Battle of Bolimów Autotourney Design Contest

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Dukasaur
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Battle of Bolimów Autotourney Design Contest

Post by Dukasaur »

This event is part of the GREAT WAR mega-event.

Battle of Bolimów Autotourney Design Contest

As you are probably aware, the main trunk of the Great War mega-event uses autotournaments to represent battles and other events in the Great War. This event allows you to design one of these tournaments. Specifically, you will design the tournament to commemorate the Battle of Bolimów.

The winning entry must include:
  1. An interesting write-up about the battle. The backbone of the write-up must be your own original work, although outside sources may be quoted extensively as long as they are properly linked and/or cited.
  2. At least one public-domain photograph from the battle
  3. Complete specifications for the tournament (how many rounds, what maps, what settings, how many players, etc.)
  4. You must have some intelligible rationale for why you are using those maps and those settings with this particular battle.

If you want to see some examples of previous tourney write-ups, look here.

Keep in mind that autotourneys are not as flexible as manually-run tournaments. Here are some of the restrictions:
  • Autotourneys don't allow any creative scoring rules. Scoring is simply by games won, black and white, no frills. The only real scoring decision you can make is if scores reset (like in bracket tournaments) or do not reset (stay cumulative) between rounds.
  • There is no double-elimination, second-chance, or resurrection. Once eliminated, a player is out.
  • Autotourneys don't deal well with team games. Restrict yourself to Standard, Polymorph, Terminator, and Assassin.
  • You can specify that a round randomly chooses between settings. However, you cannot specify skewed distributions. (You can say to randomly choose between Adjacent, Unlimited, Parachute, and Chained, but you cannot say 70% Chained and 30% Parachute.)

Judging will be by a panel of five experienced tournament organisers including myself. The top five entries will all get a Zeppelin token. The top three entries will get a General Achievement medal. The winner of this contest will see their tournament used in the Great War series, and in addition to the other prizes, will receive a General Contribution medal and 250 credits.

Entries should be posted in this thread before the end of March 22nd, 2015, CC Time. (In other words, before 00:00 on March 23rd. Clear enough?) Please do not PM your entries, my inbox turns over too fast for safety. Just post in the thread. There's no "right" and "wrong" answer here, so there's no motive for people to copy your design, but if you're worried about it you could try to wait until the last minute. Just don't miss it. Feel free to modify your post right up to the deadline, just don't modify after the deadline.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
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robellis00
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Re: Battle of Bolimów Autotourney Design Contest

Post by robellis00 »

Well, here goes! Thanks for the opportunity. I know this is not perfect, and I'm sure there are some things that will need to be reworked, but here is what I've put together. Please let me know if anything needs to be changed. This was a really great idea, to open up the design of the tournament to everyone. I hope a lot of people get involved and share their ideas.

Image
http://i1164.photobucket.com/albums/q569/rob_e_cc/215ba5ea-b350-444d-ba6d-0bdc4795ff98_zpsl7uuulcz.jpg

Battle of Bolimow Auto Tourney (Freemium Friendly!)
The Battle of Bolimow is not one of those famous battles that everyone knows the name. However, it did turn out to be a very important battle in the history of warfare.
Nearing the end of January 1915, the German Ninth Army under General Mackensen, was located southwest of Warsaw, Poland near the village of Bolimow. The Russian Second Army under Smirnov was positioned south of Warsaw, waiting for the Germans to make their move.

Strategically, there is very little that would make Bolimow an important target. There is however, a rail line situated close-by, which during WWI became a strategic necessity in order to reinforce your position. The Germans needed the Russians to believe that the rail line was an important objective. You see, in the larger strategy, the Germans were trying to draw the Russian army away from East Prussia. The Germans wanted to launch a large offensive there, and wisely wanted less resistance. If the Germans could secure the rail line, then head into Warsaw, it would be bad for the Russians.
On 31 January 1915, the Germans opened an artillery barrage of the Russian lines. The only thing different about that particular artillery barrage was that the Germans, for the first time in the history of warfare, used artillery shells that contained chemical agents. The shells were equipped with an explosive that would dissipate the chemical agents across the battlefield, incapacitating the enemy. The Germans fired some 18,000 chemical artillery shells at the Russian lines to soften them up before their infantry assault. As it happened, there were two things working against the Germans that day. First, the wind was blowing away from the Russian lines, toward the German line, so the chemical attack did not affect the Russians. Secondly, the wintery-January temperatures actually prevented the chemicals from dispersing and were totally ineffective.
Once the Germans realized this, they called off their offensive, which the Russians decided to take advantage of. They counter-attacked, and lost heavy casualties as more German artillery rained down on them. Some 40,000 Russian casualties, compared to 20,000 German casualties meant that in the eyes of the Germans they had won the day. More importantly, they achieved their objective of drawing Russian troops away from Prussia, so it was an operational success.

