....
Re: CC Super League (CCSL) - Season 22
Then almost all the players will move up the league.
Championship and L01 will become Championship.
L02 and L03 will become League 1
L04 and L05 will become League 2
and so on ... L20 and L21 will become League 10 ... (a half)
About the Promotions/relegations I will develop it as if it were voted 4 up/down , ...
But I think it should be only 1 league relegations ) I mean from Premier you only should be relegated to Championship ...
Championship and L01 will become Championship.
L02 and L03 will become League 1
L04 and L05 will become League 2
and so on ... L20 and L21 will become League 10 ... (a half)
About the Promotions/relegations I will develop it as if it were voted 4 up/down , ...
But I think it should be only 1 league relegations ) I mean from Premier you only should be relegated to Championship ...
Last edited by PepeAtila on Mon Oct 21, 2024 8:28 am, edited 1 time in total.
Re: CC Super League (CCSL) - Season 22
As we are now moving to 20 team leagues (boo! hiss!) I like Craig and Anila8's suggestion for promotion/relegation
Cheers!
Cheers!
Anila8 wrote:I voted YES, increase the league size to 20 for all leages.
Why: it's more natural to have the same leagues sizes for all leagues, and new players can reach the top sooner.
About promotion / relegation:
I agree with Craig's idea:
League winner gets 3 leagues promotion
2nd gets 2 leagues promotion
3rd, 4th and 5th get 1 league promotion
And on the other end:
16th, 17th and 18th are relegated one league
19th is relegated 2 leagues
20th is relagated 3 leagues
For the Premier, this means that 8 players are relegated every season, which is still acceptable.
I propose to start with these rules as from season 23 (January 2025).
- General Brewsie
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Re: CC Super League (CCSL) - Season 22
I like all of Bad-Ape's suggestions.
- Paul T
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Re: CC Super League (CCSL) - Season 22
About promotion / relegation:
League winner gets 3 leagues promotion
2nd gets 2 leagues promotion
3rd, 4th and 5th get 1 league promotion
And on the other end:
16th, 17th and 18th are relegated one league
19th is relegated 2 leagues
20th is relagated 3 leagues
League winner gets 3 leagues promotion
2nd gets 2 leagues promotion
3rd, 4th and 5th get 1 league promotion
And on the other end:
16th, 17th and 18th are relegated one league
19th is relegated 2 leagues
20th is relagated 3 leagues
Re: CC Super League (CCSL) - Season 22
Please change my map to WWII Australia
Re: CC Super League (CCSL) - Season 22
I agree with Kevi and Scarlet LadyScarlet Lady wrote:I agree with KeviKevi wrote:Bigger leagues sound good, but the season the same length so we get to play as many seasons as we do now.
Re: CC Super League (CCSL) - Season 22
A 3 Month Season would be too long. 2 Months and if you have shit coming up you can take a REST SEASON and be back in action in 2 Months. 3 Months would be way too long to sit out.
Plus if you are having a NIGHTMARE Season, 2 months is bearable. Longer Seasons and I think more people would end up being KICKED.
On CC, Tournament Organisers cannot determine who starts a game. If they could, 100% HOME Players would get the 2 Starts on their HOME Map with the RANDOM Maps being a Random 1st turn in my opinion. If we did have the option, it would go to a Sep-Poll though.
Plus if you are having a NIGHTMARE Season, 2 months is bearable. Longer Seasons and I think more people would end up being KICKED.
On CC, Tournament Organisers cannot determine who starts a game. If they could, 100% HOME Players would get the 2 Starts on their HOME Map with the RANDOM Maps being a Random 1st turn in my opinion. If we did have the option, it would go to a Sep-Poll though.
Lo Pan wrote:I vote yes. I like the idea of larger leagues, it makes winning a league feel like a bigger accomplishment. I know you said leagues will still only be 2 months but a switch to 3 or 4 months and could still play the current 4 home 4 away schedule.
It looks like only 50 some people (less if it’s only people who voted and commented) out of 286 voted, hard to make a large scale change off of that small of a percentage of the league voting, tho. There’s no need implement changes until fully flushed out so I would say give it time and don’t change anything until the beginning of next year.
