[CL6] Division Phase (PD: TOFU, SD: LHDD, TD: SOH)

Finished challenges between two competitive clans.

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[CL6] Division Phase (PD: TOFU, SD: LHDD, TD: SOH)

Post by Lindax »

Clan League VI - 2014
Brought to you by the Clan Department

Tournament Organizer: [player]Lindax[/player]
Assistant TO: [player]mcshanester29[/player]
Assistant TO: [player]IcePack[/player]

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Quick links: CL6 SIGN-UP THREAD | QUALIFYING PHASE | PREMIER DIVISION | SECOND DIVISION |THIRD DIVISION

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CL6 Final Standings
[spoiler=CL6 Final Standings]Premier Division
TOFU - 31
ACE - 29
FALL - 27
RET - 22 (Game difference = 4)
KORT/S&M - 22 (Game difference = -4)
FOED - 20
LEG/OLE - 19
TNC - 14
RA - 13
MM - 12
IA - 9

Second Division
LHDD - 30
OSA - 27
RGX/RGV - 26
PHNX - 25 (Game difference = 20)
GON - 25 (Game difference = 10)
LOW - 20
G1 - 19
ID - 18
AFOS - 16
MYTH - 8
VVV/BOB - 6

Third Division
SOH - 26
ATL - 24 (Game difference = 22)
HH/VNM - 24 (Game difference = 16)
FISO/FSC - 23
FAD - 13
KNT - 10[/spoiler]
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CL7: Promotion/Relegation Format
[spoiler= CL7 Promotion and Relegation Format]CL7 will see the start of promotion/relegation and the starting positions will be determined from the final positions in CL6. Clans that do not enter CL6 and subsequently decide to enter CL7 will start in one of the lower divisions.

Format: (Subject to change, depending on the number of participating clans.)

After the CL6 we create a Premier Division with the 12 highest placed clans that sign up for the CL7.

With the rest of the clans we form 2 Second Divisions (A & B if you like). We form those divisions as equal as possible by dividing clans that participated in CL6 depending on their placement. Which division will be called A or B we can then determine randomly.

After CL7 is finished, the bottom 4 clans of the Premier Division relegate to the Second Divisions. Clans 9 and 12 go to one Second Division and clans 10 & 11 go to the other Second Division (again randomly).

From each second division, the top 2 clans promote to the Premier Division.

New participants:

New clans, or clans that have not participated in CL6, will be randomly divided over the 2 Second Divisions.

Mergers:

If 2 clans from the Premier Division merge, the new clan can stay. If one of them is not in the Premier Division, they have to start again in a Second Division.

Drop-outs:

If 1 clan drops out of the Premier Division, we relegate only 3 clans. If more clans drop out we relegate the amount needed to still have 4 clans promote from the Second Divisions. If more than 4 clans drop out of the Premier Division, we promote more clans to stay on 12 clans. If we have odd numbers we promote the clan with the best record. If a clan eligible for promotion drops out, we promote the next clan of their Second Division.[/spoiler]

CL6 Format
[spoiler=cl6 format]The Clan League is divided into two phases:

  • Phase 1: Qualifying Phase

Clans are seeded into groups and play each other to determine which division they will play in.

  • Phase 2: Division Phase

Clans play each other in their divisions to determine division winners.

Both phases consist of a double round robin, i.e., each clan plays each other twice in the same round, with one round of home games and one round of away games.

Points will be awarded as follows:

  • Win: 2 Points
  • Draw: 1 Point
  • Loss: 0 Points

Division Phase:

We have 3 divisions. The Premier Division consists of 12 clans, the Second Division consists of 11 clans and the Third Divisions consists of 8 clans.
The clan with the most points in each division will be the winner of that division.

