[14-Feb-2006] New dice, a bug fix, time zones and game limit

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sam_levi_11
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Post by sam_levi_11 »

im new to this board after being on one that stopped.i also had to go through cold turkey of the risk world.but i organised a school risk tournament-i came second out of 238.but then cold turkey....ending in me finding this today.woohoo!
great work lack
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darklining
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Re: Bonus cards

Post by darklining »

General Patton wrote:I have had this problem in a few games recently.
i take my turn, i have 2 red cards, 2 blue cards. I finish my turn and get a green card.
My next turn the computer or game wants me to turn in a set but I have no set to turn in and there is no other option for me to take my turn. I then have to leave a note for all and explain what happened and continue to begin my turn and then let the hour expire so everyone else can play.
Can this be fixed?

Thank you very much for all.



A match of 1 red, 1 blue, and 1 green is counted as a set... There is always a combination when you have a set of 5 cards. The computer notices this and forces you to play your set so that you do not become too powerful during 1 round.

If you happen to eliminate a player during the game, you get his/her cards and then the computer automatically makes you turn in any cards if you have more then 5. That is the only exception when you have more then 5 cards.

You can also choose not to play a set when you have 3 or 4 cards.

Hope it helps...
naktay01
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dice

Post by naktay01 »

has there been a change in the dice again :)
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reverend_kyle
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Re: Bonus cards

Post by reverend_kyle »

AK_iceman wrote:
General Patton wrote:I have had this problem in a few games recently.
i take my turn, i have 2 red cards, 2 blue cards. I finish my turn and get a green card.
My next turn the computer or game wants me to turn in a set but I have no set to turn in and there is no other option for me to take my turn. I then have to leave a note for all and explain what happened and continue to begin my turn and then let the hour expire so everyone else can play.
Can this be fixed?

Thank you very much for all.

Mixed sets can be turned in also. 1 red, 1 blue, and 1 green is a mixed set.
Its impossible to have 5 cards without having a set, thats why it forces you to turn in.



I'm sure he's been wondering why he is taken out before his next turn in every flat rate game.
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GreecePwns
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Re: New dice, a bug fix, time zones and game limits

Post by GreecePwns »

lackattack wrote:But the new dice are truly random and now I can safely ignore any complaints about them :)


So much for this lack.
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.

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JMody
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Post by JMody »

yeah. i dont like the dice either. I swear my dice hate me. It is always like 3 out of 5 in favor of the defender. :( O well. Gotta deal i guess.
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hulmey
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Post by hulmey »

my dice are shit as well.................

They really do need sorting out. When i play the game live i have never lost with 3 dice vs 1 , 6 throws in a row. Its just crazy.

What kind of random number generator is this site using?
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alex_white101
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Post by alex_white101 »

go back to the old dice, these are far less random, my stats used to be almost exactly on what they should be, recently they have fallen dramatically to 1% below almost all avreages at least, with 17000 odd thousand rolls prior to the new dice something has gone wrong
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jaseleo
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Post by jaseleo »

random i doubt it...2 player game lost nearly everything first turn???
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sully800
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Post by sully800 »

alex_white101 wrote:go back to the old dice, these are far less random, my stats used to be almost exactly on what they should be, recently they have fallen dramatically to 1% below almost all avreages at least, with 17000 odd thousand rolls prior to the new dice something has gone wrong


lol, its funny how your mind can put a nonexistant reason on an imaginary problem.

If you would look, this accouncement was made in Feb 2006. There have been no dice updates recently, so we are back to the old dice. The same ones that gave you decent stats through 17,000 rolls. :wink:
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killer1515
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about time

Post by killer1515 »

about time teh sutupid dice got fixed, yet i still get bad luck. lol
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DiM
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Re: about time

Post by DiM »

killer1515 wrote:about time teh sutupid dice got fixed, yet i still get bad luck. lol


this thread is more than 1 year old. there are no dice fixes. :wink:
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jaseleo
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Post by jaseleo »

And there is no such thing as random either
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hulmey
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Post by hulmey »

LOL - i rolled with 3 dice against 1 for 6 times and lost. THis has happened at least 4 times since i started playing...When r we gonna get random dice???
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boberz
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Post by boberz »

there are a lot more rolls on cc than in a normal game so youu have to expect unexpected results more reguarly
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hulmey
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Post by hulmey »

I still dont think the dice are as random as if you throw them for REAL....It would cost lack alot of money to get a TRUE random dice generator i think :?
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jofus
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Post by jofus »

It seems that there are alot of double 6's on the defence side. Might be my imaginaton.
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boberz
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Post by boberz »

i just think you dont notice when you gert average dice because they are average, whenever we actually do polls/discussions about it the rolls turn averag.

There is no true random generator as they all work off some kind of formula but this is the best you are gonna get
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jofus
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Post by jofus »

A rng that uses atmospheric noise or something like that should be truly random.

CC is big enough now, why don't they just hire people to sit at computer desks and roll dice every time someone rolls the virtual dice, then type in the numbers that they roll.
Also, I may be looking for a job soon, and I have lots of experience roll dice, very randomly I might add.
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jofus
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Post by jofus »

I just thought of this one, why don't we use the honor system and ust roll our own dice in real life, and tell the other people what we rolled. That way the game adds the skill of real dice rolling into the equation.
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