TOFU vs
ATL
War Page:
https://www.conquerclub.com/public.php? ... WarId=4728
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game
Contacts
ATL:
1st contact and privs holder:
queen victorious
2nd contact and privs holder:
Tin Trumpet
TOFU:
1st contact and privs holder:
Caymanmew
2nd contact and privs holder:
Rockfist
Schedule and Round Breakdown
[color=#0000FF]Two rounds - Round 1 to be exchanged by March 14th 23:59 CCT and Round 2 to be exchanged by March 28th 23:59 CCT
Clans will have 1 week to fill games away games (home games must be filled on exchange).
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Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by TOFU)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games allowed per war.
Round limits are not allowed.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
At least half of the quads games will be exchanged in the first set
12 Hour Fog of War Rule will not be in effect.
New settings that are implemented after the start of the Cup will be excluded from wars