Though the employment and failure of their use of chemical weapons placed a huge blemish on the German Army that day, things would soon change for them as they (and the Allies) got better and better at using chemical weapons shortly after the Battle of Bolimow.

Entry Membership: Open to all; Freemium Friendly
It is short, and some popular maps to entice more freemiums to participate.
16 Players; Seeded by Score
Rounds: 4
Game load: 1 game; 4 total
Draw: Seeded by Score
Round Details:
Round 1: 16 Start, Seeded by score, 1 Game, 8 Move on.
The first important thing to note about this battle is that it brought about a change in warfare, not just for the battle, or the operation, but for warfare in general from that moment on. The rest of WWI would see countless uses of chemical weapons. For that reason I chose Europe 1914 map. Also, the nuclear and fog setting lend to the actual battle events of chemical weapon usage.
Games: 2 players, Standard, Automatic, Sequential, Nuclear, Chained, Fog, 20 Rounds, 24 hours.
Map: Europe 1914.

Round 2: 8 Start, Seeded by score, 4 move on.
The second most important thing about this battle is that the railway created a perfect ruse for the Germans to deceive the Russians. The railway was important, but not the main objective. For that reason, I chose the Rail Europe map. Again, keeping with the nuclear setting, but making it sunny since it was not the main objective.
Games: 2 players, Standard, Automatic, Sequential, Nuclear, Chained, Sunny, 20 Rounds, 24 hours.
Map: Rail Europe.

Round 3: 4 Start, Seeded by score, 2 move on.
The next most important fact regarding this battle was that the freezing temperatures had a devastating effect on the gas, rendering it innocuous. To represent the bitter cold, and the unknowable mystery of what might happen when using this new weapon, I chose the Age of Realms 2: Magic map. Again, the nuclear, fog, and trench settings, really capture the battle circumstances.
Games: 2 players, Standard, Automatic, Sequential, Nuclear, Chained, Fog, Trench, 20 Rounds, 24 hours.
Map: Age Of Realms 2: Magic.

Round 4: 2 Players, 1 Winner.
Lastly, the end of the battle deteriorated into the old stand-by tactics that we see throughout WWI. Therefore, the trench warfare map makes the most sense, keeping with the nuclear and fog settings, but changing the reinforcements to parachute to help with gameplay.
Game: 2 players, Standard, Automatic, Sequential, Nuclear, Parachute, Fog, 20 Rounds, 24 hours.
Map: Trench Warfare

Sources:
http://en.wikipedia.org/wiki/Battle_of_Bolim%C3%B3w
https://archeopressja.wordpress.com/roa ... f-history/
http://www.firstworldwar.com/battles/bolimov.htm
http://www.h100.tv/article/the-battle-of-bolimov
map source: http://www.milex.de/forum/suche.php?page=12
waauw
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Re: Battle of Bolimów Autotourney Design Contest

Post by waauw »

I hereby present to you my submission. It is somewhat different in style from what you're used to in the tournaments page. It is not a military style nor historical. I wrote it as a fictional tale. To me this was more fun to write, and to you I hope this is a refreshing change. If this proves to be too long and unfitting, my apologies I'm not experienced with auto-tournaments. I could find no specification to size limits.

Note that I did break up my text in order to make clear my rational. In the end, it is the compilement at the far bottom and the round titles that are to be used.

[bigimg]http://upload.wikimedia.org/wikipedia/commons/1/10/EasternFront1915b.jpg[/bigimg]

Tournament set-up: Every player plays against every other player in a round-robin style tournament. Every game won, will be considered a squad survived. The more of your squads survive, the higher you chances at winning the battle. Reversely every game lost is a squad lost. Players who lose too many troops too early on must make a tactical retreat in order to prevent further losses.

