[CWC] Clan World Cup - TT - OSA and A^ win

Finished challenges between two competitive clans.

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[CWC] Clan World Cup - TT - OSA and A^ win

Post by Lindax »

CLAN WORLD CUP - TEST TOURNAMENT
Brought to you by the Clan Department

Tournament Organizer: Lindax

Image

> PARTICIPATING CLANS & CONTACTS > GROUP PHASE > KNOCK-OUT PHASE > UPDATES

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We are running this tournament as a test version. We only need 8 clans. Lots of extra prizes!

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CWC Format
[spoiler=cwc format]This is a clan tournament based on the Football World Cup format. It consists of a Group Phase, where clans within a group play each other, and a Knock-Out Phase, which is a single elimination bracket. You could say it's kind of a combination of the Clan League and the Conqueror's Cup.

For the Group Phase we will have 2 groups of 4 clans, groups A and B. The groups will be filled randomly. Both groups play a double round robin, i.e., each clan plays each other twice in the same round, with 12 home and 12 away games. Each set of 12 games is considered a match.

Per match, points will be awarded as follows:

Win: 2 Points
Draw: 1 Point
Loss: 0 Points

The ranking after 3 rounds will be according to the points scored. The tie-breaker rules will be the same as in the Clan League. The clans ranked 1 and 2 of each group will go to the Champions Bracket for the Knock-Out Phase. Clans ranked 3 and 4 will go to the Second-Chance Bracket.

For the Knock-Out Phase the seeding for the 2 brackets is predetermined. The clan ranked 1 in group A will play the clan ranked 2 in group B and the other way around. Same for clans ranked 3 and 4.

Every round will be a clan war of 43 games. Every round has 1 tie-breaker game built in. Every round counts as a full standard clan war and the winners will receive a Clan Achievement Medal. The winning clan moves on to the next round. The clan winning the final of the Champions Bracket wins the tournament.

The overall CWC winners and the winners of the Second-Chance Bracket will receive an additional Clan Achievement Medal, as well as other prizes (see below).

The MVP will be chosen by the clan winning the tournament and will receive a medal and other prizes (see below).

As usual, clans can negotiate certain clan war "defaults", such as settings, use of maps, etc. For more details, see below.

-[/spoiler]

Signing Up
[spoiler=signing up]To be eligible for entering CWC, a clan must:

  1. Be a member of the CAT Forum.
  2. Have successfully completed at least 1 full clan war in 2018 or 2019.

Note: If your clan is not a CAT Member, but you think that your clan may be eligible for membership, please contact the CD Team.

To sign up, the first clan contact must post:

  • Clan Name and Abbreviation
  • First Contact
  • Second Contact
  • Request Privileges for both Contacts: Yes/No
  • Confirmation that he/she has read this post completely and understands everything

Note: There is no need to post a list of players. Clans obviously need minimum 10 active players to participate. It's highly recommended you have several more than that.

-[/spoiler]

Scheduling
[spoiler=CWC estimated schedule]
  • Start round 1 (Group Phase): May 2019
  • The other 2 rounds start with 2 week intervals (like CL)
  • Start round 3 (Knock-Out Phase): July/August 2019
  • Start finals: October 2019

Scheduling Clan Wars

  • Group Phase: Same as the CLX
  • Knock-Out Phase: Same as CC9

-[/spoiler]

Group Phase: Games, Maps, Settings and Players[spoiler=Games, Maps, Settings and Players]Games:

Every round will consist of 2 matches, i.e., 12 home and 12 away games between the same clans, a total of 24 games.

