Métro Parisien v.17
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Re: Métro Parisien v.14
It's been a while since I've looked at this. It's looking very nice!
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- owenshooter
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Re: Métro Parisien v.14
betiko wrote:i like where this is going!
i'm not really a fan of this map... looks a bit "young", in terms of the graphics, etc... just doesn't have a unique look or feel... but hey, the foundry does what the foundry wants... who am i to say something is aesthetically unappealing? the black jesus has spoken...-Jésus noir

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
Re: Métro Parisien v.14
stay out of the foundry, owen.
stick with whatcha know - trolling lanlar...
as for the map, keep up the good work wauuw! it's no llamania, tho...
stick with whatcha know - trolling lanlar...
as for the map, keep up the good work wauuw! it's no llamania, tho...

- GeneralFault
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Re: Métro Parisien v.14
i'm not really a fan of this map... looks a bit "young", in terms of the graphics, etc... just doesn't have a unique look or feel... but hey, the foundry does what the foundry wants... who am i to say something is aesthetically unappealing? the black jesus has spoken...-Jésus noir
The map is based on the subway (metro
Is there something we can adjust, to make as many friends as possible? I don't think the goal is to get all people happy, but hé.... it's worth a try....

- WingCmdr Ginkapo
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Re: Métro Parisien v.14
Are we at Graphics?
Would it be possible to put a highlight behind the lines to show where the bonus' switch? Keeping track of bonus' looks like it will be a pain in the arse.
Would it be possible to put a highlight behind the lines to show where the bonus' switch? Keeping track of bonus' looks like it will be a pain in the arse.
- macbone
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Re: Métro Parisien v.14
This is really coming along nicely, guys! As said before, we do need a Paris map, and this will fit that niche nicely. Keep up the good work!
Re: Métro Parisien v.14
Love the looks.
The large map is beautiful. But the small feels very cluttered in comparison. Any way to fix that or it that just how it's going to be?
The large map is beautiful. But the small feels very cluttered in comparison. Any way to fix that or it that just how it's going to be?
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- GeneralFault
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Re: Métro Parisien v.14
JamesKer1 wrote:The large map is beautiful. But the small feels very cluttered in comparison. Any way to fix that or it that just how it's going to be?
No, in the next release it is fixed. In this release not all fonts are displayed correct and the legend is somewhat printed together. I will fix it....

Re: Métro Parisien v.15
[bigimg]http://i59.tinypic.com/whefbr.png[/bigimg]
[bigimg]http://i57.tinypic.com/mm6cs2.png[/bigimg]
Changes: I'm not exactly sure about everything graphical, you'd have to ask Generalfault
Sorry for the tardiness, I've been working on different projects.
[bigimg]http://i57.tinypic.com/mm6cs2.png[/bigimg]
Changes: I'm not exactly sure about everything graphical, you'd have to ask Generalfault
- fonts
- xml
Sorry for the tardiness, I've been working on different projects.
- Attachments
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- Métro Parisien.xml
- (28.36 KiB) Downloaded 1715 times
Re: Métro Parisien v.15
I just heard we're now live on the beta-website. Should make it easier to scrutinize the gameplay.
Re: Métro Parisien v.16
map without troopnumbers and I tweeked some XML mistakes.
[bigimg]http://i58.tinypic.com/2qb4xzm.png[/bigimg]
[bigimg]http://i57.tinypic.com/nboew0.png[/bigimg]
[bigimg]http://i58.tinypic.com/2qb4xzm.png[/bigimg]
[bigimg]http://i57.tinypic.com/nboew0.png[/bigimg]
- Attachments
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- Métro Parisien.xml
- (24.63 KiB) Downloaded 1697 times
- Teflon Kris
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Re: Métro Parisien v.16
Nice Icons

- GeneralFault
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Re: Métro Parisien v.16
Nice Icons![]()
![]()
thanks! took us a while to get the landmarks correct and in the right perspective

Re: Métro Parisien v.17
new xml, hopefully the errors are out and the coords have been fixed
- Attachments
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- Métro Parisien.xml
- (24.62 KiB) Downloaded 1688 times
Re: Métro Parisien v.17
tututututtututuuut.
- Attachments
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- Metro Parisien.xml
- (24.52 KiB) Downloaded 1624 times
Re: Métro Parisien v.17
It looks awesome. Hopefully it has an awesome gameplay as well. This map almost makes me want to join the Beta-testers.
Keep the good shit coming, mates!
Keep the good shit coming, mates!

