Finished challenges between two competitive clans.
Moderator: Clan Directors
TheSpaceCowboy
Posts: 358 Joined: Tue Aug 26, 2008 1:12 pm
Location: North Carolina
Contact:
Post
by TheSpaceCowboy » Mon Jan 08, 2024 8:49 pm
Conqueror's Cup Round 1
The Republic vs.
Legends of War
43 game War
Each Clan creates 7 Doubles, 7 Triples, 7 Quadruples
One Classic game as a potential Tiebreak
Contacts
The Republic:
TheSpaceCowboy
Swimmerdude99
Legends of War:
JJ41375
Chard
Schedule and Round Breakdown
show [color=#0000FF]First Set Exchange: Sunday, Jan 14 with games filled in one week
Game Distribution of 3 D, 3 T, 4 Q
Second Set Exchange: Sunday Feb 4 with games filled in one week
Game Distribution of 4 D, 4 T, and 3 Q[/color]
Tiebreaker game will be sent by REP in SET 1 (Classic Triples NS, CH, Sunny)
War Rules
show DEFAULT RULES IN EFFECT
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There is no limit on the number of trench games allowed per war. (negotiable)
Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". (negotiable)
At least half of the quads games will be exchanged in the first set
12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread.
All the CC and standard Clan War rules will be in effect, unless stated otherwise.
Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC14 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC14 will result in a forfeit of the game.
If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating.
If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan.
Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan.
If a clan is disqualified from CC14, or leaves CC14 for whatever reason(s) the clan will not be eligible to enter CC15.
----
Comments:
Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event.
By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post.
----
Disclaimer:
The format and the rules are subject to change if deemed appropriate by the CD Team.
[color=#FF0000]The only mention is that if there is a glitch in the new automated snaps, the team who goes first must reveal the changes to the initial Fog of War if asked by the second playing team.[/color]
GAMES
show First Set
[size=150][color=#FF0000]First Set -- REP[/color][/size]
[game]22970433[/game] [color=#FF0000]REP[/color]
[game]22970438[/game] [color=#0000FF]LOW[/color]
[game]22970439[/game] [color=#FF0000]REP[/color]
[game]22970440[/game] [color=#FF0000]REP[/color]
[game]22970442[/game]
[game]22970450[/game] [color=#0000FF]LOW[/color]
[game]22970454[/game] [color=#0000FF]LOW[/color]
[game]22970456[/game] [color=#0000FF]LOW[/color]
[game]22970457[/game]
[game]22970472[/game] [color=#FF0000]REP[/color]
[game]22970479[/game] [color=#0000FF]LOW[/color]
[size=150][color=#0000FF]First Set -- LOW[/color][/size]
[game]22970680[/game] [color=#0000FF]LOW[/color]
[game]22970690[/game] [color=#0000FF]LOW[/color]
[game]22970691[/game] [color=#0000FF]LOW[/color]
[game]22970693[/game] [color=#FF0000]REP[/color]
[game]22970699[/game] [color=#FF0000]REP[/color]
[game]22970701[/game] [color=#FF0000]REP[/color]
[game]22970702[/game]
[game]22970704[/game] [color=#FF0000]REP[/color]
[game]22970708[/game] [color=#FF0000]REP[/color]
[game]22970709[/game] [color=#FF0000]REP[/color]
Second Set
[color=#FF0000]REP Home[/color]
[game]23014001[/game]
[game]23014002[/game] [color=#FF0000]REP[/color]
[game]23014005[/game]
[game]23014006[/game][color=#FF0000] REP[/color]
[game]23014007[/game] [color=#FF0000]REP[/color]
[game]23014008[/game] [color=#FF0000]REP[/color]
[game]23014009[/game] [color=#0000FF]LOW[/color]
[game]23014010[/game] [color=#FF0000]REP[/color]
[game]23014011[/game]
[game]23014012[/game] [color=#0000FF]LOW[/color]
[game]23014013[/game]
[color=#0000FF]LOW Home[/color]
[game]23014972[/game] [color=#FF0000]REP[/color]
[game]23014974[/game][color=#0000FF] LOW[/color]
[game]23014987[/game]
[game]23014988[/game][color=#FF0000] REP[/color]
[game]23014992[/game]
[game]23014993[/game]
[game]23014995[/game] [color=#FF0000]REP[/color]
[game]23014996[/game] [color=#FF0000]REP[/color]
[game]23014998[/game]
[game]23015001[/game] [color=#0000FF]LOW[/color]
[game]23015007[/game]
Link to War Page:
https://www.conquerclub.com/public.php? ... WarId=4722
Last edited by
TheSpaceCowboy on Sun Mar 17, 2024 7:49 pm, edited 23 times in total.