For every round the 2 clans will set up the following 12 home games with their choice of settings:

  • 4 Doubles
  • 4 Triples
  • 4 Quads

Settings:

The following settings are not allowed:

  • Speed
  • Manual
  • Freestyle

Maps:

For each set of home and away games, the following maps must be used:
  • Random: 1 double, 1 triple and 1 quad
  • "Standard map": 1 double, 1 triple and 1 quad (see list below)
  • Map of choice: 2 doubles, 2 triples and 2 quads

Notes:

  • A map may not be used while it is still in Beta.
  • A map can only be used once per game type (dubs, trips, quads) during the Group Phase
  • The random map option can be used without limitation

Players:

  • Players can play a maximum of 4 games per match (set of 12 games)
  • Clans need to use a minimum of 10 different players per match (set of 12 games)

-[/spoiler]

[spoiler=list of maps]Classic
Africa
Alexander's Empire
Ancient Greece
Archipelago
Arctic
Australia
BeNeLux
Brazil
British Isles
Cairns Coral Coast
Canada
Caribbean Islands
Charleston
Discworld
Doodle Earth
Europa
Europe
France
Germany
Haiti
High Seas
Hong Kong
Iberia
Iceland
Indochina
Ireland
Italy
Luxembourg
Madagascar
Middle East
Midgard
Mongol Empire
Montreal
Netherlands
North America
Philippines
Portugal
Puget Sound
San Francisco
San Marino
Scotland
South America
Soviet Union
Tamriel
Triple Alliance
USA
USA New England
USA Rockies
USA Southeast
USA Southwest
USA West
WWII Australia
WWII Eastern Front
WWII Iwo Jima
Oceania
Land And Sea
Indian Empire
Vancouver
First Nations North America
England
Japan
Nordic Countries
Central America
Flanders 1302
Macedonia
Cyprus
México
First Nations South America
Balkan Peninsula
Golfe Du Saint-Laurent
Kingdom Of Denmark
Classic Cities: London
Eurasia Mini
New Jersey
Three Kingdoms of China
Ethiopia
Baltic States[/spoiler]

Group Phase: Creating, Posting & Filling Games[spoiler=Creating, Posting and Filling Games]We will have rounds starting every 2 weeks, on a Sunday (see schedule). The clan contacts are responsible for creating their clan’s (home) games, inviting their players and ensure the games are filled correctly and in a timely manner. Merely inviting players does not mean that the game is filled!

At the start of every round the home clan contacts have to:

  1. Create the home games
  2. Post the home games (game numbers only) in the appropriate thread
  3. Invite the home players and make sure the games get filled

Creating and posting the games should preferably be done on the same Sunday the round starts. However, the deadline for doing all of the above is the Sunday after the start of the round, at 18:00 hrs. CC Time. That means there is 1 full week to get this done.

After Sunday, 18:00 hrs. CC Time, the away clan contacts have 1 more week to:

  1. Invite the away players and make sure the away games get filled

This makes the absolute deadline for joining all games the second Sunday after the start of the round, at 18:00 hrs. CC Time.

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Game Creation Labels

The 1st Clan Contacts, and some 2nd Clan Contacts, have privileges to create the home games and invite their players. When creating a game use this tournament: "[CWC] GP". For your home games label the games with your clan abbreviation first, followed by "vs", followed by the away clan. For example, the first set of Round 1 is PHNX against FAD so PHNX should create their home games with the following label: R1 PHNX vs FAD The second set is the TS home games and the label should be: R1 FAD vs PHNX

[CWC] Active War Games Lists for Clan World Cup

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IMPORTANT: Communication is key!

Clan contacts should contact the TOs if they have a problem meeting a deadline and/or if they know they are going to be absent for a certain period of time. We may be able to help to avoid missing a deadline by granting an extension or privileges to the second clan contact, for example. Other clan members should warn their clan contacts if they see a deadline may be missed. If the clan contacts are unresponsive, clan members should contact the TOs.

Notes:

  • To avoid ongoing games from having to be remade it is strongly recommended that the away clan contacts check the home games for errors before inviting their players.
  • It is optional to send a PM to the opposing clan contacts with the games and/or assigned players.

-[/spoiler]

Knock-Out Phase: Clan Wars
[spoiler=games]Amount of games per round:

All rounds : 43 Games, including 1 Tie-Breaker Game

21 Home Games

  • 7 Doubles
  • 7 Triples
  • 7 Quads

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The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)

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Creating games:

All games have to be created with the [CWC] privileges.

