcePack wrote:
ManBungalow wrote:
IcePack wrote:
codierose wrote:great looking map. only problem i have cant make out the whats being said in the legend. will have to wing it for my first games


This. I've played a few on it now and it's extremely difficult to read.

Is this just on the small map or the large one too?


I've found both but large is slightly easier, but depending on screen large isn't always an option.


+1
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Donelladan
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by Donelladan »

Game 15043042

Due to the special feature of this map, I believe it should be blocked from assassin, as well as terminator. At least for medal reasons.

I know the map is currently abandonned, but the block from some setting could still be made isn't it?
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iancanton
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by iancanton »

since players cannot kill anyone else, i've excluded, for new games, the assassin and terminator types.

ian. :)
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codierose
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by codierose »

iancanton wrote:since players cannot kill anyone else, i've excluded, for new games, the assassin and terminator types.

ian. :)

is this map going to get updtaed ??
sloba147 wrote:
DiM wrote:what do you guys think if the pirates can no longer attack all coastal regions?
instead they'll only be able to attack ports and coastal treasures. that should make regions easier to hold for merchants.


Maybe if pirates could attack only treasures and merchants could attack only ports
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iAmCaffeine
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by iAmCaffeine »

Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.
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iAmCaffeine
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by iAmCaffeine »

Has the xml on this been changed? Just had two poly (4) games start with even drops. Just wondering if it's coincidence because that's never happened for me before.
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Dukasaur
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by Dukasaur »

iAmCaffeine wrote:Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.

I think I still have DiM's email address somewhere. I'll look for it on the weekend. If you don't see me post here by Sunday night, please remind me.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
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blue_max
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by blue_max »

This map is not an ideal match for games with nuclear/zombie spoils. If your opponent gets a card and nukes your merchant, you won't win even if you have the objectives, and not get any bonuses as well. All you can now hope is get a card to nuke the opponent's ship Game 15504705
ManBungalow
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by ManBungalow »

blue_max wrote:This map is not an ideal match for games with nuclear/zombie spoils. If your opponent gets a card and nukes your merchant, you won't win even if you have the objectives, and not get any bonuses as well. All you can now hope is get a card to nuke the opponent's ship Game 15504705

I guess you'd best make sure you get a card with your opponent's merchant on before he gets yours? There's still some strategy in getting cards, even if a lot of luck too.

Or don't play nuclear on this map.
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blakebowling
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by blakebowling »

Since the map author is no longer active, this map is considered abandoned. As there are still gameplay flaws, I am not able to quench this map out of Beta.

Rather than allowing it to die in perpetual beta, I will be closing the map. If someone would like to rescue the map, or if the mapmaker returns, I will consider reinstating it's beta status.

Moved to Abandoned and Map Closed.
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Donelladan
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by Donelladan »

Some statistics I made if someone ever gonna make some changes.

There has been 31 standard 8 players games played on this map.
Winners have been :

Fearsome Dill - 0
Red Beard - 5
Erik the dark - 9
Jesse the Ox -9
Sir Zimmah - 1
Lady Mia - 5
Herr Hindenbrurg - 1
Baron von Bucht - 1
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eddie2
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by eddie2 »

Game 15888679

I might be stupid here but i hold buin buka and arawa should i not get a plus 2 bonus for the province.

And obviously it has been reactivated. I hope
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iancanton
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by iancanton »

nice try. u were erik the dark, who is a most successful pirate. pirates cannot become governors and therefore cannot gain any governor province bonuses.

ian. :)
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eddie2
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Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Post by eddie2 »

I did ask if i was being stupid lol. Yep can see why eric wins most his task is 2 easy from where he starts. Only bummer was only needed 1 game for my bronze and it didnt count lol.
Kurful
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Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Post by Kurful »

So, I think I see a big option disparity between merchants and pirates, that skews the game from early on. I was taking my merchant opponent on at his ports from round 1, while he couldn't get at the treasure sites I had secured. The reinforcement disparity was set in stone from round 3. A speed-bump for pirates would have made it more even. The pirates can attack the ports, the merchant player's early-game bonus zones, at any time from their ship, the merchants have to slog across intervening land from the ports to obstruct the pirates, forcing them to chew through a bunch of neutral forces to get at their enemy. I think the early game would be a lot more balanced if pirates couldn't attack ports directly. Suggestion:Maybe add a fort to each port, and force the pirate to go through that to get at the port proper, or attack across land.
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iAmCaffeine
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Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Post by iAmCaffeine »

Hey Kurful. You're correct there is a glaring disparity in balance between pirates and merchants. Unfortunately, the maker of this map hasn't been active for a long while so it's unlikely this will ever leave beta.
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ViperOverLord
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Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Post by ViperOverLord »

Ah. I didn't know this was abandoned. I was gonna say the ports stopped giving the bonuses. True there was some disparity in this map; but I enjoyed it.
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iAmCaffeine
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Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Post by iAmCaffeine »

ViperOverLord wrote:Ah. I didn't know this was abandoned. I was gonna say the ports stopped giving the bonuses. True there was some disparity in this map; but I enjoyed it.

What? Ports still give a bonus to Merchants.
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ViperOverLord
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Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Post by ViperOverLord »

iAmCaffeine wrote:
ViperOverLord wrote:Ah. I didn't know this was abandoned. I was gonna say the ports stopped giving the bonuses. True there was some disparity in this map; but I enjoyed it.

What? Ports still give a bonus to Merchants.


OK N/M.
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ignatious
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Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Post by ignatious »

Was checking on disaprity between merchant and pirates, especially at beginning of game. Playing trench, Pirates can attack all ports AND all bordering terrs, while merchants can only attack ports. Big advantage to pirates,
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iAmCaffeine
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Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Post by iAmCaffeine »

Yes we know, but it will never be fixed.
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Mondegreen
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Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Post by Mondegreen »

Fair enough, but shouldn't map be removed?
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HitRed
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Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Post by HitRed »

Wow, that's a beautiful map.
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iAmCaffeine
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Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

Post by iAmCaffeine »

Mondegreen wrote:Fair enough, but shouldn't map be removed?

Yes, probably, but it won't be. It'll just be left in beta and never quenched properly. What's even more stupid is how many official tournaments use the map.
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zimmah
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Re: Pirates and Merchants - V9 - Pg 1&13

Post by zimmah »

iAmCaffeine wrote:Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.


Unfortunatly I don't have the graphical files, nor do I have any way to contact DiM.

I am really sad about it because DiM has always been my favorite mapmaker, and there were some great maps in the pipeline that have been abandoned.
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