[CC9] R2: LHDD (35) vs RGV (8) - LHDD Wins - Final 4/7/19

Finished challenges between two competitive clans.

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donche64
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[CC9] R2: LHDD (35) vs RGV (8) - LHDD Wins - Final 4/7/19

Post by donche64 »

Conquerors Cup 9: Round 2 - LHDD vs RGV

43 Game War
14 Doubles, 14 Triples, 14 Quadruples plus 1 Tie-breaker game

Image VS Image


WAR PAGE

[spoiler=Contacts]LHDD
1st contact and privs holder: [player]donche64[/player]
2nd contact: [player]samdemars[/player]
RGV
1st contact and privs holder: [player]Domination_44[/player]
2nd contact: [player]Fewnix[/player][/spoiler]

[spoiler=Schedule and Round Breakdown]Two rounds - Round 1 to be exchanged by March 25th and Round 2 to be exchanged by April 15h. Clans will have until the end of the week to fill home and away games. Games to be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT by the end of the week.
Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by LHDD)[/spoiler]

[spoiler=War Rules]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed
  • All forts are allowed
  • There will be no round limits
  • There is no restriction regarding Trench
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars
[/spoiler]
Last edited by donche64 on Fri Jun 21, 2019 6:46 am, edited 8 times in total.
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You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
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Domination_44
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Re: [CC9] Round 2 LHDD - RGV

Post by Domination_44 »

donche64 wrote:43 Game War
14 Doubles, 14 Triples, 14 Quadruples plus 1 Tie-breaker game

War Page

Contacts
LHDD
1st contact and privs holder: [player]donche64[/player]
2nd contact: [player]samdemars[/player]
RGV
1st contact and privs holder: [player]Domination_44[/player]
2nd contact: [player]Fewnix[/player]

Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 25th and Round 2 to be exchanged by April 15h. Clans will have until the end of the week to fill home and away games. Games to be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT by the end of the week.
Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by LHDD)

War Terms

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed
All forts are allowed
There will be no round limits
There is no restriction regarding Trench
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars


Agree to the terms and a good fight
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Lindax
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Re: [CC9] Round 2 LHDD - RGV

Post by Lindax »

Approved.

Lx

donche64 wrote:43 Game War
14 Doubles, 14 Triples, 14 Quadruples plus 1 Tie-breaker game

War Page

Contacts
LHDD
1st contact and privs holder: [player]donche64[/player]
2nd contact: [player]samdemars[/player]
RGV
1st contact and privs holder: [player]Domination_44[/player]
2nd contact: [player]Fewnix[/player]

Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 25th and Round 2 to be exchanged by April 15h. Clans will have until the end of the week to fill home and away games. Games to be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT by the end of the week.
Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan
Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by LHDD)

War Terms

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed
All forts are allowed
There will be no round limits
There is no restriction regarding Trench
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars
"Winning Solves Everything" - Graeko
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Fewnix
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Re: [CC9] Round 2 LHDD - RGV

Post by Fewnix »

Consenting to a re-start

Game 19012431
2019-04-18 20:47:07 - j1mathman [team]: snapshot round 1
2019-04-19 13:03:59 - Strider_88: gl everyone
2019-04-19 13:05:20 - Strider_88 [team]: pretty even drop, j1/LP, pick your poison!
2019-04-19 13:06:16 - Strider_88 [team]: rocks/ paper/ scissors at is finest
2019-04-19 16:36:23 - fairman: gl & hf
2019-04-19 16:41:04 - fairman: Guys this game is supposed to be a 20 round limits, else it could be endless. Would you accept a restart ?
2019-04-19 16:42:00 - fairman: j1 you can freely take your turn. We wait for your answer event after J1 turn
2019-04-19 16:50:57 - Fewnix: Yes- Fewnix here, second contact for RGV, posted in war discussion
Rule 1
show
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IcePack
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Re: [CC9] Round 2 LHDD - RGV

Post by IcePack »

Fewnix wrote:Consenting to a re-start

Game 19012431
2019-04-18 20:47:07 - j1mathman [team]: snapshot round 1
2019-04-19 13:03:59 - Strider_88: gl everyone
2019-04-19 13:05:20 - Strider_88 [team]: pretty even drop, j1/LP, pick your poison!
2019-04-19 13:06:16 - Strider_88 [team]: rocks/ paper/ scissors at is finest
2019-04-19 16:36:23 - fairman: gl & hf
2019-04-19 16:41:04 - fairman: Guys this game is supposed to be a 20 round limits, else it could be endless. Would you accept a restart ?
2019-04-19 16:42:00 - fairman: j1 you can freely take your turn. We wait for your answer event after J1 turn
2019-04-19 16:50:57 - Fewnix: Yes- Fewnix here, second contact for RGV, posted in war discussion


The war rules in the OP states that there will be no round limits?
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fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
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Domination_44
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Re: [CC9] Round 2 LHDD - RGV

Post by Domination_44 »