The Pack is Back. Wolfpack Hoops!!
Caymanmew
Clan Director
Posts: 3232 Joined: Tue Feb 10, 2009 7:54 am
Gender: Male
Location: Ottawa
Post
by Caymanmew » Tue Jan 09, 2024 9:17 am
Rules need to be written out in this thread so they can be referenced from here. Please update this.
groovysmurf
Head Clan Director
Posts: 2857 Joined: Tue Apr 14, 2009 1:28 pm
Gender: Female
Location: Cleveland, OH
Post
by groovysmurf » Fri Jan 12, 2024 12:44 pm
TheSpaceCowboy wrote: Conqueror's Cup Round 1
The Republic vs.
Legends of War
43 game War
Each Clan creates 7 Doubles, 7 Triples, 7 Quadruples
One Classic game as a potential Tiebreak
Contacts
The Republic:
TheSpaceCowboy
Swimmerdude99
Legends of War:
JJ41375
Chard
Schedule and Round Breakdown
show [color=#0000FF]First Set Exchange: Sunday, Jan 14 with games filled in one week
Game Distribution of 3 D, 3 T, 4 Q
Second Set Exchange: Sunday Feb 4 with games filled in one week
Game Distribution of 4 D, 4 T, and 3 Q[/color]
Tiebreaker game will be sent by REP in SET 1 (Classic Triples NS, CH, Sunny)
War Rules
show DEFAULT RULES IN EFFECT
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There is no limit on the number of trench games allowed per war. (negotiable)
Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". (negotiable)
At least half of the quads games will be exchanged in the first set
12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread.
All the CC and standard Clan War rules will be in effect, unless stated otherwise.
Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC14 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC14 will result in a forfeit of the game.
If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating.
If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan.
Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan.
If a clan is disqualified from CC14, or leaves CC14 for whatever reason(s) the clan will not be eligible to enter CC15.
----
Comments:
Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event.
By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post.
----
Disclaimer:
The format and the rules are subject to change if deemed appropriate by the CD Team.
[color=#FF0000]The only mention is that if there is a glitch in the new automated snaps, the team who goes first must reveal the changes to the initial Fog of War if asked by the second playing team.[/color]
GAMES
show First Set
Second Set
Link to War Page:
Approved
Still need LOW to agree to the terms here.
JJ41375
SoC Training Adviser
Posts: 2388 Joined: Mon Mar 09, 2009 7:19 pm
Gender: Male
Location: Capital Region of New York
Post
by JJ41375 » Fri Jan 12, 2024 7:07 pm
LOW agrees to the terms. Good Luck REP.
groovysmurf
Head Clan Director
Posts: 2857 Joined: Tue Apr 14, 2009 1:28 pm
Gender: Female
Location: Cleveland, OH
Post
by groovysmurf » Mon Jan 15, 2024 10:24 pm
Please remember to add the link to the clan war page to the OP.
MichelSableheart
Posts: 781 Joined: Sat Jun 27, 2009 5:10 pm
Post
by MichelSableheart » Mon Jan 22, 2024 1:44 am
And with that, all games are underway.
Looking forward to a fun war!
MichelSableheart, Een van de Veroveraars der Lage Landen And a member of the Republic
MichelSableheart
Posts: 781 Joined: Sat Jun 27, 2009 5:10 pm
Post
by MichelSableheart » Sat Jan 27, 2024 2:41 am
Rep takes first blood, winning on AoR1:Might
MichelSableheart, Een van de Veroveraars der Lage Landen And a member of the Republic
MichelSableheart
Posts: 781 Joined: Sat Jun 27, 2009 5:10 pm
Post
by MichelSableheart » Sat Feb 03, 2024 2:09 am
LoW strikes back, winning 4 in a row. Looking at games where teams have taken a decisive lead, I have the score as REP 5, LOW 6.