The game labels should include the set and the clan that created the home games (for example: Set 1: LHDD Home).

The clan creating the clan war thread will also create the tie-breaker game for that clan war.

Once the home games have been created they have to be posted in the Active Clan War Lists for Full Wars and send to the other clan by PM or posted in the clan war thread.

-[/spoiler]

Knock-Out Phase: Default Rules and Settings
[spoiler=default rules and settings]
    Default Rules & Settings:

  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed (negotiable)
  • All forts are allowed (negotiable)
  • Round limits are allowed (negotiable)
  • All Special Game Play is allowed (negotiable)
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)

As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.

Note: This ability to adjust rules only applies to individual war settings not to overall rules of CWC. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.

IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.

-[/spoiler]

Knock-Out Phase: Use of Maps & Players
[spoiler=use of maps and players]Maps:

For each set of home and away games, the following maps will be used:

  • Random: 2 doubles, 2 triples and 2 quads.
  • Map of choice: 5 doubles, 5 triples and 5 quads
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed

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Players:

The standard 1 Clan Rule will be in effect.

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Maximum amount of games a player can participate in, per round:

  • 16 Games

Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.

-[/spoiler]

Knock-Out Phase: Clan War Threads
[spoiler=clan war threads]At the start of every round, by default the higher ranked clan will set up the clan war thread. As long as both clans agree they can choose to have the other clan do it.

The clan war thread needs to be created in the "Active Challenges" section of the clan forums. In the title the prefix [CWC] has to be used, followed by the round and the abbreviations of the two clans (for example: [CWC] R4: TOFU VS FALL).

The clan that sets up the clan war thread is responsible for the following:

  • Post any negotiated and agreed upon changes to the default rules/settings, marked in red
  • Post any negotiated and agreed upon deviations from the default schedule, marked in blue
  • Send a PM to the TO, or another CD not involved in the clan war, when the above has been posted
  • Request privileges for both clans by posting in the "Clan Gaming Privileges Request" thread
  • Send a PM to the TO that the request for privileges has been posted
  • Post all the games in "Active War Game Lists" thread for standard clan wars
  • Post a link to the Clan Tab War Page
  • Update the clan war thread when applicable (results, etc.)
  • Update the title of the thread with the score and when the clan war is finished (mark title with "FINAL" and the end date)
  • Send a PM to the TO when the clan war is decided

Notes:

Sending PMs to the TO is helps us to avoid delays, which helps you to stick to the schedule.

If your clan is not running the clan war thread, please send a PM with your home games to the clan contact who does run the thread. That way it's easier for that person to copy and paste the games in the various threads. You're free to post them in the clan war thread as well.

Please post the games numbers with a link to the game ([game][/game]).

In the "Active Clan War Lists" thread you only need to post the game numbers (linked).

When you have updated the OP or title of the clan war thread, it's recommended you also post that you updated it.

-[/spoiler]

Medals & Prizes
[spoiler=requirements]To be eligible for a Clan Achievement Medal for winning a clan war (in the Knock-Out Phase), a player must:

  • Play a minimum of 3 games
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To be eligible for the Clan Achievement Medal for the overall win of CWC (or the Second-Chance Bracket), a player must:

  • Play minimum 3 games in the Group Phase
  • Play minimum 6 games in the Knock-Out Phase
  • Participate in a minimum of 3 rounds of the tournament
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To be eligible for the Clan Achievement Medal for the MVP of CWC, a player must:

  • Play a minimum of 20 games
  • Play in all 5 rounds of the tournament
  • Have a clean record with regards to game/account abuse

Note: The winning clan chooses the MVP.

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Other Prizes:

  • Eligible players of the clan winning the Champions Bracket: 10,000 CC Credits divided between them and a Image
  • Eligible players of the clan winning the Second-Chance Bracket: a Image
  • MOW or first contacts of the winning clans of both brackets: 500 CC Credits and a Image
  • MVP: An additional 1,200 CC Credits and a Image

-[/spoiler]

General Rules & Comments
[spoiler=general rules and comments]General Rules:

All the CC and standard Clan War rules will be in effect, unless stated otherwise.

Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CWC the game must be re-made (unless other clan wants game to stand). Each subsequent violation during CWC will result in a forfeit of the game.

If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating.

If a clan or player breaks one or both of the above rules repeatedly it may lead to expulsion of the player and/or disqualification of the clan.

Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness, and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions, or in the worst case, expulsion of a player and/or disqualification of a clan.

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Comments:

Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event.

Lindax is ultimately responsible for running CWC. If you disagree with a ruling by Lindax, please contact TeeGee, the Clan Department Head.

By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post.

----

Disclaimer:

The format and the rules are subject to change if deemed appropriate by the CD Team.

-[/spoiler]
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[CWC] Clan World Cup - Clans & Contacts

Post by Lindax »

Clans & Contacts:

ATL
BOB
OSA
LOW
RET
AFOS
FOED
A^
-
Atlantis [ATL]
1st: Caymanmew
2nd: Tin Trumpet
Privs for both
Read and understood
-
Band of Brothers [BOB]
1st: mcshanester29
2nd: c c
Privs for the primary only
Read and understood
-
ONE STEP AHEAD [OSA]
1st: benga
2nd: TX AG 90
Privs for the primary only
Read and understood
-
Legends of War [LOW]
1st: chard
2nd: JJ41375
Privs for both
Read and understood
-
Retribution [RET]
1st: cpusurfer
2nd: The_Samurai
Privs for both
Read and understood
-
A Fistful of Sixes [AFOS]
1st contact - lanyards
2md contact - gorehound
Read and understood
-
Fraternal Order of Exceptional Drinkers [FOED]
1st Contact: JPlo64
2nd Contact: groovysmurf
Privs for Both.
Read and understood.
-
Ascension [A^]
1) Itake
2) elddir are our contacts.
Privs for both.
Read and understood.
-
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[CWC] Clan World Cup - Group Phase

Post by Lindax »

Group Phase

Groups:

A:
BOB
ATL
FOED
A^
-
B:
LOW
RET
AFOS
OSA

-

Challonge Results & Standings

-

Schedules:

Image
-
Image

-
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[CWC] Clan World Cup - Knock-Out Phase

Post by Lindax »

Knock-Out Phase

The finals will be as follows:

Champions Bracket: FOED vs OSA

Second Chance Bracket: A^ vs AFOS

-

Brackets:

Image

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Re: [CWC] Clan World Cup - Test Tournament

Post by The_Samurai »

On what basis have the allowed maps been selected?
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Re: [CWC] Clan World Cup - Test Tournament

Post by Lindax »

The_Samurai wrote:On what basis have the allowed maps been selected?


I choose them based on a variety of factors. Why? Any suggestions?

Lx
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Re: [CWC] Clan World Cup - Test Tournament

Post by Caymanmew »

I am also wondering on the maps, taking a quick skim am i correct in saying you took out all special game play (bombardments, starting spots, one way attacks, etc) except Autodeploy and all large maps?

Maps looks fine to me though, We are only "forced" to use 3 of them per round in groups (9 total?) which shouldn't be a problem.
Last edited by Caymanmew on Sun Apr 21, 2019 4:50 pm, edited 1 time in total.
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Re: [CWC] Clan World Cup - Test Tournament

Post by Lindax »

Caymanmew wrote:I am also wondering on the maps, taking a quick skim am i correct in saying you took out all special game play (bombardments, starting spots, one way attacks, etc) except Autodeploy and all large maps?

Maps looks fine to me though, We are only "forced" to use 3 of them per round in groups (9 total?) which should be a problem.


Yeah, that's pretty much it.

