Mapmaker(s): GeneralFault (for now)
Number of Territories: 100
Special Features: Landmarks are the key to the map
What Makes This Map Worthy of Being Made: I have seen a lot of attempts to create a map of Paris but so far the results are very small.
I would like to make another attempt. Worthy of beeing made? Well Paris has an unique structure that is suitable for a very fun map. Together with the many attemps and wishes of the CC community, it has a birthright.
Map Image:
[bigimg]http://sense4seo.nl/cc/Paris-V1.6.png[/bigimg]
Small Map Image:
http://sense4seo.nl/cc/Paris-V1.6%20small.png
According to the Foundry Rules provided here: http://www.conquerclub.com/forum/viewtopic.php?f=649&t=150681. I created a few chapters to comply to all demands. Therefor I decided to build my post according these rules. Please help if I missed something
[spoiler=Plan of Production]Plan of Production:
Drafting map: (done)
- Make a map with image large enough (done)
- ask for permission to use supersized map (done)
- create a legend and title (done)
- Fill with the Districts and Quarters (Arrondisements et Quartiers) (done)
- Name all quarters and landmarks (done)
- Connect all quarters according maps (done)
- Make a Plan of Production (done)
Discuss map with community CC (not started enough yet)
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Milestone: Pass the Drafting Room
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Make all documentation ready to deliver
- Balanced Deployment (done)
- Reasonable Bonus Structure (done)
- Game Type Flexibility (done)
- Player-friendliness (done)
- Open Play (done)
- Function Trumps Form (done)
- Form Must Follow Function (done)
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Milestone: Pass the Gameplay
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Graphics Definition:
- Map Sizes (done)
- Army Numbers (done)
- Clarity and Readability (done)
- Colorblind Check (done)
- Thematic Consistency (done)
- Graphical Benchmarks (done)
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Milestone: Pass the Graphics
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XML Definition:
- Development of XML
- make structure
- define regions
- define starting
- define attacking
- define bonusses
- Test XML
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Milestone: Pass the XML
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Beta and Quenching Map:
- get map released as beta
- modify errors found
- fix all issues
- reply to all questions or remarks
- get permission of community CC
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Milestone: Pass the Beta
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Final Delivery: Map Finished
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[spoiler=Drafting]Have a playable image:
big map: http://sense4seo.nl/cc/Paris-V1.6.png
small map: http://sense4seo.nl/cc/Paris-V1.6%20small.png
Information about the map:
The map is divided in 20 arrondissements (districts)
Each arrondissement has 4 quarters and 1 landmark
Means 80 quarters and 20 landmarks = in total 100 fields
adjacent quarters can attack eachother (connected by a blue line)
all landmarks can attack other landmarks
A landmark can attack each quarter in a district
All quarters in district can attack the landmark
image needs to be beyond rough draft state: done[/spoiler]
[spoiler=Gameplay]Balanced Deployment: Should not be a problem to figure out how to make the best starting points....
Reasonable Bonus Structure:
Holding a full inner district with a landmark is +5
Holding a full outer district with a landmark is +3
Because the outer districts have less connections, the players will focus on these to hold. Because all landmarks can attack eachother and the bonus is only given to those who hold also the landmarks, the gameplay should be fairly difficult.
I think that more bonus structures do not help the gameplay or fun of the map. It is only to ensure that people in front will be more in front. So Keep It Simple Stupid....
Game Type Flexibility:
Standard: Shouldn't be such a difficulty, fairly standard
Terminator: should not make a difference
Assassin: attacks through landmarks to hunt your opponent down!
team/poly: Because all landmarks can attack eachother, the team games can be quite difficult
trench: making sure you hold a landmark to be in control as much as possible
Fog: making sure you hold a landmark to see as much as possible
Manual: should not make a difference
Player-friendliness: The map should be fairly easy to oversee and play. perhaps a tweaking in the graphics, but I think it's fairly straightforward.
Open Play: By ensuring that all landmarks can attack eachother, an open play is guaranteed.
