[CC XIV] R1: REP (26) vs LOW (17) - REP Wins - Final 4/23/24

Finished challenges between two competitive clans.

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[CC XIV] R1: REP (26) vs LOW (17) - REP Wins - Final 4/23/24

Post by TheSpaceCowboy »

Conqueror's Cup Round 1
The Republic
vs. Legends of War

43 game War
Each Clan creates 7 Doubles, 7 Triples, 7 Quadruples
One Classic game as a potential Tiebreak

Contacts
The Republic:
TheSpaceCowboy
Swimmerdude99

Legends of War:
JJ41375
Chard

Schedule and Round Breakdown
Spoiler
[color=#0000FF]First Set Exchange: Sunday, Jan 14 with games filled in one week Game Distribution of 3 D, 3 T, 4 Q Second Set Exchange: Sunday Feb 4 with games filled in one week Game Distribution of 4 D, 4 T, and 3 Q[/color] Tiebreaker game will be sent by REP in SET 1 (Classic Triples NS, CH, Sunny)
War Rules
Spoiler
DEFAULT RULES IN EFFECT Default Rules & Settings: Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils (negotiable) All forts are allowed except "no forts" (negotiable) There is no limit on the number of trench games allowed per war. (negotiable) Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench") Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". (negotiable) At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule) New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread. All the CC and standard Clan War rules will be in effect, unless stated otherwise. Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC14 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC14 will result in a forfeit of the game. If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating. If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan. Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan. If a clan is disqualified from CC14, or leaves CC14 for whatever reason(s) the clan will not be eligible to enter CC15. ---- Comments: Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event. By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post. ---- Disclaimer: The format and the rules are subject to change if deemed appropriate by the CD Team. [color=#FF0000]The only mention is that if there is a glitch in the new automated snaps, the team who goes first must reveal the changes to the initial Fog of War if asked by the second playing team.[/color]
GAMES
Spoiler
First Set [size=150][color=#FF0000]First Set -- REP[/color][/size] [game]22970433[/game] [color=#FF0000]REP[/color] [game]22970438[/game] [color=#0000FF]LOW[/color] [game]22970439[/game] [color=#FF0000]REP[/color] [game]22970440[/game] [color=#FF0000]REP[/color] [game]22970442[/game] [game]22970450[/game] [color=#0000FF]LOW[/color] [game]22970454[/game] [color=#0000FF]LOW[/color] [game]22970456[/game] [color=#0000FF]LOW[/color] [game]22970457[/game] [game]22970472[/game] [color=#FF0000]REP[/color] [game]22970479[/game] [color=#0000FF]LOW[/color] [size=150][color=#0000FF]First Set -- LOW[/color][/size] [game]22970680[/game] [color=#0000FF]LOW[/color] [game]22970690[/game] [color=#0000FF]LOW[/color] [game]22970691[/game] [color=#0000FF]LOW[/color] [game]22970693[/game] [color=#FF0000]REP[/color] [game]22970699[/game] [color=#FF0000]REP[/color] [game]22970701[/game] [color=#FF0000]REP[/color] [game]22970702[/game] [game]22970704[/game] [color=#FF0000]REP[/color] [game]22970708[/game] [color=#FF0000]REP[/color] [game]22970709[/game] [color=#FF0000]REP[/color] Second Set [color=#FF0000]REP Home[/color] [game]23014001[/game] [game]23014002[/game] [color=#FF0000]REP[/color] [game]23014005[/game] [game]23014006[/game][color=#FF0000] REP[/color] [game]23014007[/game] [color=#FF0000]REP[/color] [game]23014008[/game] [color=#FF0000]REP[/color] [game]23014009[/game] [color=#0000FF]LOW[/color] [game]23014010[/game] [color=#FF0000]REP[/color] [game]23014011[/game] [game]23014012[/game] [color=#0000FF]LOW[/color] [game]23014013[/game] [color=#0000FF]LOW Home[/color] [game]23014972[/game] [color=#FF0000]REP[/color] [game]23014974[/game][color=#0000FF] LOW[/color] [game]23014987[/game] [game]23014988[/game][color=#FF0000] REP[/color] [game]23014992[/game] [game]23014993[/game] [game]23014995[/game] [color=#FF0000]REP[/color] [game]23014996[/game] [color=#FF0000]REP[/color] [game]23014998[/game] [game]23015001[/game] [color=#0000FF]LOW[/color] [game]23015007[/game]
Link to War Page: https://www.conquerclub.com/public.php? ... WarId=4722
Last edited by TheSpaceCowboy on Sun Mar 17, 2024 7:49 pm, edited 23 times in total.
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Re: [CC XIV] R1 REP vs LOW