MichelSableheart, Een van de Veroveraars der Lage Landen And a member of the Republic
JJ41375
SoC Training Adviser
Posts: 2388 Joined: Mon Mar 09, 2009 7:19 pm
Gender: Male
Location: Capital Region of New York
Post
by JJ41375 » Thu Feb 08, 2024 6:47 pm
Yeah....looks like this is going to be another close match between our clans....but still way too early.
MichelSableheart
Posts: 781 Joined: Sat Jun 27, 2009 5:10 pm
Post
by MichelSableheart » Thu Feb 15, 2024 1:45 am
Currently it's 6-7, which we can be very happy about after being 1-6 behind
MichelSableheart, Een van de Veroveraars der Lage Landen And a member of the Republic
TrafalgarLaw01
Clan Director
Posts: 663 Joined: Tue Aug 20, 2013 5:43 pm
Gender: Male
Location: Buenos Aires
Post
by TrafalgarLaw01 » Fri Feb 16, 2024 2:00 am
What a close war seems LOW 11 - REP 10 in the first set
MichelSableheart
Posts: 781 Joined: Sat Jun 27, 2009 5:10 pm
Post
by MichelSableheart » Fri Feb 23, 2024 1:23 am
I guess REP needed to shake of some rust after not playing in the league. We're at REP 14 - LOW 8 now, and for the first set, REP may even manage a REP 11- LOW 10.
MichelSableheart, Een van de Veroveraars der Lage Landen And a member of the Republic
MichelSableheart
Posts: 781 Joined: Sat Jun 27, 2009 5:10 pm
Post
by MichelSableheart » Fri Mar 01, 2024 1:37 am
It looks like the first set will end up going LOW 11 - REP 10, but in the overall war, REP is getting very close to victory.
MichelSableheart, Een van de Veroveraars der Lage Landen And a member of the Republic
TrafalgarLaw01
Clan Director
Posts: 663 Joined: Tue Aug 20, 2013 5:43 pm
Gender: Male
Location: Buenos Aires
Post
by TrafalgarLaw01 » Fri Mar 01, 2024 6:55 am
MichelSableheart wrote: It looks like the first set will end up going LOW 11 - REP 10, but in the overall war, REP is getting very close to victory.
Yes, seems 21-17 so very close indeed
TheSpaceCowboy
Posts: 358 Joined: Tue Aug 26, 2008 1:12 pm
Location: North Carolina
Contact:
Post
by TheSpaceCowboy » Sun Mar 10, 2024 12:13 pm
TheSpaceCowboy wrote: Conqueror's Cup Round 1
The Republic vs.
Legends of War
43 game War
Each Clan creates 7 Doubles, 7 Triples, 7 Quadruples
One Classic game as a potential Tiebreak
Contacts
The Republic:
TheSpaceCowboy
Swimmerdude99
Legends of War:
JJ41375
Chard
Schedule and Round Breakdown
show [color=#0000FF]First Set Exchange: Sunday, Jan 14 with games filled in one week
Game Distribution of 3 D, 3 T, 4 Q
Second Set Exchange: Sunday Feb 4 with games filled in one week
Game Distribution of 4 D, 4 T, and 3 Q[/color]
Tiebreaker game will be sent by REP in SET 1 (Classic Triples NS, CH, Sunny)
War Rules
show DEFAULT RULES IN EFFECT
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There is no limit on the number of trench games allowed per war. (negotiable)
Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". (negotiable)
At least half of the quads games will be exchanged in the first set
12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread.
All the CC and standard Clan War rules will be in effect, unless stated otherwise.
Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC14 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC14 will result in a forfeit of the game.
If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating.
If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan.
Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan.
If a clan is disqualified from CC14, or leaves CC14 for whatever reason(s) the clan will not be eligible to enter CC15.
----
Comments:
Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event.
By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post.
----
Disclaimer:
The format and the rules are subject to change if deemed appropriate by the CD Team.
