[GP/UI] Polymorphic Deadbeats[Implemented]

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!
murphy16
Posts: 977
Joined: Sun Feb 18, 2007 1:11 pm
Gender: Male

Re: [GP/UI] Polymorphic Deadbeats

Post by murphy16 »

So glad that our voices have been heard and that they are going to do something about this!
User avatar
TX AG 90
Posts: 468
Joined: Wed Aug 18, 2010 8:59 pm
Gender: Male
Location: Houston Metro - League City

Re: [GP/UI] Polymorphic Deadbeats

Post by TX AG 90 »

I agree this should be done, but not before closing the "no rewarding of spoils if you are timed out loophole"!
benga
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

Re: [GP/UI] Polymorphic Deadbeats

Post by benga »

Yes please approve
User avatar
Dukasaur
Community Team
Community Team
Posts: 28213
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara

Re: [GP/UI] Polymorphic Deadbeats

Post by Dukasaur »

Need more help here.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
iAmCaffeine
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: [GP/UI] Polymorphic Deadbeats

Post by iAmCaffeine »

Just fucking do it already.
Image
User avatar
Dukasaur
Community Team
Community Team
Posts: 28213
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara

Re: [GP/UI] Polymorphic Deadbeats

Post by Dukasaur »

Implementation is possibly coming soon.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
riskllama
Posts: 9024
Joined: Thu Jan 30, 2014 9:50 pm
Location: deep inside Queen Charlotte.

Re: [GP/UI] Polymorphic Deadbeats

Post by riskllama »

Dukasaur wrote:Implementation is possibly coming soon.


=D>
Image
User avatar
lokisgal
SoC Training Adviser
Posts: 1518
Joined: Sat Mar 17, 2007 8:11 pm
Location: Clowns to the left of me Jokers to the right...

Re: [GP/UI] Polymorphic Deadbeats

Post by lokisgal »

this would be such a good thing - Currently in multiple USA tournies and I keep getting people esp in 4 slot poly who miss 5 times in a row so every color and then one, then pop back get deferred troops and then do it all over again

enough already
Image
User avatar
Mad777
Posts: 9885
Joined: Thu Jun 18, 2009 9:21 am

Re: [GP/UI] Polymorphic Deadbeats

Post by Mad777 »

Can admin update us when this suggestion to be implement? I don't think anyone would not adhere to the priciple of applying 3 consecutive miss and despite different color playing poly game.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
Lord_Bremen
Posts: 144
Joined: Mon Dec 24, 2012 12:22 am
Gender: Male
Location: Chicago

Re: [GP/UI] Polymorphic Deadbeats

Post by Lord_Bremen »

Please fix!

This is especially bad in tournaments, where you often get stuck with deadbeats (and in multiple games too). I've lost count of the number of USA deadbeat games that have sat around for two full weeks.
User avatar
Mad777
Posts: 9885
Joined: Thu Jun 18, 2009 9:21 am

Re: [GP/UI] Polymorphic Deadbeats

Post by Mad777 »

Lord_Bremen wrote:Please fix!

This is especially bad in tournaments, where you often get stuck with deadbeats (and in multiple games too). I've lost count of the number of USA deadbeat games that have sat around for two full weeks.

I’m still pushing this to BW, no firm response about when this would be worked, if it get worked one day.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
User avatar
kizkiz
Posts: 695
Joined: Wed Oct 19, 2011 3:28 pm
Location: United Kingdom

Re: [GP/UI] Polymorphic Deadbeats

Post by kizkiz »

And still an issue
My oppo in 4 player hive games missing regularly, but still there
24 deferred troops is rather annoying, and not a map and settings (it's trench) that mean I can make it a quick end
Image
User avatar
Mad777
Posts: 9885
Joined: Thu Jun 18, 2009 9:21 am

Re: [GP/UI] Polymorphic Deadbeats

Post by Mad777 »

I have bumped another PM to BW...let’s see if any response
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
User avatar
Mad777
Posts: 9885
Joined: Thu Jun 18, 2009 9:21 am

Re: [GP/UI] Polymorphic Deadbeats

Post by Mad777 »

Mad777 wrote:I have bumped another PM to BW...let’s see if any response


After several follow up and positive response from webmaster, this is now under testing in the Beta site 8-)
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
User avatar
riskllama
Posts: 9024
Joined: Thu Jan 30, 2014 9:50 pm
Location: deep inside Queen Charlotte.

Re: [GP/UI] Polymorphic Deadbeats

Post by riskllama »

Mad777 wrote:
Mad777 wrote:I have bumped another PM to BW...let’s see if any response


After several follow up and positive response from webmaster, this is now under testing in the Beta site 8-)


*polite clapping*
Image
User avatar
HitRed
Posts: 5262
Joined: Fri Jun 26, 2015 12:16 pm

Re: [GP/UI] Polymorphic Deadbeats

Post by HitRed »

Very under cover. 8-)

Some members won't be able to say things never improve anymore. :-$

Btw, we are always looking for people to test in the Beta site.
User avatar
iAmCaffeine
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: [GP/UI] Polymorphic Deadbeats

Post by iAmCaffeine »

HitRed wrote:Btw, we are always looking for people to test in the Beta site.

As an alpha male, no.
Image
User avatar
Jdsizzleslice
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
Gender: Male

Re: [GP/UI] Polymorphic Deadbeats

Post by Jdsizzleslice »

iAmCaffeine wrote:
HitRed wrote:Btw, we are always looking for people to test in the Beta site.

As an alpha male, no.

Image
User avatar
iAmCaffeine
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: [GP/UI] Polymorphic Deadbeats

Post by iAmCaffeine »

Image
Image
User avatar
Jdsizzleslice
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
Gender: Male

Re: [GP/UI] Polymorphic Deadbeats

Post by Jdsizzleslice »

Image
User avatar
Mad777
Posts: 9885
Joined: Thu Jun 18, 2009 9:21 am

Re: [GP/UI] Polymorphic Deadbeats

Post by Mad777 »

THIS IS NOW LIVE ON THE SITE!!!

=D> =D>

Please report any issue you may found but from what we tested on the Beta site it works like a champ 8-)

Enjoy folks!
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
dharya
Posts: 0
Joined: Thu Nov 14, 2019 3:59 am

Re: [GP/UI] Polymorphic Deadbeats[Implemented]

Post by dharya »

Good information.
Post Reply

Return to “Suggestions”