[CC13] R2 TOFU (25) vs REP (24) - TOFU Wins - Final 6/13/23

Finished challenges between two competitive clans.

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Doc_Brown
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[CC13] R2 TOFU (25) vs REP (24) - TOFU Wins - Final 6/13/23

Post by Doc_Brown »

Conquerors Cup 13: Round 2 - TOFU vs REP

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

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WAR PAGE
Spoiler
[color=#0000FF]TOFU[/color] 1st contact and privs: [player]doc_brown[/player] 2nd contact and privs: [player]rockfist[/player] [color=#FF0000]REP[/color] 1st contact and privs: [player]TheSpaceCowboy[/player] 2nd contact: [player]Swimmerdude99[/player]
Spoiler
Two sets: [color=#0000FF]Set 1 - 4 dubs, 4 trips, 4 quads, tie breaker Exchange fully created set - Mar 29 Set 1 on to full joined by both teams by Apr 5 Set 2 - 4 dubs, 4 trips, 4 quads Exchange fully created set - Apr 16 Set 2 on to full joined by both teams by Apr 23[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by TOFU A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)
Spoiler
[list] [*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*]All spoils are allowed except zombie spoils [*]All forts are allowed except "no forts" [*][color=#FF0000]30 Round limit is permitted but not required for trench games only[/color] [*][color=#FF0000]No limit on Trench games[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*][color=#FF0000]12 Hour Fog of War Rule will be in effect[/color] [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 2: TOFU Home).[/list]
Last edited by Doc_Brown on Tue Jun 13, 2023 8:09 am, edited 11 times in total.
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TheSpaceCowboy
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Re: [CC13] R2 TOFU vs REP

Post by TheSpaceCowboy »

REP agrees to the terms of the war.

Good luck to all!!

Have fun!
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Re: [CC13] R2 TOFU vs REP

Post by JPlo64 »

Doc_Brown wrote:Conquerors Cup 13: Round 2 - TOFU vs REP

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Image VS Image


WAR PAGE (coming soon)
Spoiler
[color=#0000FF]TOFU[/color] 1st contact and privs: [player]doc_brown[/player] 2nd contact and privs: [player]rockfist[/player] [color=#FF0000]REP[/color] 1st contact and privs: [player]TheSpaceCowboy[/player] 2nd contact: [player]Swimmerdude99[/player]
Spoiler
Two sets: [color=#0000FF]Set 1 - 4 dubs, 4 trips, 4 quads, tie breaker Exchange fully created set - Mar 29 Set 1 on to full joined by both teams by Apr 5 Set 2 - 4 dubs, 4 trips, 4 quads Exchange fully created set - Apr 16 Set 2 on to full joined by both teams by Apr 23[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by TOFU A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)
Spoiler
[list] [*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*]All spoils are allowed except zombie spoils [*]All forts are allowed except "no forts" [*][color=#FF0000]30 Round limit is permitted but not required for trench games only[/color] [*][color=#FF0000]No limit on Trench games[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*][color=#FF0000]12 Hour Fog of War Rule will be in effect[/color] [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 2: TOFU Home).[/list]
Approved
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Re: [CC13] R2 TOFU (0) vs REP (0)

Post by Swimmerdude99 »

What's the deadline for home games having players in them? Don't really feel like I should send invites before you guys do due to fog rules and such.
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Re: [CC13] R2 TOFU (17) vs REP (15)

Post by Doc_Brown »

It's been a good war so far! Some fun games. Several that have gone back and forth a few times. Plenty of ridiculous dice. So, the usual. :lol:

TOFU is holding a small but steady lead. In decided games, I have us up 23-21 (with 25 needed for victory).
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Re: [CC13] R2 TOFU (21) vs REP (17)

Post by Swimmerdude99 »

I think its TOFU 24-21 in locks from what I see. We've gotta clean house to keep up!
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Re: [CC13] R2 TOFU (21) vs REP (17)

Post by Extreme Ways »

Swimmerdude99 wrote:I think its TOFU 24-21 in locks from what I see. We've gotta clean house to keep up!
Sorry, I am your personal (bang)maid and I'm doing the cleaning 'round these parts.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
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Re: [CC13] R2 TOFU (21) vs REP (17)

Post by TrafalgarLaw01 »

Swimmerdude99 wrote:I think its TOFU 24-21 in locks from what I see. We've gotta clean house to keep up!
24-22 for what I looked from the outside, Labyrinth, AYABATU and KC" seem the undecided ones. Well fough both clans.
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Re: [CC13] R2 TOFU (21) vs REP (17)

Post by Extreme Ways »

TrafalgarLaw01 wrote:
Swimmerdude99 wrote:I think its TOFU 24-21 in locks from what I see. We've gotta clean house to keep up!
24-22 for what I looked from the outside, Labyrinth, AYABATU and KC" seem the undecided ones. Well fough both clans.
AYBABTU is a REP lean afaik.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
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Re: [CC13] R2 TOFU (21) vs REP (17)

Post by Swimmerdude99 »

Extreme Ways wrote:
TrafalgarLaw01 wrote:
Swimmerdude99 wrote:I think its TOFU 24-21 in locks from what I see. We've gotta clean house to keep up!
24-22 for what I looked from the outside, Labyrinth, AYABATU and KC" seem the undecided ones. Well fough both clans.
AYBABTU is a REP lean afaik.
Yes AYBABTU is near lock for REP, and Labyrinth is a lock for TOFU. Final score will be either 25-24 for TOFU, or 26-23 depending on outcome of KCII.

GGs TOFU and best of luck in the next round =D>
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Re: [CC13] R2 TOFU (22) vs REP (18)

Post by PROFITS »

GG's. Well-fought REP. Congrats TOFU.
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Re: [CC13] R2 TOFU (24) vs REP (19)

Post by MichelSableheart »

Great round, was a close one.
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Re: [CC13] R2 TOFU (24) vs REP (19)

Post by IcePack »

Congrats on advancing
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Re: [CC13] R2 TOFU (25) vs REP (21) - TOFU wins

Post by Doc_Brown »

25th win is now on the books. Great war everyone!
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Re: [CC13] R2 TOFU (25) vs REP (21) - TOFU wins

Post by TheSpaceCowboy »

Congrats to TOFU on a tough fight. Looks like maybe 26-23?

Best of luck the rest of the way, folks.
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Re: [CC13] R2 TOFU (25) vs REP (21) - TOFU wins

Post by Doc_Brown »

TheSpaceCowboy wrote:Congrats to TOFU on a tough fight. Looks like maybe 26-23?

Best of luck the rest of the way, folks.
I would take that. I currently have it finishing 25-24!
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Re: [CC13] R2 TOFU (25) vs REP (21) - TOFU wins

Post by TheSpaceCowboy »

Yes. You are right. Looks like 25-24.

Not sure if this makes me feel better or worse. :shock:

Either way, well played and good luck.
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Re: [CC13] R2 TOFU (25) vs REP (21) - TOFU wins

Post by Swimmerdude99 »

8 more turns, and the war will be done! We hold obj in AYBABTU. Thanks for the fun war!

And to think I was only one "pissing off rockfist with my dice" away from winning this war ;)
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Re: [CC13] R2 TOFU (25) vs REP (24) - TOFU Wins - Final 6/13

Post by groovysmurf »

Congratulations to TOFU!

War complete, privs removed, achievements issued, topic moved
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