IcePack wrote:
Fewnix wrote:Consenting to a re-start

Game 19012431
2019-04-18 20:47:07 - j1mathman [team]: snapshot round 1
2019-04-19 13:03:59 - Strider_88: gl everyone
2019-04-19 13:05:20 - Strider_88 [team]: pretty even drop, j1/LP, pick your poison!
2019-04-19 13:06:16 - Strider_88 [team]: rocks/ paper/ scissors at is finest
2019-04-19 16:36:23 - fairman: gl & hf
2019-04-19 16:41:04 - fairman: Guys this game is supposed to be a 20 round limits, else it could be endless. Would you accept a restart ?
2019-04-19 16:42:00 - fairman: j1 you can freely take your turn. We wait for your answer event after J1 turn
2019-04-19 16:50:57 - Fewnix: Yes- Fewnix here, second contact for RGV, posted in war discussion


The war rules in the OP states that there will be no round limits?


RGV is good with the game being restarted
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IcePack
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Re: [CC9] Round 2 LHDD - RGV

Post by IcePack »

I understand but the terms that were approved don’t allow the tour limits to begin with?
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fac vitam incredibilem memento vivere
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fairman
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Re: [CC9] Round 2 LHDD - RGV

Post by fairman »

Sorry my fault, I haven't seen the no round limits in the rules. I let RGV decide what's the best for them. In my mind I also wanted to delete the existing game. As Lindaw said that it can't be done, there is less reason to restart a new one. We wait for RGV decision. All will be good
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Nous étions là bien avant les targaryens !!
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iAmCaffeine
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Re: [CC9] Round 2 LHDD - RGV

Post by iAmCaffeine »

If the game isn't breaking the terms of war then I doubt it can simply be restarted.
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donche64
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Re: [CC9] Round 2 LHDD - RGV

Post by donche64 »

Yup indeed we agreed not to put round limits on games (at that time didn't think also that I would opt for a Das Schloss quad escalating trench parachute game :D :D).

We also agreed that if a game was likely to go on for a looooong period of time, despite being secured by one of the two teams (which might be the case here), we would act as gentlemen and stand down. Of course that subjective, but I'm pretty confident this won't go on forever ;)
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You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
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rockfist
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by rockfist »

Wait whAt? A trench game that could go on forever?
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iAmCaffeine
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by iAmCaffeine »

rockfist wrote:Wait whAt? A trench game that could go on forever?

On a specific, unique map. Get out lol.
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by ZaBeast »

rockfist wrote:Wait whAt? A trench game that could go on forever?

Oh look, someone who's still butthurt over a game that ended 2 years ago.
I hope the argument Scud had that got him kicked out of TOFU wasn't with you, because I could see it turn pretty nasty.
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by rockfist »

ZaBeast wrote:
rockfist wrote:Wait whAt? A trench game that could go on forever?

Oh look, someone who's still butthurt over a game that ended 2 years ago.
I hope the argument Scud had that got him kicked out of TOFU wasn't with you, because I could see it turn pretty nasty.


Wow, if you think that joke was “nasty” you really are sensitive. Relax, enjoy the Easter Holiday (if you celebrate it, if not enjoy the weekend).
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by ZaBeast »

No it was not, but if you still hold a grudge over a single game after 2 years I don't want to see how you react when the issue is fresh out
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rockfist
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by rockfist »

I have to get myself in the right mindset to play my best ;). I use things you might consider insignificant to do that, but it works. I have separate things for all the top clans...none of them are of any real importance to me although there is always at least small truth to them.
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donche64
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by donche64 »

Not sure what the fuss is all about :/

Happy Easter / Sunday everybody! :)
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You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
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fairman
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by fairman »

The 2 teams agreed to declare the team with the most territs at the end of round 20 is the winner.
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iAmCaffeine
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by iAmCaffeine »

Are RGV likely to win a game?
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riskllama
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by riskllama »

iAmCaffeine wrote:Are RGV likely to win a game?


already did.
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iAmCaffeine
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by iAmCaffeine »

Damn, three whole wins!
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riskllama
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by riskllama »

yah - maybe do a little research before you open your cock holster next time, ya wanker...
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iAmCaffeine
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by iAmCaffeine »

I was on mobile and thought the OP would be updated, big mistake on my behalf! Try and aim for 5.
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Re: [CC9] Round 2 LHDD (11) - RGV (0)

Post by ZaBeast »

We feared the result would only be taken into consideration going forward if it was too close. Luckily we managed to get a comfortable lead.
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Re: [CC9] Round 2 LHDD (30) - RGV (7)

Post by Fewnix »

Fewnix wrote:Game 19012431

WELL DONE TEAM 1 LHDD!!!!
2019-05-29 22:06:33 - Fewnix: I thought it impossible with this map and these settings to end by Labour Day, never mind ending by Round 20
2019-05-29 22:07:35 - Fewnix: But victory is yours by round 12, wiping out every single one of our terts and troops- on escalating trench!!!

BRAVO!!!
=D> =D> =D>


p.s.not yet official but another win for clan LHDD in this "no restrictions" fun (and honourable) war
Rule 1
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