Ranking

Both in the qualifying phase and the division phase clan ranking will be based on:

  • Total points

If clans have the same total points, ranking will be decided by:

  • Game Difference

If clans have the same total points and game difference, ranking will be determined by:

  1. Difference in head-to-head results
  2. Difference in head-to-head game wins
  3. Difference in head-to-head away game wins (if more than 2 clans)
  4. Difference in total away wins
  5. Difference in total away game wins

If none of the above is enough to decide the ranking between clans a tie-breaker will be played. The tie-breaker will consist of another set of home and away games.[/spoiler]
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Maps, Settings & Player Limits
[spoiler=Maps - settings - player limits]One round will be played every 2 weeks. Rounds will always start on a Sunday. Every round will consist of 8 home and 8 away games between the same clans, a total of 16 games.

For every round the 2 clans will set up the following 8 home games with their choice of maps and settings:

  • 2 Doubles
  • 3 Triples
  • 3 Quads

Settings

All games must be 24 hour games, i.e., no speed games.

The following settings are not allowed:

  • Manual
  • Freestyle
  • Round Limits (Except for Trench Warfare) (Optional for No Forts and Parachute)

The following settings are allowed for maximum 3 home games per round:

  • Spoils: Zombie
  • Reinforcements: Parachute & None (with "None”, a 20 round limit is optional)
  • Special Gameplay: Trench Warfare (20 round limit mandatory)

Maps

A map may not be used while it is still in Beta.

Maps can be used twice in the Qualification Phase and three times in the Division Phase. A map can only be used once per home set, per round.

The random map option can be used without limitation.

Players

Each round consists of a home set of 8 games and an away set of 8 games.

Players can play a maximum of 3 games per set of home games and per set of away games.

Clans need to use a minimum of 10 different players per set of home games and per set of away games.

Player Eligibility

There are two phases in CL6: The Qualifying Phase and the Division Phase. If a clan member has played for one clan in either of those phases, they cannot play for another clan in the same phase.[/spoiler]
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Creating, Posting & Joining Games
[spoiler=creating - posting - joining games]We will have rounds starting every 2 weeks, on a Sunday (see schedule). The clan contacts are responsible for creating the (home) games, inviting their players and ensure the games are filled correctly and in a timely manner.

At the start of every round the home clan contacts have to:

  1. Create the home games
  2. Post the home games (game number, map and settings) and the assigned players in the appropriate thread
  3. Invite the assigned home players to their games

Creating and posting the games should preferably be done on the same Sunday the round starts. However, the deadline for doing all of the above is the Thursday after the start of the round, at 18:00 hrs. CC Time. That means there are 5 full days to get this done. Any home games not created and posted by the deadline will be forfeited and count as wins for the opponents.

After the home games have been created and posted, the away clan contacts have to:

  1. Post the assigned players for the away games in the appropriate thread
  2. Invite the assigned away players to their games

Clans will have another 5 full days to post the away games and their players.

IMPORTANT: This makes the absolute deadline for joining all games the second Tuesday after the start of the round, at 18:00 hrs. CC Time. Any game not filled by that time will be dropped. If one of the 2 clans did not fill the game, the game will count as a win for the opponent. If both clans did not fill the game, it will not count.

Notes:

  • Failure by the clan contacts to follow either or any of the above rules will result in a warning. Repeated failure will have consequences (see General Rules).
  • The TOs will do their best to keep on top of things, send reminders, check for inconsistencies, etc. However, the ultimate responsibility for following the above rules rests with the clan contacts.
  • In the interest of fairness for all clans, any game that breaks the rules about map use, allowed settings, minimum or maximum amount of players allowed, etc. will have to be remade, even if it’s already ongoing. This does not apply once a game has finished.
  • To avoid games having to be remade it is strongly recommended that the away clan contacts check the home games for errors before inviting their players.
  • It is optional to send a PM to the opposing clan contacts with the home games and/or assigned players.
  • The TO will send a reminder to all clan contacts a few days before every round starts.
[/spoiler]
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Medals
[spoiler=medals]Clan Achievement Medals will be awarded to the winners of the Premier Division, Second Division and Third Division. No medals will be awarded for the Qualification Phase.