I still think you should get first to act on your home matches, it’s home field advantage after all. But that might not even be possible without some sort backend updates.

Re: CC Super League (CCSL) - Season 22
The Multi League Promotions and Relegations stay. With lots of Leagues, excellent Players need the chance of rattling through them in double quick time. Plus, Only the TOP or BOTTOM 2 from 20 Players will be facing MULTI Promotions/Relegations. That GOOD or that BAD I think it's deserved.
PepeAtila wrote:Then almost all the players will move up the league.
Championship and L01 will become Championship.
L02 and L03 will become League 1
L04 and L05 will become League 2
and so on ... L20 and L21 will become League 10 ... (a half)
About the Promotions/relegations I will develop it as if it were voted 4 up/down , ...
But I think it should be only 1 league relegations ) I mean from Premier you only should be relegated to Championship ...

Re: CC Super League (CCSL) - Season 22
Yes to the increase in league size
Re: CC Super League (CCSL) - Season 22
Yeah, for 'The Split'. It will be relatively straight forward.
The Premier is the Premier, no change there.
Set to start in Championship/L01=Championship
L02/3=League 01
L04/5=League 02, etc
Only problem is when we get to the bottom 2/3 Leagues. We can start a Season with any number of Players (Next Season is Sitting at 296). That's an easy number as the Bottom League would run with 16. But say the Number was 301 Players, we could not have 15 Leagues of 20 and 1 Player Sitting out so in that situation the League Numbers would need to be balanced across the bottom 2/3 Leagues.
Also for Promotion/Relegation, I would go for 4 Up and Down. TOP, Up3, 2nd Up 2, 3rd+4th Up 1 and the reverse for Relegation. That would mean 7 out of 20 would be RELEGATED from the Premier every Season in comparison to only 4 from every other League.
If it's 5 UP then 8 Players would be required to be RELEGATED from the Premier every Season and that is just too much in my opinion. The top League would become like a revolving door.
Before anybody thinks it, PLAY-OFFS DO NOT WORK. 280 Players end up potentially waiting extra MONTHS for a few players to play PLAY-OFFS. That's the reason for the TIE-BREAKERS.
The Premier is the Premier, no change there.
Set to start in Championship/L01=Championship
L02/3=League 01
L04/5=League 02, etc
Only problem is when we get to the bottom 2/3 Leagues. We can start a Season with any number of Players (Next Season is Sitting at 296). That's an easy number as the Bottom League would run with 16. But say the Number was 301 Players, we could not have 15 Leagues of 20 and 1 Player Sitting out so in that situation the League Numbers would need to be balanced across the bottom 2/3 Leagues.
Also for Promotion/Relegation, I would go for 4 Up and Down. TOP, Up3, 2nd Up 2, 3rd+4th Up 1 and the reverse for Relegation. That would mean 7 out of 20 would be RELEGATED from the Premier every Season in comparison to only 4 from every other League.
If it's 5 UP then 8 Players would be required to be RELEGATED from the Premier every Season and that is just too much in my opinion. The top League would become like a revolving door.
Before anybody thinks it, PLAY-OFFS DO NOT WORK. 280 Players end up potentially waiting extra MONTHS for a few players to play PLAY-OFFS. That's the reason for the TIE-BREAKERS.

Re: CC Super League (CCSL) - Season 22
Seeing as its going to take some time to set up and what not, Id like to put in another attempt at keeping the home and away games.
There hasnt been much truck in the past with increasing the game load a lot, so Im thinking that it might be possible to extend the length of the season to accomodate the extra games if the home and way model is kept. - Could be a 3 month season or even a 4 month season.
Lessening the game load a bit while retaining the home/away game feel could be done by dropping one random game (or even both, but I think that would be too drastic) so that a match would consist of 2 home map games (for the player playing at home) and 1 random.
I realize that a longer season will make for a slower league pace. But seeing as the amount of leagues will be reduced drastically, there should still be a fast route to the top leagues if you play well enough.
