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Moderator: Tournament Directors
- StackedAmazon
- Posts: 108
- Joined: Sat Sep 29, 2007 7:04 am
- Gender: Female
- Location: Australia
Re: Super League
I'm in, feudal epic
- StackedAmazon
- Posts: 108
- Joined: Sat Sep 29, 2007 7:04 am
- Gender: Female
- Location: Australia
Re: Super League
I'm in - change map to British Isles
- thegroover
- Posts: 110
- Joined: Fri Mar 06, 2020 2:24 pm
- Location: UK
Re: Super League
I entered with a map and would like to change to New world please
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orangeblssmspcl
- Posts: 24
- Joined: Wed Dec 24, 2008 4:13 pm
Re: Super League
If there's still a spot, I'm in with "Battle for Iraq".
Re: Super League
Craig, perhaps an ignorant question, but what are the thoughts behind the joining rule?
Doesn’t matter if away player join/invited first or not, he/she won’t be able to take a snap until the other player join...If it’s to prevails a quick start preventing away player to get his snap, than away player should be invit at last so he has the opportunity to get a snap once he click “accept invitation”, doesn’t?
Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away.
Am I understand that correctly?
EDIT: I also forgot to ask, no round limit? would it be wise to perhaps put a threshold in case there is game stall (since it’s flat rate throughout the board), maybe 30 round limit?
Doesn’t matter if away player join/invited first or not, he/she won’t be able to take a snap until the other player join...If it’s to prevails a quick start preventing away player to get his snap, than away player should be invit at last so he has the opportunity to get a snap once he click “accept invitation”, doesn’t?
Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away.
Am I understand that correctly?
EDIT: I also forgot to ask, no round limit? would it be wise to perhaps put a threshold in case there is game stall (since it’s flat rate throughout the board), maybe 30 round limit?
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: Super League
"Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away."Mad777 wrote:Craig, perhaps an ignorant question, but what are the thoughts behind the joining rule?
Doesn’t matter if away player join/invited first or not, he/she won’t be able to take a snap until the other player join...If it’s to prevails a quick start preventing away player to get his snap, than away player should be invit at last so he has the opportunity to get a snap once he click “accept invitation”, doesn’t?
Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away.
Am I understand that correctly?
EDIT: I also forgot to ask, no round limit? would it be wise to perhaps put a threshold in case there is game stall (since it’s flat rate throughout the board), maybe 30 round limit?
This is the way it should work. The idea is that the HOME Player takes full advantage of the AWAY player being unable to snap. Just to be clear the HOME player has 2 games on their HOME Map and 2 Random Games which they accept invites for 2nd and can start immediatly without the AWAY player snapping. That is HOME advantage.
It is levelled up when the positions are reversed in the Return Leg as each opponent plays every other opponent in their Group HOME and AWAY.
Reasoning: It saves trying to enforce a FOG RULE. Which I have done by simply watching who joins 1st in Tournaments. But for this number of games and the fact it's an ongoing League, it's not happening here. Plus, the HOME and AWAY complexity adds spice to games.
Also, no, no Round Limit. Reason is that a Game Stall would have to happen in one of the final games of the League Season. If it happens near the start they will have time to play it out. Plus, we can usually run with a forecasted result if it gets to the stage that players are going to hold the Tournament up for months (if it doesnt make a difference to the outcome of the League). Or even, just set up a Doodle Earth Map game to decide the one game that is causing the issue.
In my experience, it hasn't happened yet.
Slow Players are more a bigger problem, but think in all my Tournaments i've kicked about 2 out of literally 2000 Runners. All my tournaments run at the speed of the 99% of players and not the 1%.
This format also helps to negate that, because new games start in a fixed time period for everyone. If you haven't finished your last Match Up, a new one still starts.
Last edited by Craig25 on Thu Apr 01, 2021 10:16 am, edited 1 time in total.

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Djfireside
- Posts: 123
- Joined: Thu Mar 18, 2010 2:52 pm
- Gender: Male
- Location: Miami
Re: Super League
Yip, same with Champions League, has been for every Round after PR 3 in that one.
weaselshane wrote:No fog rule then?