Post by Caymanmew »

Rules need to be written out in this thread so they can be referenced from here. Please update this.
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Re: [CC XIV] R1 REP vs LOW

Post by groovysmurf »

TheSpaceCowboy wrote:Conqueror's Cup Round 1
The Republic
vs. Legends of War

43 game War
Each Clan creates 7 Doubles, 7 Triples, 7 Quadruples
One Classic game as a potential Tiebreak

Contacts
The Republic:
TheSpaceCowboy
Swimmerdude99

Legends of War:
JJ41375
Chard

Schedule and Round Breakdown
Spoiler
[color=#0000FF]First Set Exchange: Sunday, Jan 14 with games filled in one week Game Distribution of 3 D, 3 T, 4 Q Second Set Exchange: Sunday Feb 4 with games filled in one week Game Distribution of 4 D, 4 T, and 3 Q[/color] Tiebreaker game will be sent by REP in SET 1 (Classic Triples NS, CH, Sunny)
War Rules
Spoiler
DEFAULT RULES IN EFFECT Default Rules & Settings: Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils (negotiable) All forts are allowed except "no forts" (negotiable) There is no limit on the number of trench games allowed per war. (negotiable) Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench") Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". (negotiable) At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule) New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread. All the CC and standard Clan War rules will be in effect, unless stated otherwise. Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC14 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC14 will result in a forfeit of the game. If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating. If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan. Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan. If a clan is disqualified from CC14, or leaves CC14 for whatever reason(s) the clan will not be eligible to enter CC15. ---- Comments: Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event. By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post. ---- Disclaimer: The format and the rules are subject to change if deemed appropriate by the CD Team. [color=#FF0000]The only mention is that if there is a glitch in the new automated snaps, the team who goes first must reveal the changes to the initial Fog of War if asked by the second playing team.[/color]
GAMES
Spoiler
First Set Second Set
Link to War Page:
Approved

Still need LOW to agree to the terms here.
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Re: [CC XIV] R1 REP vs LOW

Post by JJ41375 »

LOW agrees to the terms. Good Luck REP.
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Re: [CC XIV] R1 REP vs LOW

Post by groovysmurf »

Please remember to add the link to the clan war page to the OP.
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Re: [CC XIV] R1 REP vs LOW

Post by MichelSableheart »

And with that, all games are underway.

Looking forward to a fun war!
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Re: [CC XIV] R1 REP vs LOW

Post by MichelSableheart »

Rep takes first blood, winning on AoR1:Might
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Re: [CC XIV] R1 REP [1] vs LOW [4]

Post by MichelSableheart »

LoW strikes back, winning 4 in a row. Looking at games where teams have taken a decisive lead, I have the score as REP 5, LOW 6.
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Re: [CC XIV] R1 REP [1] vs LOW [6]

Post by JJ41375 »

Yeah....looks like this is going to be another close match between our clans....but still way too early.
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Re: [CC XIV] R1 REP [6] vs LOW [7]

Post by MichelSableheart »

Currently it's 6-7, which we can be very happy about after being 1-6 behind
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Re: [CC XIV] R1 REP [5] vs LOW [7]

Post by TrafalgarLaw01 »

What a close war seems LOW 11 - REP 10 in the first set
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Re: [CC XIV] R1 REP [14] vs LOW [8]

Post by MichelSableheart »

I guess REP needed to shake of some rust after not playing in the league. We're at REP 14 - LOW 8 now, and for the first set, REP may even manage a REP 11- LOW 10.
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Re: [CC XIV] R1 REP [19] vs LOW [12]

Post by MichelSableheart »

It looks like the first set will end up going LOW 11 - REP 10, but in the overall war, REP is getting very close to victory.
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Re: [CC XIV] R1 REP [19] vs LOW [12]

Post by TrafalgarLaw01 »

MichelSableheart wrote:It looks like the first set will end up going LOW 11 - REP 10, but in the overall war, REP is getting very close to victory.
Yes, seems 21-17 so very close indeed
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Re: [CC XIV] R1 REP [20] vs LOW [12]

Post by TheSpaceCowboy »

TheSpaceCowboy wrote:Conqueror's Cup Round 1
The Republic
vs. Legends of War

43 game War
Each Clan creates 7 Doubles, 7 Triples, 7 Quadruples
One Classic game as a potential Tiebreak

