Aarson's Conquer Club GP 2017--winner barley

Tournaments Completed in 2017.

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JohnAarson
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Aarson's Conquer Club GP 2017--winner barley

Post by JohnAarson »

rescued by benga

[bigimg]http://challonge.com/AarsonConquerClubGP2017.svg[/bigimg]


8Hey there beautiful CC community! I've dug from the grave a kind of tournament I haven't used in a long while: my Conquer Club GP!

The two previous versions were played in 2013 and 2014. The champions were [player]osman76[/player] and [player]stealth99[/player], respectively.

Players can join this tournament during a whole month (5/January up to 5/February). There is no limit on the quantity of players. So keep 'em coming. :mrgreen: Freemiums allowed, BUT they have to keep at least an open slot at all times (preferably two, but one at the very least).

Everybody will have to choose their own "home" map and "home" rules. In every round everybody will play a "home" game, an "away" game and, if a tiebreaker is needed, an extra game will be played in a random map, with basic rules (standard,seq,esc,chained,NO fog, NO trench,20rounds,24h).

In the home rules you CAN choose between standard and polymorphic (but not the other options), play order, spoils, reinforcements, special gameplay. You CANNOT choose Initial troops (auto for all), Round limit (20rounds) nor lenght (24h).

Example
"I'm in with the home map Doodle Earth. My home rules are Standard, seq, zombie, none, NO fog and Trench."

This tournament will be a 1v1 best-of-3 elimination tournament. You lose, you're out.

This tournament's number of players will very likely not be 16, 32, 64, 128, etc., so there will be eventually one or more rounds with an odd number of participants. In that case one of those games will be composed of the three remaining players.

Example
Quarter Finals:
Game A - Player1 Vs Player2
Game B - Player3 Vs Player4
Game C - Player5 Vs Player6
Game D - Player7 Vs Player8 Vs Player9

In the very likely event this will occur, there will be almost no change in the rules. Using this example: There will be at least two 3-player games. One in Player7's home and another in Player8's home. If some player achieves two wins in those two games there will be no need for the 3rd leg, in Player9's home to be played. If not, the game is played. If, after the 3 legs end the score is tied, an extra game will be played. Random map, basic rules.

Special semi-final case
There is a possibility that eventually there will be exactly 6 players left in the tournament. In that case, instead of having a semi-final with three 1v1 games and a 3-player final I find it preferable to have two 3-player games in the semi-final and a 1v1 in the final.


So... that's basically it. If you have any questions, post it here or send them via PM. Enjoy!!! :D
Last edited by JohnAarson on Tue Feb 07, 2017 10:55 am, edited 27 times in total.
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JohnAarson
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Players

Post by JohnAarson »

1. JohnAarson - Feudal War - Standard, Seq, No Spoils, Chained, Foggy, No Trench.
SECOND MAP: none.

2. osok68 - kingdom of denmark, flat, fog, chained
SECOND MAP: ?

3. whydelilah - supermax prison riot - flat, parachute, foggy and trench
SECOND MAP: ?

4. Dukasaur - Northwest Passage - Poly 3, Sequential, Adjacent, No Spoils, Fog
SECOND MAP: ?

5. morleyjoe - All Your Bases - no spoils, chained, trench, foggy
SECOND MAP: none.

6. ralph027 - Promontory Summit - flat rate, chained
SECOND MAP: ?

7. barley - WWII Western Front - Escalating, Fog, Chained, NO trench
SECOND MAP: ?

8. rmjw10 - jamaica - escalating, fog, chained, no trench
SECOND MAP: ?

9. Vale_Abel - Route 66 - standard,seq,no spoils,chained,fog, no trench
SECOND MAP: ?

10. GreenBaize - Arms Race - Foggy, No Spoils, Adj, Seq, no Trench
SECOND MAP: ?

11. Gawddog - WW1 Ottoman Empire - Auto, Flat, Chained, Foggy, No Trench
SECOND MAP: ?

12. hypno1973 - Africa - Standard, Freestyle, Flat, Chained, foggy
SECOND MAP: ?

13. Sweed dreams - Nordic Countries - auto, poly 3, flat rate, fog, chained, no trench.
SECOND MAP: ?

14. benga - random - Standard, seq, zombie, none, NO fog, Trench
SECOND MAP: ?

15. brsteelers74 - AoR2 - foggy, esc, parachute
SECOND MAP: ?

16. zips5000 - Labyrinth - poly 2, adjacent, no spoils, sunny, no trench
SECOND MAP: ?

17. actorday - Hive - standard, auto, seq, escalating, para, foggy, no trench
SECOND MAP: ?

18. molespe - WWII Poland - Polimorph 4, fog, escalating, parachute
SECOND MAP: ?

19. badmoon - Texans war - standard,seq,no spoils,chained,fog, no trench
SECOND MAP: ?

20. FlamingRain - age of realms 3 mayhem - fog, escalating, unlimited, no trench
SECOND MAP: ?

21. 1/2nuts1/2genius - age of realms 2: magic - fog, no trench, escalating, chained
SECOND MAP: ?

22. iAmCaffeine - Pot Mosbi - Poly 4. No Spoils, chained, fog
SECOND MAP: ?

23. crbluth - Das Schloss - standard, sequential, chained, no spoils, fog, trench
SECOND MAP: ?

24. Silly Knig-it - 13 Colonies - poly-2, esc, para, fog, trench
SECOND MAP: ?

25. blonderic - Cricket - no spoils, fog, chained
SECOND MAP: ?

26. djeris - British Isles - fog, flat rate, trench
SECOND MAP: ?

27. jfm10 - Pearl Harbor - poly 3, no spoils, chained, fog
SECOND MAP: Pearl Harbor,chained,fog,no spoils

28. william tennant - Northwest Passage - poly 4, trench, foggy, chained, no spoils
SECOND MAP: ?