Re: Super League
ok i got it now and wasn’t sure which to take this rule, make full sense nowCraig25 wrote:"Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away."Mad777 wrote:Craig, perhaps an ignorant question, but what are the thoughts behind the joining rule?
Doesn’t matter if away player join/invited first or not, he/she won’t be able to take a snap until the other player join...If it’s to prevails a quick start preventing away player to get his snap, than away player should be invit at last so he has the opportunity to get a snap once he click “accept invitation”, doesn’t?
Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away.
Am I understand that correctly?
EDIT: I also forgot to ask, no round limit? would it be wise to perhaps put a threshold in case there is game stall (since it’s flat rate throughout the board), maybe 30 round limit?
This is the way it should work. The idea is that the HOME Player takes full advantage of the AWAY player being unable to snap. Just to be clear the HOME player has 2 games on their HOME Map and 2 Random Games which they accept invites for 2nd and can start immediatly without the AWAY player snapping. That is HOME advantage.
It is levelled up when the positions are reversed in the Return Leg as each opponent plays every other opponent in their Group HOME and AWAY.
Reasoning: It saves trying to enforce a FOG RULE. Which I have done by simply watching who joins 1st in Tournaments. But for this number of games and the fact it's an ongoing League, it's not happening here. Plus, the HOME and AWAY complexity adds spice to games.
Also, no, no Round Limit. Reason is that a Game Stall would have to happen in one of the final games of the League Season. If it happens near the start they will have time to play it out. Plus, we can usually run with a forecasted result if it gets to the stage that players are going to hold the Tournament up for months (if it doesnt make a difference to the outcome of the League). Or even, just set up a Doodle Earth Map game to decide the one game that is causing the issue.
In my experience, it hasn't happened yet.
Slow Players are more a bigger problem, but think in all my Tournaments i've kicked about 2 out of literally 2000 Runners. All my tournaments run at the speed of the 99% of players and not the 1%.
This format also helps to negate that, because new games start in a fixed time period for everyone. If you haven't finished your last Match Up, a new one still starts.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: Super League
Sounds fun, I like Waterloo or Stalingrad 
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Hippopotamus
- Posts: 15
- Joined: Mon Apr 17, 2006 8:21 am
- Location: Finland, Turku
Re: RISK Super League ***TOURNAMENT FULL***
Pearl Harbour
Re: RISK Super League ***TOURNAMENT FULL***
To mimic real life, should we all start dropping out of the Super League 
Re: RISK Super League ***TOURNAMENT FULL***
I'm in: San Francisco.
Also, a question: This isn't premium only, right?
Also, a question: This isn't premium only, right?
- imstillurdaddy
- Posts: 123
- Joined: Sun Jan 30, 2011 8:20 am
- Gender: Male
- Location: Charleston SC
Re: RISK Super League ***TOURNAMENT FULL***
How do we score goals for and against?
Re: RISK Super League ***TOURNAMENT FULL***
Won Game = Goal For
Lost Game = Goal Against
Lost Game = Goal Against
imstillurdaddy wrote:How do we score goals for and against?

Re: RISK Super League ***TOURNAMENT FULL***
Sepp has deducted you 14 Points..............

LLC22 wrote:To mimic real life, should we all start dropping out of the Super League

Re: RISK Super League ***TOURNAMENT FULL***
I'm in Europe 1914
Re: RISK Super League ***TOURNAMENT FULL***
Hello Craig,
Looks like I have 12 games complete.
Shoe555 vs mint-murray: League # 06 / Match week #10 is a final. Score was 2-2.
Looks like I have 12 games complete.
Shoe555 vs mint-murray: League # 06 / Match week #10 is a final. Score was 2-2.
Re: RISK Super League ***TOURNAMENT FULL***
Hello Craig,
Looks like I have 12 games complete.
Shoe555 vs mint-murray: League # 06 / Match week #10 is a final. Score was 2-2.
Looks like I have 12 games complete.
Shoe555 vs mint-murray: League # 06 / Match week #10 is a final. Score was 2-2.
- jonesthecurl
- Posts: 4617
- Joined: Sun Mar 16, 2008 9:42 am
- Gender: Male
- Location: disused action figure warehouse
- Contact:
Re: RISK Super League ***TOURNAMENT FULL***
new home map choice wwii western front
instagram.com/garethjohnjoneswrites
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weaselshane
- Posts: 81
- Joined: Fri Oct 18, 2013 8:58 am
Re: RISK Super League ***TOURNAMENT FULL***
Hi can I change my map to: Lunar War
Thanks
Thanks
Re: RISK Super League ***TOURNAMENT FULL***
Season 1 Home Map : The same, Stalingrad.
Re: RISK Super League ***TOURNAMENT FULL***
Season 1 Home map changing to Salem's Switch
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
https://youtu.be/zlusWzDY4qw
Re: RISK Super League ***TOURNAMENT FULL***
Season 1 Home map: Dust Bowl