To determine which players will be awarded a medal the rules of the tournament section of the “Clan Medals” topic apply.

There will also be a medal for one MVP per division.

Note: If a clan member played for one clan in the Qualifying Phase and plays for another clan in the Division Phase, the player will not be eligible for any medal.[/spoiler]
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Schedule
[spoiler=schedule]As mentioned above, one round will be played every 2 weeks. Rounds will always start on a Sunday. Every round will consist of 8 home and 8 away games between the same clans, a total of 16 games.

For the dates each round starts, see: General Schedule

The schedules for each division will be posted in the division threads.[/spoiler]
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General Rules
[spoiler=general rules]
  • All the CC and Clan rules will be in effect, unless stated otherwise in this post.
  • There will be no 12 hour Fog of War rule in effect. Clans can decide between them if they want to apply it.
  • Game abuse like purposely running out of time or throwing a game is prohibited.

Consequences for breaking a rule will be determined on a case by case basis, depending on the severity, repetitiveness, and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, point deductions, forfeits, expulsion of a player and/or disqualification of a clan.

Clans leaving CL6

If a clan leaves CL6 for whatever reason, the following rules apply.

  • Division Phase:

If a clan leaves CL6 during the Division Phase, all results involving this clan will be annulled.

Comments

  • If you feel that a clan or a player has broken a rule, please report this to a TO.
  • Lindax, the Clan Tournament Director, is ultimately responsible for running the CL6. If you disagree with a ruling by anybody else in this tournament, please contact Lindax. If you disagree with a ruling by Lindax, please contact Leehar, the Clan Department Head.
  • By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post.

Disclaimer

  • The format and the rules are subject to change if deemed appropriate by the CD Team.
[/spoiler]
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Lx
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Re: [CL6] Divisions

Post by Lindax »

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Divisions

Premier Division

1 ACE
2 FALL
3 FOED
4 IA
5 KORT
6 LEG
7 MM
8 RA
9 RET
10 TNC
11 TOFU
12 TSM

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Second Division

1 AFOS
2 G1
3 GON
4 ID
5 LHDD
6 LOW
7 MYTH
8 OSA
9 PHNX
10 RGX
11 VVV

---

Third Division

1 AOK
2 ATL
3 FAD
4 FISO
5 GR
6 HH
7 KNT
8 SOH

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[CL6] Division Phase (Schedule)

Post by Lindax »

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Schedule

Start Round 1: October 5
Start Round 2: October 19
Start Round 3: November 2
Start Round 4: November 16
Start Round 5: November 30
Start Round 6: December 14

Christmas and New Year Break

Start Round 7: January 11 (last round Third Division)
Start Round 8: January 25
Start Round 9: February 8
Start Round 10: February 22
Start Round 11 March 8 (last round Premier & Second Divisions)

----
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Re: [CL6] Division Phase (Starting October 5)

Post by Lindax »

Reserved
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Re: [CL6] Division Phase (Starting October 5)

Post by uckuki »

Can we have a vote on which clans prefer to have 12 hour FoW in place? simple
yes or no will do, then where both clans say yes the rule would be in effect, and
where it's 1 yes and 1 no it will not be in effect.

YES
1. Foed
2.
3.

NO
1.
2.
3.
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Re: [CL6] Division Phase (Round 1 Started Oct. 5)

Post by Lindax »

Quick update:

Every clan has until Tuesday evening to post and fill their away games.

The current rules apparently are too confusing and I will simplify them.

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Re: [CL6] Division Phase (Round 1 Started Oct. 5)

Post by Lindax »

Lindax wrote:Quick update:

Every clan has until Tuesday evening to post and fill their away games.

The current rules apparently are too confusing and I will simplify them.

Lx


I have changed the wording of the rules in the OP. Basically every clan has 5 days to create and post their home games with players and another 5 days to post their away games with players. This gives every clan 10 full days to fill all the games.