29. Jeux - New World - standard, sequential, flat rate, unlimited, fog
SECOND MAP: ?

30. buster582 - 2014 world cup - poly 4, trench, foggy, chained, flat
SECOND MAP: ?

31. Prosvetitelj - Eurasia - poly 4, no fog, no trench, chained, flat
SECOND MAP: ?

32. shaz2 - Middle East - standard, auto, seq, escalating, No fog, no trench
SECOND MAP: ?
Last edited by JohnAarson on Thu Mar 02, 2017 11:22 am, edited 27 times in total.
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JohnAarson
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Bracket

Post by JohnAarson »

JohnAarson

2. osok68
3. whydelilah
4. Dukasaur
5. morleyjoe
6. [player]ralph027[/player]
7. [player]barley[/player]
8. rmjw10
9. [player]Vale_Abel[/player]
10. [player]GreenBaize[/player]
11. Gawddog
12. [player]hypno1973[/player]
13. Sweed dreams
14. benga
15. [player]brsteelers74[/player]
16. zips5000
17. [player]actorday[/player]
18. molespe
19. [player]badmoon[/player]
20. [player]FlamingRain[/player]
21. 1/2nuts1/2genius
22. iAmCaffeine
23. crbluth
24. Silly Knig-it
25. blonderic
26. [player]Djeris[/player]
27. jfm10
28. [player]william tennant[/player]
29. [player]Jeux[/player]
30. [player]buster582[/player]
31. [player]Prosvetitelj[/player]
32. [player]shaz2[/player]
Last edited by JohnAarson on Mon Feb 06, 2017 11:56 am, edited 3 times in total.
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osok68
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Re: Aarson's Conquer Club GP 2017 [1/??]

Post by osok68 »

in plz!
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whydelilah
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Re: Aarson's Conquer Club GP 2017 [2/??]

Post by whydelilah »

In please, supermax prison riot, flat, parachute, foggy and trench
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osok68
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Re: Aarson's Conquer Club GP 2017 [3/??]

Post by osok68 »

sorry, kingdom of denmark, flat, fog, chained
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Re: Aarson's Conquer Club GP 2017 [3/??]

Post by Dukasaur »

In please!

Northwest Passage, Poly 3, Sequential, Adjacent, No Spoils, Fog
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
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JohnAarson
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Re: Aarson's Conquer Club GP 2017 [3/??]

Post by JohnAarson »

osok68 wrote:sorry, kingdom of denmark, flat, fog, chained


No worries!



Four players in, so far.
morleyjoe
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Re: Aarson's Conquer Club GP 2017 [4/??]

Post by morleyjoe »

In please, with All Your Bases, no spoils, chained, trench, foggy.
Image
ralph027
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Re: Aarson's Conquer Club GP 2017 [5/??]

Post by ralph027 »

I'm new to tournaments but would like to try.
I'm in...Promontory Summit, flat rate, chained
barley
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Re: Aarson's Conquer Club GP 2017 [5/??]

Post by barley »

I'm in. Home - WWII Western Front, Escalating, Fog, Chained (NO TRENCH!!!)
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Re: Aarson's Conquer Club GP 2017 [7/??]

Post by rmjw10 »

in please jamaica, escalating, fog, chained (no trench)
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Vale_Abel
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Re: Aarson's Conquer Club GP 2017 [8/??]

Post by Vale_Abel »

In Please - Route 66 standard,seq,no spoils,chained,fog. (no trench)
GreenBaize
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Re: Aarson's Conquer Club GP 2017 [9/??]

Post by GreenBaize »

In Plz :)

Arms race, Foggy, No Spoils, Adj, Seq.(no Trench)
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Re: Aarson's Conquer Club GP 2017 [9/??]

Post by Gawddog »

In please...WW1 Ottoman Empire - Auto, Flat, Chained, Foggy, No Trench
hypno1973
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Re: Aarson's Conquer Club GP 2017 [9/??]

Post by hypno1973 »

How do i join?

thanks
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JohnAarson
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Re: Aarson's Conquer Club GP 2017 [9/??]

Post by JohnAarson »

hypno1973 wrote:How do i join?

thanks


Replied by PM.
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Sweed dreams
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Re: Aarson's Conquer Club GP 2017 [12/??]

Post by Sweed dreams »

Hi im on!

Nordic Countries, auto, poly 3, flat rate, fog, chained, no trench.

Thanks! Sweed Dreams
benga
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Re: Aarson's Conquer Club GP 2017 [13/??]

Post by benga »

"I'm in with the home map Random. My home rules are Standard, seq, zombie, none, NO fog and Trench."
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brsteelers74
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Re: Aarson's Conquer Club GP 2017 [14/??]

Post by brsteelers74 »

in please aor2 foggy esc parachute
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zips5000
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Re: Aarson's Conquer Club GP 2017 [14/??]

Post by zips5000 »

Labyrinth, poly 2, adjacent, no spoils, sunny, no trench
actorday
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Re: Aarson's Conquer Club GP 2017 [16/??]

Post by actorday »

in plz Hive standard auto seq escalating para foggy no trench
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Re: Aarson's Conquer Club GP 2017 [17/??]

Post by molespe »

In, please. WWII Poland Polimorph 4 fog escalating parachute
badmoon
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Re: Aarson's Conquer Club GP 2017 [18/??]

Post by badmoon »

in please Texans war standard,seq,no spoils,chained,fog, no trench
FlamingRain
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Re: Aarson's Conquer Club GP 2017 [18/??]

Post by FlamingRain »

in please. age of realms 3 mayhem, fog, escalating, unlimited, no trench
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