[GP/UI] Polymorphic Deadbeats[Implemented]
Moderator: Community Team
Forum rules
Please read the Community Guidelines before posting.
And don't forget to search for previously suggested ideas first!
Please read the Community Guidelines before posting.
And don't forget to search for previously suggested ideas first!
Re: [GP/UI] Polymorphic Deadbeats
So glad that our voices have been heard and that they are going to do something about this!
- TX AG 90
- Posts: 468
- Joined: Wed Aug 18, 2010 8:59 pm
- Gender: Male
- Location: Houston Metro - League City
Re: [GP/UI] Polymorphic Deadbeats
I agree this should be done, but not before closing the "no rewarding of spoils if you are timed out loophole"!
Re: [GP/UI] Polymorphic Deadbeats
Yes please approve
Re: [GP/UI] Polymorphic Deadbeats
Need more help here.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: [GP/UI] Polymorphic Deadbeats
Implementation is possibly coming soon.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
- lokisgal
- SoC Training Adviser
- Posts: 1518
- Joined: Sat Mar 17, 2007 8:11 pm
- Location: Clowns to the left of me Jokers to the right...
Re: [GP/UI] Polymorphic Deadbeats
this would be such a good thing - Currently in multiple USA tournies and I keep getting people esp in 4 slot poly who miss 5 times in a row so every color and then one, then pop back get deferred troops and then do it all over again
enough already
enough already

Re: [GP/UI] Polymorphic Deadbeats
Can admin update us when this suggestion to be implement? I don't think anyone would not adhere to the priciple of applying 3 consecutive miss and despite different color playing poly game.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
-
Lord_Bremen
- Posts: 144
- Joined: Mon Dec 24, 2012 12:22 am
- Gender: Male
- Location: Chicago
Re: [GP/UI] Polymorphic Deadbeats
Please fix!
This is especially bad in tournaments, where you often get stuck with deadbeats (and in multiple games too). I've lost count of the number of USA deadbeat games that have sat around for two full weeks.
This is especially bad in tournaments, where you often get stuck with deadbeats (and in multiple games too). I've lost count of the number of USA deadbeat games that have sat around for two full weeks.
Re: [GP/UI] Polymorphic Deadbeats
Lord_Bremen wrote:Please fix!
This is especially bad in tournaments, where you often get stuck with deadbeats (and in multiple games too). I've lost count of the number of USA deadbeat games that have sat around for two full weeks.
I’m still pushing this to BW, no firm response about when this would be worked, if it get worked one day.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [GP/UI] Polymorphic Deadbeats
And still an issue
My oppo in 4 player hive games missing regularly, but still there
24 deferred troops is rather annoying, and not a map and settings (it's trench) that mean I can make it a quick end
My oppo in 4 player hive games missing regularly, but still there
24 deferred troops is rather annoying, and not a map and settings (it's trench) that mean I can make it a quick end

Re: [GP/UI] Polymorphic Deadbeats
I have bumped another PM to BW...let’s see if any response
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [GP/UI] Polymorphic Deadbeats
Mad777 wrote:I have bumped another PM to BW...let’s see if any response
After several follow up and positive response from webmaster, this is now under testing in the Beta site
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [GP/UI] Polymorphic Deadbeats
Mad777 wrote:Mad777 wrote:I have bumped another PM to BW...let’s see if any response
After several follow up and positive response from webmaster, this is now under testing in the Beta site
*polite clapping*

Re: [GP/UI] Polymorphic Deadbeats
Very under cover.
Some members won't be able to say things never improve anymore.
Btw, we are always looking for people to test in the Beta site.
Some members won't be able to say things never improve anymore.
Btw, we are always looking for people to test in the Beta site.
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: [GP/UI] Polymorphic Deadbeats
HitRed wrote:Btw, we are always looking for people to test in the Beta site.
As an alpha male, no.

- Jdsizzleslice
- Posts: 3576
- Joined: Fri Dec 09, 2011 9:55 pm
- Gender: Male
Re: [GP/UI] Polymorphic Deadbeats
iAmCaffeine wrote:HitRed wrote:Btw, we are always looking for people to test in the Beta site.
As an alpha male, no.

- Jdsizzleslice
- Posts: 3576
- Joined: Fri Dec 09, 2011 9:55 pm
- Gender: Male
Re: [GP/UI] Polymorphic Deadbeats
THIS IS NOW LIVE ON THE SITE!!!
Please report any issue you may found but from what we tested on the Beta site it works like a champ
Enjoy folks!
Please report any issue you may found but from what we tested on the Beta site it works like a champ
Enjoy folks!
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: [GP/UI] Polymorphic Deadbeats[Implemented]
Good information.