Naturally this tournament is premiums only.

[spoiler=pre-story round 1 - The soils of Poland]A firm wind swirled about them. Always twisting and turning at the edge of their coats, pushing them only gently. Yet never pushing them forcibly enough. It was a subtle wind. It ostentatiously warned them of what would come, but never did it dare disturb the peace every soldier deserves before a battle.
General August Von Mackensen stared at the line of troops before him. His slightly chilled hands grabbed the rein reassuringly while his mind was back at home. He longed for spring and the sweet piny air of Saxony. The horses would graze, his wife would read her books and his children would play in the water of the Aller. It wasn't an unusual dream. What man would not dream of his homeland when trudgingly marching the frozen soil of midwinter Poland? Secretly, but not intentionally the same thought would wander the minds of the soldiers around him.
"Mein General!" Young Captain Abernichtser came trotting up.
"Our scouts have reported multiple sightings of the Russians. Smirnov is closing in on our location as we speak" It was a question. Von Mackensen nodded to himself.
"Numbers?"
"None as of yet sir, but numerous to say the least."
"Very well, have them harass the enemy. The 9th marches for Bolimów as planned. We'll make our preparations there. Oh and, ask our good friend Colonel Metternich to send his regards. His Fokkers alone should be fine enough to slow them down."[/spoiler]
Round 1: WWII Poland, standard, 2 players, auto, flat rate, chained, no fog, no trench, round limit 20
15 games each
16 start ==> 16 move on

[spoiler=pre-story round 2 - The Icy trenches of Bolimow]Just off the village of Bolimów the general stood studying the enemy trenches. They were engraved in a field opposite of their own. Initial skirmishes didn't seem to have slowed Smirnov's second army very much. They had arrived almost simultaneous to his own. Fortunately, in unspoken agreement, they both settled down for the evening. Simply batteling on unprepaired ground after a long days' march wasn't of this age.
Uneasy he stared back at the Howitzers. The head of military command had supplied him with a nasty dosage of Xylyl Bromide shells, tear gas. He hoped it would not come to those. He would only use them if necessary of course, but these chemicals weren't even fully tested and he had witnessed with his own eyes how horrible these things would be. Dreadful things. 18,000 T-shells. They sent shivers down his spine.
On January 31st, the next day, the battle commenced.[/spoiler]
Round 2: Trench warfare, standard, 2 players, auto, no spoils, no reinforcements, no fog, trench, round limit 20
15 games each
16 start ==> 12 move on

[spoiler=pre-story round 3 - Unprecedented]"General! General! We have fire the T-shells! We are losing too many men!" Colonel Rechtinger shouted as the cannons roared all over the battlefield. Planes rattled in the air above and men screamed and cursed in the trenches. All morning the battle had raged already and the losses were already beyond count. Continuously his officers had come pleading for the use of the chemicals. They seemed to see it as some salvation to their nightmares. Little did they know.
Yet, he was on his own. If he would lose this battle and turn back to Berlin, what would army command have to say about him. "Why didn't you use the T-shells?!" He could already hear them inculpate him and they would be right of course. It is the responsability of the general to use any means possible in order to win his battles, preferably with as little losses as possible. And if these shells proved to be succesful, the entire course of the war could be tilted in their favour.
"Very well", he grunted.
"Sir?" He had not understood.
"I said use the damn shells!"[/spoiler]
Round 3: Round 2: Trench warfare, standard, 2 players, auto, nuclear, no reinforcements, fog, trench, round limit 20
11 games each
12 start ==> 8 move on
[spoiler=pre-story round 4 - Russian counterattack]An unprecedented amount of chemical weapons was shot that day. All in vain. His experts seemed to come up with a most confusing amount of excuses. The concentrations were off, the air was too cold to aerosol the chemicals, the wind was unfavourable... Little did it matter. He was now looking at a closing defeat. An hour ago he had called off the attack. To no avail. The Russians launched a counter-attack. 11 divisions were now marching upon them. There was nothing to be done about it but sit tight and shoot back. If only the wind would stop blowing the chemical fog back in their faces. Not much had wafted into the air. But the fog that did, had come back to curse them.[/spoiler]
Round 4: Round 3: Round 2: Trench warfare, standard, 2 players, auto, no spoils, no reinforcements, fog, trench, round limit 20
7 games each
8 start ==> 1 winner

