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Tournaments Completed in 2021

Moderator: Tournament Directors

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StackedAmazon
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Re: Super League

Post by StackedAmazon »

I'm in, feudal epic
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StackedAmazon
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Re: Super League

Post by StackedAmazon »

I'm in - change map to British Isles
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thegroover
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Re: Super League

Post by thegroover »

I entered with a map and would like to change to New world please
orangeblssmspcl
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Re: Super League

Post by orangeblssmspcl »

If there's still a spot, I'm in with "Battle for Iraq".
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Mad777
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Re: Super League

Post by Mad777 »

Craig, perhaps an ignorant question, but what are the thoughts behind the joining rule?
Doesn’t matter if away player join/invited first or not, he/she won’t be able to take a snap until the other player join...If it’s to prevails a quick start preventing away player to get his snap, than away player should be invit at last so he has the opportunity to get a snap once he click “accept invitation”, doesn’t?
Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away.

Am I understand that correctly?

EDIT: I also forgot to ask, no round limit? would it be wise to perhaps put a threshold in case there is game stall (since it’s flat rate throughout the board), maybe 30 round limit?
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Craig25
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Re: Super League

Post by Craig25 »

Mad777 wrote:Craig, perhaps an ignorant question, but what are the thoughts behind the joining rule?
Doesn’t matter if away player join/invited first or not, he/she won’t be able to take a snap until the other player join...If it’s to prevails a quick start preventing away player to get his snap, than away player should be invit at last so he has the opportunity to get a snap once he click “accept invitation”, doesn’t?
Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away.

Am I understand that correctly?

EDIT: I also forgot to ask, no round limit? would it be wise to perhaps put a threshold in case there is game stall (since it’s flat rate throughout the board), maybe 30 round limit?
"Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away."

This is the way it should work. The idea is that the HOME Player takes full advantage of the AWAY player being unable to snap. Just to be clear the HOME player has 2 games on their HOME Map and 2 Random Games which they accept invites for 2nd and can start immediatly without the AWAY player snapping. That is HOME advantage.

It is levelled up when the positions are reversed in the Return Leg as each opponent plays every other opponent in their Group HOME and AWAY.

Reasoning: It saves trying to enforce a FOG RULE. Which I have done by simply watching who joins 1st in Tournaments. But for this number of games and the fact it's an ongoing League, it's not happening here. Plus, the HOME and AWAY complexity adds spice to games.

Also, no, no Round Limit. Reason is that a Game Stall would have to happen in one of the final games of the League Season. If it happens near the start they will have time to play it out. Plus, we can usually run with a forecasted result if it gets to the stage that players are going to hold the Tournament up for months (if it doesnt make a difference to the outcome of the League). Or even, just set up a Doodle Earth Map game to decide the one game that is causing the issue.

In my experience, it hasn't happened yet.

Slow Players are more a bigger problem, but think in all my Tournaments i've kicked about 2 out of literally 2000 Runners. All my tournaments run at the speed of the 99% of players and not the 1%.

This format also helps to negate that, because new games start in a fixed time period for everyone. If you haven't finished your last Match Up, a new one still starts.
Last edited by Craig25 on Thu Apr 01, 2021 10:16 am, edited 1 time in total.
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Djfireside
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Re: Super League

Post by Djfireside »

If still open I am in - Das Schloss
Always question things given too easily.
weaselshane
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Re: Super League

Post by weaselshane »

No fog rule then?
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Craig25
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Re: Super League

Post by Craig25 »

Yip, same with Champions League, has been for every Round after PR 3 in that one.
weaselshane wrote:No fog rule then?
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Mad777
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Re: Super League

Post by Mad777 »

Craig25 wrote:
Mad777 wrote:Craig, perhaps an ignorant question, but what are the thoughts behind the joining rule?
Doesn’t matter if away player join/invited first or not, he/she won’t be able to take a snap until the other player join...If it’s to prevails a quick start preventing away player to get his snap, than away player should be invit at last so he has the opportunity to get a snap once he click “accept invitation”, doesn’t?
Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away.

Am I understand that correctly?

EDIT: I also forgot to ask, no round limit? would it be wise to perhaps put a threshold in case there is game stall (since it’s flat rate throughout the board), maybe 30 round limit?
"Inviting away player first, and before the home map host, means as soon as away player accepted invit, the host player will be invited and could accept invit while the away player is not connected and may start right away."

