1st contact and privs holder: [player]JPlo64[/player]
2nd contact: [player]groovysmurf[/player]
ATL
1st contact and privs holder: [player]shoop76[/player]
2nd contact: [player]Tin Trumpet[/player]
Schedule and Round Breakdown Two rounds - Round 1 to be exchanged by April 8th and Round 2 to be exchanged by April 29th. Clans will have 1 week to fill games (both home and away).
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by FOED)
War Terms
NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
NO limit on number of trench games
50 round limit on trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12-hour fog of war rule is in effect - Details to be provided before turn of next player if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars
1st contact and privs holder: [player]JPlo64[/player]
2nd contact: [player]groovysmurf[/player]
ATL
1st contact and privs holder: [player]shoop76[/player]
2nd contact: [player]Tin Trumpet[/player]
Schedule and Round Breakdown Two rounds - Round 1 to be exchanged by April 8th and Round 2 to be exchanged by April 29th. Clans will have 1 week to fill games (both home and away).
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by FOED)
War Terms
NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
NO limit on number of trench games
50 round limit on trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12-hour fog of war rule is in effect - Details to be provided before turn of next player if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars
1st contact and privs holder: [player]JPlo64[/player]
2nd contact: [player]groovysmurf[/player]
ATL
1st contact and privs holder: [player]shoop76[/player]
2nd contact: [player]Tin Trumpet[/player]
Schedule and Round Breakdown Two rounds - Round 1 to be exchanged by April 8th and Round 2 to be exchanged by April 29th. Clans will have 1 week to fill games (both home and away).
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by FOED)
War Terms
NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
NO limit on number of trench games
50 round limit on trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12-hour fog of war rule is in effect - Details to be provided before turn of next player if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars
rockfist wrote:ATL looks to be doing better than many would have expected so far, but its only the first set. Am I right?
I have it very even, could be 12-12 after first set. Now its important for us to keep it up for an entire war and not just 1 batch. Yes next batch is going out in the next few days.
Phew! You guys made us sweat a LOT! Atlantis definitely on the up! Well done to you all thanks muchly for the great games and war. It was a rough one. All the best and good luck in all your future wars with everyone else but us!