Contacts
The Republic:
TheSpaceCowboy
Swimmerdude99

Legends of War:
JJ41375
Chard

Schedule and Round Breakdown
Spoiler
[color=#0000FF]First Set Exchange: Sunday, Jan 14 with games filled in one week Game Distribution of 3 D, 3 T, 4 Q Second Set Exchange: Sunday Feb 4 with games filled in one week Game Distribution of 4 D, 4 T, and 3 Q[/color] Tiebreaker game will be sent by REP in SET 1 (Classic Triples NS, CH, Sunny)
War Rules
Spoiler
DEFAULT RULES IN EFFECT Default Rules & Settings: Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils (negotiable) All forts are allowed except "no forts" (negotiable) There is no limit on the number of trench games allowed per war. (negotiable) Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench") Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". (negotiable) At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule) New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread. All the CC and standard Clan War rules will be in effect, unless stated otherwise. Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC14 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC14 will result in a forfeit of the game. If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating. If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan. Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan. If a clan is disqualified from CC14, or leaves CC14 for whatever reason(s) the clan will not be eligible to enter CC15. ---- Comments: Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event. By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post. ---- Disclaimer: The format and the rules are subject to change if deemed appropriate by the CD Team. [color=#FF0000]The only mention is that if there is a glitch in the new automated snaps, the team who goes first must reveal the changes to the initial Fog of War if asked by the second playing team.[/color]
GAMES
Spoiler
First Set [size=150][color=#FF0000]First Set -- REP[/color][/size] [game]22970433[/game] [color=#FF0000]REP[/color] [game]22970438[/game] [color=#0000FF]LOW[/color] [game]22970439[/game] [color=#FF0000]REP[/color] [game]22970440[/game] [color=#FF0000]REP[/color] [game]22970442[/game] [game]22970450[/game] [color=#0000FF]LOW[/color] [game]22970454[/game] [color=#0000FF]LOW[/color] [game]22970456[/game] [color=#0000FF]LOW[/color] [game]22970457[/game] [game]22970472[/game] [color=#FF0000]REP[/color] [game]22970479[/game] [color=#0000FF]LOW[/color] [size=150][color=#0000FF]First Set -- LOW[/color][/size] [game]22970680[/game] [color=#0000FF]LOW[/color] [game]22970690[/game] [color=#0000FF]LOW[/color] [game]22970691[/game] [color=#0000FF]LOW[/color] [game]22970693[/game] [color=#FF0000]REP[/color] [game]22970699[/game] [color=#FF0000]REP[/color] [game]22970701[/game] [color=#FF0000]REP[/color] [game]22970702[/game] [game]22970704[/game] [color=#FF0000]REP[/color] [game]22970708[/game] [color=#FF0000]REP[/color] [game]22970709[/game] [color=#FF0000]REP[/color] Second Set [color=#FF0000]REP Home[/color] [game]23014001[/game] [game]23014002[/game] [color=#FF0000]REP[/color] [game]23014005[/game] [game]23014006[/game][color=#FF0000] REP[/color] [game]23014007[/game] [color=#FF0000]REP[/color] [game]23014008[/game] [color=#FF0000]REP[/color] [game]23014009[/game] [color=#0000FF]LOW[/color] [game]23014010[/game] [color=#FF0000]REP[/color] [game]23014011[/game] [game]23014012[/game] [color=#0000FF]LOW[/color] [game]23014013[/game] [color=#0000FF]LOW Home[/color] [game]23014972[/game] [color=#FF0000]REP[/color] [game]23014974[/game][color=#0000FF] LOW[/color] [game]23014987[/game] [game]23014988[/game][color=#FF0000] REP[/color] [game]23014992[/game] [color=#FF0000]REP[/color] [game]23014993[/game] [game]23014995[/game] [color=#FF0000]REP[/color] [game]23014996[/game] [color=#FF0000]REP[/color] [game]23014998[/game] [game]23015001[/game] [color=#0000FF]LOW[/color] [game]23015007[/game]
Link to War Page: https://www.conquerclub.com/public.php? ... WarId=4722
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Re: [CC XIV] R1 REP [22] vs LOW [13]

Post by MichelSableheart »

Currently, it's 22-13, which means that REP takes the victory. Looks like we're heading to 26-17 or 25-18.

Great war, LOW!
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Re: [CC XIV] R1 REP [22] vs LOW [13]

Post by JJ41375 »

MichelSableheart wrote:Currently, it's 22-13, which means that REP takes the victory. Looks like we're heading to 26-17 or 25-18.

Great war, LOW!
Congratulations REP!! Always great to play you guys....good luck in the next round!!
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Re: [CC XIV] R1 REP [19] vs LOW [12]

Post by TheSpaceCowboy »

Well played, JJ and LOW. . . always fun to get together with you all.
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Re: [CC XIV] R1: REP (26) vs LOW (17) - REP Wins - Final 4/2

Post by groovysmurf »

Congratulations to REP!

War complete, privs removed, achievements issued, topic moved
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