[spoiler=Conclusion]It was but a week later that the first decent estimations had appeared. 40,000 russian casualties and 20,000 german. A resounding victory for Germany despite the tear gas not functioning properly. His superiors had already sent him their felicitations, but somehow he didn't feel for them. Too many people had met their end.[/spoiler]

Image

[spoiler=Collection of all for introductory text]Round 1 - The Soils of Poland
A firm wind swirled about them. Always twisting and turning at the edge of their coats, pushing them only gently. Yet never pushing them forcibly enough. It was a subtle wind. It ostentatiously warned them of what would come, but never did it dare disturb the peace every soldier deserves before a battle.
General August Von Mackensen stared at the line of troops before him. His slightly chilled hands grabbed the rein reassuringly while his mind was back at home. He longed for spring and the sweet piny air of Saxony. The horses would graze, his wife would read her books and his children would play in the water of the Aller. It wasn't an unusual dream. What man would not dream of his homeland when trudgingly marching the frozen soil of midwinter Poland? Secretly, but not intentionally the same thought would wander the minds of the soldiers around him.
"Mein General!" Young Captain Abernichtser came trotting up.
"Our scouts have reported multiple sightings of the Russians. Smirnov is closing in on our location as we speak" It was a question. Von Mackensen nodded to himself.
"Numbers?"
"None as of yet sir, but numerous to say the least."
"Very well, have them harass the enemy. The 9th marches for Bolimów as planned. We'll make our preparations there. Oh and, ask our good friend Colonel Metternich to send his regards. His Fokkers alone should be fine enough to slow them down."
---------------------------------------------------
Round 2 - The icy trenches of Bolimów
Just off the village of Bolimów the general stood studying the enemy trenches. They were engraved in a field opposite of their own. Initial skirmishes didn't seem to have slowed Smirnov's second army very much. They had arrived almost simultaneous to his own. Fortunately, in unspoken agreement, they both settled down for the evening. Simply batteling on unprepaired ground after a long days' march wasn't of this age.
Uneasy he stared back at the Howitzers. The head of military command had supplied him with a nasty dosage of Xylyl Bromide shells, tear gas. He hoped it would not come to those. He would only use them if necessary of course, but these chemicals weren't even fully tested and he had witnessed with his own eyes how horrible these things would be. Dreadful things. 18,000 T-shells. They sent shivers down his spine.
On January 31st, the next day, the battle commenced.
---------------------------------------------------
Round 3 - Unprecedented
"General! General! We have fire the T-shells! We are losing too many men!" Colonel Rechtinger shouted as the cannons roared all over the battlefield. Planes rattled in the air above and men screamed and cursed in the trenches. All morning the battle had raged already and the losses were already beyond count. Continuously his officers had come pleading for the use of the chemicals. They seemed to see it as some salvation to their nightmares. Little did they know.
Yet, he was on his own. If he would lose this battle and turn back to Berlin, what would army command have to say about him. "Why didn't you use the T-shells?!" He could already hear them inculpate him and they would be right of course. It is the responsability of the general to use any means possible in order to win his battles, preferably with as little losses as possible. And if these shells proved to be succesful, the entire course of the war could be tilted in their favour.
"Very well", he grunted.
"Sir?" He had not understood.
"I said use the damn shells!"
----------------------------------------------------
Round 4 - Russian counter-attack
An unprecedented amount of chemical weapons was shot that day. All in vain. His experts seemed to come up with a most confusing amount of excuses. The concentrations were off, the air was too cold to aerosol the chemicals, the wind was unfavourable... Little did it matter. He was now looking at a closing defeat. An hour ago he had called off the attack. To no avail. The Russians launched a counter-attack. 11 divisions were now marching upon them. There was nothing to be done about it but sit tight and shoot back. If only the wind would stop blowing the chemical fog back in their faces. Not much had wafted into the air. But the fog that did, had come back to curse them.
-----------------------------------------------------
Round 5 - Conclusion
It was but a week later that the first decent estimations had appeared. 40,000 russian casualties and 20,000 german. A resounding victory for Germany despite the tear gas not functioning properly. His superiors had already sent him their felicitations, but somehow he didn't feel for them. Too many people had met their end.[/spoiler]
Last edited by waauw on Fri Mar 13, 2015 9:45 pm, edited 2 times in total.
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t4mcr53s2
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Re: Battle of Bolimów Autotourney Design Contest

Post by t4mcr53s2 »

nice job robellis !
I wish either my father or my mother, or indeed both of them as they were in duty both equally bound to it, had minded what they were about when....