Lx
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Re: [CWC] Clan World Cup - Test Tournament

Post by Caymanmew »

Atlantis (ATL)
1st: Caymanmew
2nd: Tin Trumpet
Privs for both
Read and understood
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Re: [CWC] Clan World Cup - Test Tournament

Post by Doc_Brown »

For what it's worth, this looks a lot like early versions of Clan League.
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Re: [CWC] Clan World Cup - Test Tournament

Post by mcshanester29 »

Band of Brothers (BOB)

1st: mcshanester29
2nd: c c

Privs for the primary only
Read and understood
benga
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Re: [CWC] Clan World Cup - Test Tournament

Post by benga »

ONE STEP AHEAD (OSA)

1st: benga
2nd: TX AG 90

Privs for the primary only
Read and understood
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Re: [CWC] Clan World Cup - Test Tournament

Post by iAmCaffeine »

Do all matches in this count towards the F/D400?
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Re: [CWC] Clan World Cup - Test Tournament

Post by chard »

Legends of War (LOW)
1st: chard
2nd: JJ41375
Privs for both
Read and understood
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Re: [CWC] Clan World Cup - Test Tournament

Post by Lindax »

iAmCaffeine wrote:Do all matches in this count towards the F/D400?


I would think so.

Lx
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Re: [CWC] Clan World Cup - Test Tournament 4/8

Post by The_Samurai »

RET is interested. Will confirm the details within the next 24h or so.
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Re: [CWC] Clan World Cup - Test Tournament

Post by The_Samurai »

Retribution (RET)
1st: cpusurfer
2nd: The_Samurai
Privs for both
Read and understood
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Re: [CWC] Clan World Cup - Test Tournament

Post by Lindax »

Doc_Brown wrote:For what it's worth, this looks a lot like early versions of Clan League.


Is that good or bad?

Lx
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Re: [CWC] Clan World Cup - Test Tournament

Post by Doc_Brown »

Lindax wrote:
Doc_Brown wrote:For what it's worth, this looks a lot like early versions of Clan League.


Is that good or bad?

Lx


Not necessarily either good or bad. The biggest problem I see is that it, though, is that it replicates and overlaps with Clan League. So one of the two is likely to suffer at the expense of the other. There is clearly some interest though.
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Re: [CWC] Clan World Cup - Test Tournament

Post by Donelladan »

Lindax wrote:
iAmCaffeine wrote:Do all matches in this count towards the F/D400?


I would think so.

Lx


I'd make them count.
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Re: [CWC] Clan World Cup - Test Tournament 5/8

Post by gorehound »

AFOS is in,please.
1st contact - lanyards
2nd contact - gorehound

Read and understood
Last edited by gorehound on Wed May 01, 2019 4:15 pm, edited 1 time in total.
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Re: [CWC] Clan World Cup - Test Tournament 6/8

Post by JPlo64 »

Fraternal Order of Exceptional Drinkers (FOED)
1st Contact: [player]JPlo64[/player]
2nd Contact: [player]groovysmurf[/player]
Privs for Both.
Read and understood.

Like the layout of this competition a lot, excited for it!
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Re: [CWC] Clan World Cup - Test Tournament 6/8

Post by Lindax »

JPlo64 wrote:Like the layout of this competition a lot, excited for it!


Thanks JPlo! One spot left!

Lx
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Re: [CWC] Clan World Cup - Test Tournament 7/8

Post by mdhill »

Ascension is in. 1) Itake and 2) elddir are our contacts. Privs for both. Read and understood.

Mdhill
[bigimg]https://lh3.googleusercontent.com/_FaokRtlfTEyodiaznq0LjfitYDSN9kO2ZTQOrUQhRTIOwPlaQqCMMKpgWTRzKl1szPQ2FEgvJXkxe0PWsIBaXz6pPJ1F48NMJD4okmMTZRcPvIgaGWzKLVVTSOj63EqTB5IpLcaygg=w2400[/bigimg]
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Re: [CWC] Clan World Cup - Test Tournament 7/8

Post by Lindax »

mdhill wrote:Ascension is in. 1) Itake and 2) elddir are our contacts. Privs for both. Read and understood.

Mdhill


Thanks. Any chance one the contacts can confirm this?

Lx
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