For round 1 I'll give y'all an extra day, since we lost 12 hours of CC time last Sunday. For those who have not yet posted games with players and/or not filled their games, please do so tomorrow the latest.

Lx
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Re: [CL6] Division Phase (Round 1 update)

Post by codierose »

10 days to fill 14 to create the next batch ](*,)
is this the same for all the leagues
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Re: [CL6] Division Phase (Round 1 update)

Post by TheMissionary »

Seems a bit drawn out. I would think that Premier clans would be more organized; than needing 10 days.
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Re: [CL6] Division Phase (Round 1 update)

Post by Lindax »

TheMissionary wrote:Seems a bit drawn out. I would think that Premier clans would be more organized; than needing 10 days.


Unfortunately many clans seem to need that amount of time. Even then, I had to drop 7 games a few days after the deadline, including games from a Premier Division clan....

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Re: [CL6] Division Phase (Round 2 started Oct. 19)

Post by Lindax »

Status update Round 2. Info gathered around Sunday midday.

It is now a week after the start of the round and 3 days after the deadline for creating, posting and filling home games. We have the following situation:

Premier Division:

TSM pulled out of the competition.

RA posted their home games after the deadline and have not yet filled them all. Therefor RA hereby receives an official warning.

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Second Division:

LHDD has not yet filled all their home games. Hereby LHDD receives an official warning.

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Third Division:

GR has been disqualified from CL6.

ATL has not yet posted their home games, although they have been created and filled. Hereby ATL receives an official warning.

FAD has not yet filled all their home games. Hereby FAD receives an official warning.

FISO posted and filled their home games well over the deadline. Therefor FISO hereby receives an official warning.

KNT posted their home games well over the deadline and they are not yet filled. Hereby KNT receives an official warning.

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There were a few more clans that had not quite filled their home games by the deadline. I have been very lenient so far, however, be forewarned that I will be much more strict with the deadlines from now on. Warnings will be issued and those who now have received an official warning will face forfeits!

To those who created posted and filled their games in a timely manner: Thank you for making the running of this complex competition easier.

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Re: [CL6] Division Phase (Round 2 started Oct. 19)

Post by Vid_FISO »

6 official warnings, however many clans have pulled out (again), might be a better idea to find the issues(s) and fix them rather than flexing muscles?
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through
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Re: [CL6] Division Phase (Round 2 started Oct. 19)

Post by Lindax »

Vid_FISO wrote:6 official warnings, however many clans have pulled out (again), might be a better idea to find the issues(s) and fix them rather than flexing muscles?


First of all: How about taking the warning like a man and admit that it was earned?

Second: I posted in the CDF forum before the Division Phase started and asked for help on how to deal with clans not creating, posting and filling their games. I didn't see you responding with bright ideas there, neither did anybody else for that matter. The general consensus was that forfeits and disqualifications will have to be accepted.

Third: This is not about flexing muscles. Running something like the Clan League is enough work without having to send reminder after reminder and still have clans not being able to do anything within a certain time limit.

Now, the issue is clear. There are a number of clans out there that are apparently unable to organize themselves and on top of that, impolite (or ignorant) enough to not even communicate with the TOs and their opponents about it when they cannot meet a deadline. If you have an idea to fix that, let's hear it.

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Re: [CL6] Division Phase (Round 2 started Oct. 19)

Post by VioIet »

Lindax wrote:RA posted their home games after the deadline and have not yet filled them all. Therefor RA hereby receives an official warning.


RA's home games were filled several days ago, well before I posted them in the thread. In fact, all but one of them has started already. I think this warning may be a mistake, unless I am missing something.
Bruceswar: I have big news coming out soonish
Violet: oh, what big news?
Bruceswar: I am leaving KORT to go to RA


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Re: [CL6] Division Phase (Round 2 started Oct. 19)

Post by DaveH »

This sort of thing makes me wonder why I bother with doing all the stuff I do for CC. Obviously the "deadlines" are too tight. Of the tournaments I have run in the past they can go on for up to a year in some cases and usually due to a small number of players who don't or can't keep up with others due to their circumstances. If I had issued deadlines and then warnings and disqualifications I am sure that very few would have finished.