- iAmCaffeine
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Re: Métro Parisien v.17
I just went through the last two pages of this thread, having never taken a serious look before, and the progress made on this map is very impressive. Good work! One thing that instantly catches my eye is that the boldness of the text in the legend makes spacing quite tight and a little cluttered - could it be smaller or not as bold?

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Fuchsia tude
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Re: Métro Parisien v.17
On the beta site, the XML display of text seems very off. Every number is 20 or so pixels above where it should be. And somehow in the large (not small) map, Duroc is on top of Concorde!


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ManBungalow
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Re: Métro Parisien v.17
Looking good here guys.
Gameplay -
On some of the lines there are regions which aren't a part of the bonus in that colour. Is this intentional?
eg. if you look at the purple 7 line, the Louvre region doesn't appear in either bonus even though it's coloured purple.
Also on purple 7, is Villejuif required for M.Ivry-Juss?
Haven't tried this on the beta site yet, but have you thought about certain regions being hardcoded neutral?
The autodeploys are obvious ones, but also for some of the smaller bonuses? To prevent lucky drops where you start with a whole bonus.
Graphics -
We'll mostly get to this bit later I guess. But important to me is making the actual rail lines look nice and interesting.
If you haven't already, I'd suggest going over them with a Path tool, which will later make it easier to modify an entire line and add rail textures or whatnot.
Gameplay -
On some of the lines there are regions which aren't a part of the bonus in that colour. Is this intentional?
eg. if you look at the purple 7 line, the Louvre region doesn't appear in either bonus even though it's coloured purple.
Also on purple 7, is Villejuif required for M.Ivry-Juss?
Haven't tried this on the beta site yet, but have you thought about certain regions being hardcoded neutral?
The autodeploys are obvious ones, but also for some of the smaller bonuses? To prevent lucky drops where you start with a whole bonus.
Graphics -
We'll mostly get to this bit later I guess. But important to me is making the actual rail lines look nice and interesting.
If you haven't already, I'd suggest going over them with a Path tool, which will later make it easier to modify an entire line and add rail textures or whatnot.
-
Fuchsia tude
- Posts: 158
- Joined: Tue Sep 06, 2011 4:36 am
Re: Métro Parisien v.17
There seems to be an XML bug: G.Nord looks like a two-way attack with Sta., but in fact only Sta. seems able to attack G.Nord, not vice versa.
- owenshooter
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Re: Métro Parisien v.17
Fuchsia tude wrote:There seems to be an XML bug: G.Nord looks like a two-way attack with Sta., but in fact only Sta. seems able to attack G.Nord, not vice versa.
great answer, two years later... thanks for the update!!!-Jn

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
-
Fuchsia tude
- Posts: 158
- Joined: Tue Sep 06, 2011 4:36 am
Re: Métro Parisien v.17
owenshooter wrote:Fuchsia tude wrote:There seems to be an XML bug: G.Nord looks like a two-way attack with Sta., but in fact only Sta. seems able to attack G.Nord, not vice versa.
great answer, two years later... thanks for the update!!!-Jn
Only 15 months.
Shrug. I just noticed it in a game I'm playing on the beta site.
Re: Métro Parisien v.17
It's not loading for me with Panel Interface on the beta site. Loads with PI turned off.
- DJENRE
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Re: Métro Parisien v.17
It's still working or not?
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