Is missing turns a tactic?

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Chris Fliporium
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Is missing turns a tactic?

Post by Chris Fliporium »

Hello everyone,

Noobie here, enjoying every minute :)

I was wondering if missing turns in a game is a tactic. I have played only a handful of games and have noticed missing turns seemed to have been used to gain deferred troops for the next round, and was complained about in chat by others. Myself being ignorant to this rule has made a mistake once in my calculations because I was unaware that troops can be deferred the next round. Now that I am aware that troops can be deferred the next round, I obviously need to keep them in mind when close opponents on the map miss turns.

Personally, I have no problem with it as a tactic, though I don't think I could use it. I think it is waste, because no card can be gained. I guess my point and question really is:

Is missing turns to gain deferred troops the next round a common and recognized tactic?

Thank you,

Chris
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Re: Is missing turns a tactic?

Post by owenshooter »

yes. it is a tactic. do a search, tons of threads on it. most experienced players know to attack the player missing turns, to minimize the advantage, and to make the tactic worthless. some people favor a one round truce to attack the player, in order to negate and cripple the missing player. the black jesus has spoken...-Jésus noir
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Ronaldinho
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Re: Is missing turns a tactic?

Post by Ronaldinho »

It used to be a huge tactic back at the start of CC - Remember when you used to miss a turn & could double drop your troops? Ahh those were the days. :lol:
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Re: Is missing turns a tactic?

Post by Chris Fliporium »

Ah ok, thank you very much for your prompt answers. I'll search the forum for more info.

Best regards,

Chris
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Re: Is missing turns a tactic?

Post by DaGip »

I've missed turns because of other circumstances, and returned to game play. Only a few of those games have I ever locked in an advantage. Reasons being that the players I was up against didn't attack my troops when I missed a turn.

As was mentioned, missing turns was more advantageous in the beginning days of CC; but now your deferred troops are not given to you until the end of your attack round, and you put them up as defensive troops only. It used to be you got all your troops at once and you could put a ton of troops on an attacking point and roll right over people.

Also, let's mention the fact that when you miss a turn, you also miss the chance to obtain a spoil. That is not very advantageous in my book.

Missing a turn can be used as a tactic, but it is not as advantageous as it once had been.
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Coler
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Re: Is missing turns a tactic?

Post by Coler »

Missing still potentially gives a very specific advantage in some mob handed escalating spoils games.

Where a player has reached 5 cards they would be obliged to cash when they take their turn. If they miss then assuming others cash in advance when their turn comes, the value of the cash in will have risen for the player who missed.

It's a seriously cheap move.
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Re: Is missing turns a tactic?

Post by rockfist »

Many Cooks employ this tactic. I never do.
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Re: Is missing turns a tactic?

Post by owenshooter »

rockfist wrote:Many Cooks employ this tactic. I never do.


it's not even cooks.. you'd be shocked how many times i have run into this in team games. just had a team miss their first turn intentionally, most teams have each others password to prevent that from happening... so, we pretty much ended the game on the first round and they admitted it was a regular tactic they use... it's cheap. however, it can work against people that have no idea what is going on...-Jésus noir
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Re: Is missing turns a tactic?

Post by rockfist »

I've seen missed turns...heck I've missed turns (mostly in speed games, but occasionally when something has come up in RL I've missed a 24 hour turn). Its never something I do intentionally. A missed turn can turn a close game into a blow out - quickly.

Once you hit 99% it never puts you back to 100% - it doesn't round back up (as far as I know). I hit 99% during my speed days.
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Re: Is missing turns a tactic?

Post by Donelladan »

owenshooter wrote:
rockfist wrote:Many Cooks employ this tactic. I never do.


it's not even cooks.. you'd be shocked how many times i have run into this in team games. just had a team miss their first turn intentionally, most teams have each others password to prevent that from happening... so, we pretty much ended the game on the first round and they admitted it was a regular tactic they use... it's cheap. however, it can work against people that have no idea what is going on...-Jésus noir


Care to develop ? I don't see how missing first turn in a team game give an advantage to the team with the miss turn.

Miss turn are a good strategy only in freestyle game according to me.
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Re: Is missing turns a tactic?

Post by owenshooter »

Donelladan wrote:
owenshooter wrote:
rockfist wrote:Many Cooks employ this tactic. I never do.


it's not even cooks.. you'd be shocked how many times i have run into this in team games. just had a team miss their first turn intentionally, most teams have each others password to prevent that from happening... so, we pretty much ended the game on the first round and they admitted it was a regular tactic they use... it's cheap. however, it can work against people that have no idea what is going on...-Jésus noir


Care to develop ? I don't see how missing first turn in a team game give an advantage to the team with the miss turn.

Miss turn are a good strategy only in freestyle game according to me.

if the other team isn't smart... the team with the miss gets a nice additional drop to place on his partner, for the next upcoming turn... in a game like World, that can be a plus 8 to plus 16 drop on your partner, depending on what you want to do with your troops... other maps, it can mean a nice 6-10 drop on your partner... so, yeah, it is an advantage if the other team doesn't know what to do or isn't paying attention...-Jésus noir
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Re: Is missing turns a tactic?

Post by Donelladan »

Like World 2.1 ? If you had played first you could have reduced the deploy of the people playing right after you. And the other team has to be really clueless if you got the same deploy playing 4th than 1st ( assuming 2 players). If you play completely clueless players missing 1st turn doesn't really change anything to you chance of winning.
Also, taking your number, deploying 16 ( so your own deploy plus deferred troops ) on your partner, meaning for 2 turns in a row one guy in your team doesn't attack, and during the time region counts of both players in your team have been reduced because opponent team have been attacking every turn ? No there really isn't any advantage to missing your 1st turn there.
Actually, I think maps in which deploy can be changed 1st turn because of regions count are the worse map to miss 1st turn ever.

It really doesn't add up for me.
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Re: Is missing turns a tactic?

Post by owenshooter »

Donelladan wrote:Like World 2.1 ? If you had played first you could have reduced the deploy of the people playing right after you.

yeah, they had the first turn... that is the point... if you know the tactic, it becomes your advantage and their disadvantage... if you don't know what is going on, you can get rolled... but, thank you for the basic CC 101 course... the point is, if people aren't aware of the tactic, it works. most have agreed that it isn't a true advantage IF you know what to do... *eyes rolling out of my black jesus skull*-Jésus noir
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Re: Is missing turns a tactic?

Post by rockfist »

Its a dumb ass tactic on World 2.1. That is a board I know very well. I've played against the very best World 2.1 players and I've never seen any of them use that tactic.
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Re: Is missing turns a tactic?

Post by owenshooter »

rockfist wrote:Its a dumb ass tactic on World 2.1. That is a board I know very well. I've played against the very best World 2.1 players and I've never seen any of them use that tactic.

agreed... and that was part of my point... people use the tactic and it only works against players without experience... i used that as an example as it had just occurred... i've seen it on Bamboo Jack, Pearl Harbor, etc... maps with bigger initial team deploys... do it against my team and you hand the game over... do it against ANY experienced team, and you hand the game over...-Jn
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