I accept we are late but I have just returned from holidays - as explained.

However, I accept your workload is high, but how is i made higher when things don't run to schedule? We are started off doing this for fun and because we enjoy the comradery of clans but we are all fitting it into our busy real lives. I am sure we all try to keep up, but sometiomes it is impossible.

I shall endevour to keep within your schedule in future but I can't promise it.
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Re: [CL6] Division Phase (Round 2 started Oct. 19)

Post by Razorvich »

Lindax wrote:FAD has not yet filled all their home games. Hereby FAD receives an official warning.


OUCH ... even though I missed the creation deadline by around 5 hours.... it seems only 1 of our players missed their invite.

So... our clan has 1 empty slot, others have many more, same warning.

Bottom line is that it was my job to check that our games are filled, and I take full responsibility for this warning.

It is up to all the clan contacts that have committed to this event to ensure that it runs smooth.

Lets hope that this is the last of these tardy issues...but it is only round 2...

Keep up the good work CDs , there are many here that give you our full support in running this event.

RAZ.
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Re: [CL6] Division Phase (Round 2 started Oct. 19)

Post by Lindax »

VioIet wrote:
Lindax wrote:RA posted their home games after the deadline and have not yet filled them all. Therefor RA hereby receives an official warning.


RA's home games were filled several days ago, well before I posted them in the thread. In fact, all but one of them has started already. I think this warning may be a mistake, unless I am missing something.


There is no mistake Voilet. You posted your home games after the deadline and that was after I sent you a reminder on the 23rd.

When I checked yesterday, you had at least one home game that was not filled yet.

For either of those two issues a warning is warranted. And that's all it is: A warning.

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Re: [CL6] Division Phase (Round 2 started Oct. 19)

Post by willedtowin1 »

Lindax wrote:
Vid_FISO wrote:6 official warnings, however many clans have pulled out (again), might be a better idea to find the issues(s) and fix them rather than flexing muscles?


First of all: How about taking the warning like a man and admit that it was earned?

Second: I posted in the CDF forum before the Division Phase started and asked for help on how to deal with clans not creating, posting and filling their games. I didn't see you responding with bright ideas there, neither did anybody else for that matter. The general consensus was that forfeits and disqualifications will have to be accepted.

Third: This is not about flexing muscles. Running something like the Clan League is enough work without having to send reminder after reminder and still have clans not being able to do anything within a certain time limit.

Now, the issue is clear. There are a number of clans out there that are apparently unable to organize themselves and on top of that, impolite (or ignorant) enough to not even communicate with the TOs and their opponents about it when they cannot meet a deadline. If you have an idea to fix that, let's hear it.

Lx



Solid Statement Lindax
Guidelines were posted and agreed to when joining.
10 days is a lot of time to be organized.
If people cant adhere to this means they really don't have time to
play "Organized" clan wars. Thanks for all the work you will put into this Lindax.
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Re: [CL6] Division Phase (Round 2 started Oct. 19)

Post by friendly1 »

We all knew the requirements for CL6 before joining the event. As a clan, TSM is very disappointed to have withdrawn from the event but we simply had way too many people away both on the organizing and playing side, and it was clear it was going to be like this for at least another month.

We were consistently running late on game posting, creation and joining. But I would like to point out that not only did Lindax keep us informed very well of the status on everything, he tried to work with us and was patient and never unpleasant when we missed on our obligations. For the amount of work required to "stay on top" of items which are late or missed I am amazed Lindax has not been militant about simply issuing forfeits! It must be extremely frustrating.