If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
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Dukasaur
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Re: Battle of Bolimów Autotourney Design Contest

Post by Dukasaur »

Four days to the deadline (approximately). Still need lots more contestants. Of course, I'm assuming a lot of people are playing their cards close to their vest until the last day...:)
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Re: Battle of Bolimów Autotourney Design Contest

Post by Lufsen75 »

I will join if still possible and needed.
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jonofperu
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Re: Battle of Bolimów Autotourney Design Contest

Post by jonofperu »

Battle of Bolimów
Image
The first use of gas warfare by the Germans was ineffective, but historical!

On January 31, 1915, the German 9th Army under Mackensen attacked the Russian 2nd Army under Smirnov.
The Germans attempted to use tear gas in artillery shells, firing thousands of volleys. It was ineffective since the wind blew the gas back toward the Germans and the cold weather neutralized it.
The Germans called off the attack, but the Russians counter-attacked.
The German artillery then repelled the Russian attack inflicting 80,000 casualties. The Germans suffered 40,000 casualties.

This will be a polymorphic tournament played on the Trench Warfare map. Each player will represent an Army with four Corps.
The general who dominates the battlefield will carry the day at Bolimów!

16 players
4 rounds
Trench Warfare map, Poly x4, Auto, Sequential, No spoils, Chained, Fog, No trench, 20 rounds
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Dukasaur
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Re: Battle of Bolimów Autotourney Design Contest

Post by Dukasaur »

The deadline has passed and no more entries will be allowed.

It's funny, five prizes available and only three real entries. Two people could have gotten prizes with even really half-assed efforts. Very sad. Well, c'est la vie. Judging will commence.
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Re: Battle of Bolimów Autotourney Design Contest

Post by iAmCaffeine »

I'd vote for anything that isn't stuffed with Trench Warfare, getting sick of seeing that map so much lately.
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Re: Battle of Bolimów Autotourney Design Contest

Post by jonofperu »

You know, that's an excellent point. I haven't played in this event, but I imagine with Trench Warfare being the map most closely matched with WWI, it's been overused.
I didn't have much time to develop my proposal and I don't expect it to get used, but I would vote to change my map to Austerlitz. That map actually matches the scenario for Bolimów better - a battle near a village with the battle lines drawn out... For whatever it's worth.
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Re: Battle of Bolimów Autotourney Design Contest

Post by iAmCaffeine »

It's been used quite a lot lately and whilst I don't mind the map the gameplay is pretty repetitive. Austerlitz would be a good call, although one tournament just used it about seven times in one round. Maps are bound to be repeated.
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Re: Battle of Bolimów Autotourney Design Contest

Post by waauw »

oops, same here :oops:
did not take that into account.

In that case I'd better had added more WWII Poland map-rounds :x
But if one were to ignore the geographical aspect, I guess one could also use Austerlitz as jonofperu points out.
Or maybe even WWII Ardennes or Waterloo. Both also have trench war-like battlefields. And Waterloo is near villages too.
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Re: Battle of Bolimów Autotourney Design Contest

Post by Dukasaur »

Congratulations to [player]robellis00[/player]!

The winning entry:
show


Congratulations also to waauw and jonofperu on their Top 3 finishes!
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Re: Battle of Bolimów Autotourney Design Contest

Post by robellis00 »

WOOHOO! Thanks guys for the fun, and for the awards. I had a great time putting it together and I'm really excited to see the tournament play out!
Thanks also to t4mcr53s2 for the shout out! For the judges and the coordinators, this was a great opportunity to do something out of the ordinary; Keep up the great ideas! See you around Conquer Club!
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