Function Trumps Form: The style of the graphics should not destract from ease of play:
borders should be clear (should be pretty obvious)
titles and numbers easy to read (according all preferences in the foundry)
colors easy to distinguish (attack roads completely out of color range of the map)
Form Must Follow Function:
the look and theme of the map must be utterly subservient to gameplay and legibility (done)[/spoiler]
[spoiler=Graphics]Map Sizes:
Large Version: width up to 1200 px , height up to 1000 px
Small Version: width up to 780 px, height up to 650 px
Army Numbers: Army number are placed in squares or rounds with enough space up to 3 digits.... They are as an example also in the graphics
Clarity and Readability:
The image must present itself as clear and legible. (done)
Any information you need to know to play a map should be easy to gather by looking at the map itself: (done)
Borders and attack routes should be clear (or clearly explained if unconventional borders are used) (done)
bonus regions should be indicated clearly; (done)
any non-standard groupings, combinations, and permutations should be clearly explained. (done)
The legend should be clear, concise, and consistent. (done)
The map itself should be free of unnecessary or cumbersome rules that push it over the line separating complex from confusing. (done)
Colorblind Check:
Thematic Consistency:
While not every question will be appropriate for every map, they will help you focus your ideas and design:
Who are the characters in the map? (why is this map significant or a cool backstory) : The modern day traveller to Paris
What is your map about? The city of love...... all quarters in Paris are drawn according real live Paris
Where does it take place? Paris
When does it take place? Modern Times or just Now
Why are the events taking place? (again, backstory) There are no events
How will the events unfold?
Anything else? The landmarks can be used to jump to another landmark
Graphical Benchmarks:Both large and small maps' aesthetics must be to a presentable Foundry standard and must also satisfy the community at large.
Graphical benchmarks are subjective and it is difficult to legislate for them: the Foundry Team members are the final arbiters of map quality, and will ultimately judge whether or not a map meets the Conquer Club standard.[/spoiler]
[spoiler=XML]make a todo list for XML file development[/spoiler]
[spoiler=Beta state]Change log of Issues:
Change or reply log of requests:[/spoiler]
Copyright Agreement:
The author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge, for as long as Conquer Club sees fit on the Conquer Club website. Conquer Club cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.
The map is freely licended under wikimedia commons
https://commons.wikimedia.org/wiki/File ... France.png
[spoiler=previous versions and Information]http://sense4seo.nl/cc/Paris-V1.png
http://sense4seo.nl/cc/Paris-V1.1.png
http://sense4seo.nl/cc/Paris-V1.2.png
http://sense4seo.nl/cc/Paris-V1.3.png
http://sense4seo.nl/cc/Paris-V1.4.png
http://sense4seo.nl/cc/Paris-V1.5.png
There have been a lot of attempts to make a map about paris. I collected the most of them, but I do not think it's complete yet. Why everyone struggles? Don't know for sure, but the results are slim.....
Métro Parisien v.17 https://www.conquerclub.com/forum/viewt ... 0&t=212346
Paris : 20 arrondissenments https://www.conquerclub.com/forum/viewt ... 3&t=207205
Paris - V10 https://www.conquerclub.com/forum/viewt ... 3&t=168212
create a map https://www.conquerclub.com/forum/viewt ... 3&t=196660
[Abandoned] Massacre à Paris https://www.conquerclub.com/forum/viewt ... 2&t=181613
[Abandoned] Paris : Métropolitain https://www.conquerclub.com/forum/viewt ... 2&t=173585
Paris Metro https://www.conquerclub.com/forum/viewt ... 3&t=102131
London & Paris https://www.conquerclub.com/forum/viewt ... 63&t=72027
Paris and France https://www.conquerclub.com/forum/viewt ... 63&t=59726
Paris, a french sequel. https://www.conquerclub.com/forum/viewt ... 63&t=33226
London ,Paris ,Washingotn D.C. Or Ottawa? https://www.conquerclub.com/forum/viewt ... 63&t=31943
source of information of map:
https://en.wikipedia.org/wiki/Quarters_of_Paris[/spoiler]