I have a lot of respect for how Lindax has handled the CL6 event. Remember that he is only following the rules we (all clans) set for the event.

with TSM events are difficult in the summer months. However the true killer for us is September/October where we simply have a solid half of the clan away for long periods of time. This has a domino effect on people covering games for those away which causes burn out, and for organizing as we try to stick to the rules of not accepting invites if we know we will be away for an extended period (for myself, work takes me away for 1 or 2 week periods with little to no advance notice)

I'm not sure if similiar situations exist for other clans, but I think perhaps it does as I really don't buy that a number of clans simply "can't organize themselves" right in this time frame. For us, it was clear the event had become more work than fun for everyone who was active.

Anyways, not trying to make excuses. Just wanted to post something positive for how Lindax is handling this event and the challenges in trying to administer it.

f1
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Re: [CL6] Division Phase (Round 2 started Oct. 19)

Post by catnipdreams »

friendly1 wrote:I'm not sure if similiar situations exist for other clans, but I think perhaps it does as I really don't buy that a number of clans simply "can't organize themselves" right in this time frame. For us, it was clear the event had become more work than fun for everyone who was active.


"Similar situations" definitely do exist for at least one other clan! Lindax puts an enormous amout of time/effort into organizing ( =D> =D> =D> ), and it is very appreciated. Yet established top clans run into real life issues, and have to drop out of these competitions. It is not lack of interest, or disorganization - it simply comes down to not enough total "player game slots" available within a given time frame.

I have often thought that we need to overhaul the entire way the clan world approaches these mega competitions. It's awesome that Lindax is running this, but what if he decided not to? I certainly have no desire whatsoever to run something like this, even assuming I had the ability to do so in the first place!

My fantasy: there is some kind of ranking ladder that includes all clans, with new clans entering at the bottom. A clan can challenge the clan immediately above it for a "ranking war". The higher clan is obligated to respond to the challenge within a set time frame, or switch rankings with the challenging clan. A clan cannot "re-challenge" the same clan for a set period of time. All other clan wars are "fun" wars, with no ranking positions involved. This scheme eliminates these huge events, and the need for a very dedicated organizer for them, and gets rid of the stratification issues we see now. I understand that it is human nature to want to be the best, and have that recognized, but has the clan world gone a bit too far with this, such that the game is not as much fun anymore? I'd like to see a clan world where every single clan war is scheduled when both clans involved are raring and ready to go, well rested from their last wars, and so on...

And I am drifting off topic here - TSM, I'm very sorry that circumstances caused you to withdraw, and I very much understand.
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Re: [CL6] Division Phase (Round 7 starts Jan. 11)

Post by Lindax »

Round 6 is underway and we have a Christmas break until January 11, when round 7 starts.

Merry Christmas and Happy New Year to all!

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Re: [CL6] Division Phase (Round 9 deadline extended)

Post by Lindax »

Due to problems accessing the forums and inbox I have extended the round 9 deadline for posting and joining away games for 24 hours. The deadline is now Wednesday, February 18, 18:00hrs CC Time (tomorrow evening).

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Re: [CL6] Division Phase (Round 11 starts Mar. 8)

Post by Lindax »

Coming Sunday, March 8, the 11th and last round starts for the Premier and Second Divisions.

The Third Division is playing a double round robin, their last round starts March 22.

Have fun and good luck all!

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Re: [CL6] Division Phase (Round 11 starts Mar. 8)

Post by IcePack »

Thanks for running this Lindax!
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jackal31
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Re: [CL6] Division Phase (PD & SD: No new rounds)

Post by jackal31 »

Lindax wrote:
Ranking

Both in the qualifying phase and the division phase clan ranking will be based on:

  • Total points

If clans have the same total points, ranking will be decided by:

  • Game Difference

If clans have the same total points and game difference, ranking will be determined by:

  1. Difference in head-to-head results
  2. Difference in head-to-head game wins



I have a question:

If TOFU and ACE finish the league with an equal amount of points, but TOFU finishes with zero losses (beating ACE twice) but ACE has a bigger game differential, will ACE win the league?

I just want to make sure I am reading it the same way. It seems a bit ridiculous game differential would take precedence over head-to-head victories at the end of the league. If I am incorrect, then please forgive my reaction.
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