[color=#FF0000]The only mention is that if there is a glitch in the new automated snaps, the team who goes first must reveal the changes to the initial Fog of War if asked by the second playing team.[/color]
GAMES
show First Set
[size=150][color=#FF0000]First Set -- REP[/color][/size]
[game]22970433[/game] [color=#FF0000]REP[/color]
[game]22970438[/game] [color=#0000FF]LOW[/color]
[game]22970439[/game] [color=#FF0000]REP[/color]
[game]22970440[/game] [color=#FF0000]REP[/color]
[game]22970442[/game]
[game]22970450[/game] [color=#0000FF]LOW[/color]
[game]22970454[/game] [color=#0000FF]LOW[/color]
[game]22970456[/game] [color=#0000FF]LOW[/color]
[game]22970457[/game]
[game]22970472[/game] [color=#FF0000]REP[/color]
[game]22970479[/game] [color=#0000FF]LOW[/color]
[size=150][color=#0000FF]First Set -- LOW[/color][/size]
[game]22970680[/game] [color=#0000FF]LOW[/color]
[game]22970690[/game] [color=#0000FF]LOW[/color]
[game]22970691[/game] [color=#0000FF]LOW[/color]
[game]22970693[/game] [color=#FF0000]REP[/color]
[game]22970699[/game] [color=#FF0000]REP[/color]
[game]22970701[/game] [color=#FF0000]REP[/color]
[game]22970702[/game]
[game]22970704[/game] [color=#FF0000]REP[/color]
[game]22970708[/game] [color=#FF0000]REP[/color]
[game]22970709[/game] [color=#FF0000]REP[/color]
Second Set
[color=#FF0000]REP Home[/color]
[game]23014001[/game]
[game]23014002[/game] [color=#FF0000]REP[/color]
[game]23014005[/game]
[game]23014006[/game][color=#FF0000] REP[/color]
[game]23014007[/game] [color=#FF0000]REP[/color]
[game]23014008[/game] [color=#FF0000]REP[/color]
[game]23014009[/game] [color=#0000FF]LOW[/color]
[game]23014010[/game] [color=#FF0000]REP[/color]
[game]23014011[/game]
[game]23014012[/game] [color=#0000FF]LOW[/color]
[game]23014013[/game]
[color=#0000FF]LOW Home[/color]
[game]23014972[/game] [color=#FF0000]REP[/color]
[game]23014974[/game][color=#0000FF] LOW[/color]
[game]23014987[/game]
[game]23014988[/game][color=#FF0000] REP[/color]
[game]23014992[/game] [color=#FF0000]REP[/color]
[game]23014993[/game]
[game]23014995[/game] [color=#FF0000]REP[/color]
[game]23014996[/game] [color=#FF0000]REP[/color]
[game]23014998[/game]
[game]23015001[/game] [color=#0000FF]LOW[/color]
[game]23015007[/game]
Link to War Page:
https://www.conquerclub.com/public.php? ... WarId=4722
The Pack is Back. Wolfpack Hoops!!
MichelSableheart
Posts: 781 Joined: Sat Jun 27, 2009 5:10 pm
Post
by MichelSableheart » Fri Mar 15, 2024 1:48 am
Currently, it's 22-13, which means that REP takes the victory. Looks like we're heading to 26-17 or 25-18.
Great war, LOW!
MichelSableheart, Een van de Veroveraars der Lage Landen And a member of the Republic
JJ41375
SoC Training Adviser
Posts: 2388 Joined: Mon Mar 09, 2009 7:19 pm
Gender: Male
Location: Capital Region of New York
Post
by JJ41375 » Fri Mar 15, 2024 8:19 pm
MichelSableheart wrote: Currently, it's 22-13, which means that REP takes the victory. Looks like we're heading to 26-17 or 25-18.
Great war, LOW!
Congratulations REP!! Always great to play you guys....good luck in the next round!!
TheSpaceCowboy
Posts: 358 Joined: Tue Aug 26, 2008 1:12 pm
Location: North Carolina
Contact:
Post
by TheSpaceCowboy » Sat Mar 16, 2024 11:03 am
Well played, JJ and LOW. . . always fun to get together with you all.
The Pack is Back. Wolfpack Hoops!!
groovysmurf
Head Clan Director
Posts: 2857 Joined: Tue Apr 14, 2009 1:28 pm
Gender: Female
Location: Cleveland, OH
Post
by groovysmurf » Mon May 06, 2024 2:23 pm
Congratulations to REP!
War complete, privs removed, achievements issued, topic moved