This is the way it should work. The idea is that the HOME Player takes full advantage of the AWAY player being unable to snap. Just to be clear the HOME player has 2 games on their HOME Map and 2 Random Games which they accept invites for 2nd and can start immediatly without the AWAY player snapping. That is HOME advantage.

It is levelled up when the positions are reversed in the Return Leg as each opponent plays every other opponent in their Group HOME and AWAY.

Reasoning: It saves trying to enforce a FOG RULE. Which I have done by simply watching who joins 1st in Tournaments. But for this number of games and the fact it's an ongoing League, it's not happening here. Plus, the HOME and AWAY complexity adds spice to games.

Also, no, no Round Limit. Reason is that a Game Stall would have to happen in one of the final games of the League Season. If it happens near the start they will have time to play it out. Plus, we can usually run with a forecasted result if it gets to the stage that players are going to hold the Tournament up for months (if it doesnt make a difference to the outcome of the League). Or even, just set up a Doodle Earth Map game to decide the one game that is causing the issue.

In my experience, it hasn't happened yet.

Slow Players are more a bigger problem, but think in all my Tournaments i've kicked about 2 out of literally 2000 Runners. All my tournaments run at the speed of the 99% of players and not the 1%.

This format also helps to negate that, because new games start in a fixed time period for everyone. If you haven't finished your last Match Up, a new one still starts.
ok i got it now and wasn’t sure which to take this rule, make full sense now ;) 8-)
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ejw2127
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Re: Super League

Post by ejw2127 »

Sounds fun, I like Waterloo or Stalingrad :)
Hippopotamus
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Re: RISK Super League ***TOURNAMENT FULL***

Post by Hippopotamus »

Pearl Harbour
LLC22
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Re: RISK Super League ***TOURNAMENT FULL***

Post by LLC22 »

To mimic real life, should we all start dropping out of the Super League :)
CalviNOX
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Re: RISK Super League ***TOURNAMENT FULL***

Post by CalviNOX »

I'm in: San Francisco.

Also, a question: This isn't premium only, right?
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imstillurdaddy
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Re: RISK Super League ***TOURNAMENT FULL***

Post by imstillurdaddy »

How do we score goals for and against?
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Craig25
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Re: RISK Super League ***TOURNAMENT FULL***

Post by Craig25 »

Won Game = Goal For

Lost Game = Goal Against
imstillurdaddy wrote:How do we score goals for and against?
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Craig25
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Re: RISK Super League ***TOURNAMENT FULL***

Post by Craig25 »

Sepp has deducted you 14 Points..............
LLC22 wrote:To mimic real life, should we all start dropping out of the Super League :)


:D :D :D :D :D :D :D :D :D :D :D :D
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the flip
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Re: RISK Super League ***TOURNAMENT FULL***

Post by the flip »

I'm in Europe 1914
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Shoe555
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Re: RISK Super League ***TOURNAMENT FULL***

Post by Shoe555 »

Hello Craig,
Looks like I have 12 games complete.

Shoe555 vs mint-murray: League # 06 / Match week #10 is a final. Score was 2-2.
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Shoe555
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Re: RISK Super League ***TOURNAMENT FULL***

Post by Shoe555 »

Hello Craig,
Looks like I have 12 games complete.

Shoe555 vs mint-murray: League # 06 / Match week #10 is a final. Score was 2-2.
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jonesthecurl
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Re: RISK Super League ***TOURNAMENT FULL***

Post by jonesthecurl »

new home map choice wwii western front
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weaselshane
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Re: RISK Super League ***TOURNAMENT FULL***

Post by weaselshane »

Hi can I change my map to: Lunar War


Thanks
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Shoe555
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Re: RISK Super League ***TOURNAMENT FULL***

Post by Shoe555 »

Season 1 Home Map : The same, Stalingrad.
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Mad777
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Re: RISK Super League ***TOURNAMENT FULL***

Post by Mad777 »

Season 1 Home map changing to Salem's Switch
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topdawg
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Re: RISK Super League ***TOURNAMENT FULL***

Post by topdawg »

Season 1 Home map: Dust Bowl
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