There hasnt been much truck in the past with increasing the game load a lot, so Im thinking that it might be possible to extend the length of the season to accomodate the extra games if the home and way model is kept. - Could be a 3 month season or even a 4 month season.
Lessening the game load a bit while retaining the home/away game feel could be done by dropping one random game (or even both, but I think that would be too drastic) so that a match would consist of 2 home map games (for the player playing at home) and 1 random.
I realize that a longer season will make for a slower league pace. But seeing as the amount of leagues will be reduced drastically, there should still be a fast route to the top leagues if you play well enough.
Re: CC Super League (CCSL) - Season 22
See previous comments on going above 2 months. It'll increase drop outs plus it would almost negate the benefits of the REST SEASON tool. Players will be reluctant to take them for 3 MONTHS sitting out to maybe cover a 1 week holiday. They then try to play the Season and end up getting KICKED for missing Invites increasing the drop out Rate further.
Going above 2 Months is not an Option M8.
Going above 2 Months is not an Option M8.
Tviorr wrote:Seeing as its going to take some time to set up and what not, Id like to put in another attempt at keeping the home and away games.
There hasnt been much truck in the past with increasing the game load a lot, so Im thinking that it might be possible to extend the length of the season to accomodate the extra games if the home and way model is kept. - Could be a 3 month season or even a 4 month season.
Lessening the game load a bit while retaining the home/away game feel could be done by dropping one random game (or even both, but I think that would be too drastic) so that a match would consist of 2 home map games (for the player playing at home) and 1 random.
I realize that a longer season will make for a slower league pace. But seeing as the amount of leagues will be reduced drastically, there should still be a fast route to the top leagues if you play well enough.

- artillery77
- Posts: 65
- Joined: Tue Oct 20, 2009 1:04 am
Re: CC Super League (CCSL) - Season 22
I vote whichever way bans Cricket map.
Re: CC Super League (CCSL) - Season 22
Are you doing a banned map update? I would be very interested to see if Stalingrad gets the boot.
Re: CC Super League (CCSL) - Season 22
I love the multi promotions/relegations
And having more promotion/relegation places in a division keeps each season interesting for more players
I support:
However:
And having more promotion/relegation places in a division keeps each season interesting for more players
I support:
====League winner gets 3 leagues promotion
2nd gets 2 leagues promotion
3rd, 4th and 5th get 1 league promotion
And on the other end:
16th, 17th and 18th are relegated one league
19th is relegated 2 leagues
20th is relagated 3 leagues
However:
Although I think the change will be great, 34 YES votes out of ~290 is hardly a sweeping mandate. We might be trying to fix something that isn't broken.Lo Pan wrote:It looks like only 50 some people (less if it’s only people who voted and commented) out of 286 voted, hard to make a large scale change off of that small of a percentage of the league voting, tho. There’s no need implement changes until fully flushed out so I would say give it time and don’t change anything until the beginning of next year.
Re: CC Super League (CCSL) - Season 22
Managing the Super League is like trying to herd frogs.
The people who take the time to Respond to Sep-Polls and provide input on the Forum's typically get to shape the direction the Super League takes.
People not taking the time to input is no reason for stagnation.
The people who take the time to Respond to Sep-Polls and provide input on the Forum's typically get to shape the direction the Super League takes.
People not taking the time to input is no reason for stagnation.
MrBoom wrote:I love the multi promotions/relegations
And having more promotion/relegation places in a division keeps each season interesting for more players
I support:
====League winner gets 3 leagues promotion
2nd gets 2 leagues promotion
3rd, 4th and 5th get 1 league promotion
And on the other end:
16th, 17th and 18th are relegated one league
19th is relegated 2 leagues
20th is relagated 3 leagues
However:
Although I think the change will be great, 34 YES votes out of ~290 is hardly a sweeping mandate. We might be trying to fix something that isn't broken.Lo Pan wrote:It looks like only 50 some people (less if it’s only people who voted and commented) out of 286 voted, hard to make a large scale change off of that small of a percentage of the league voting, tho. There’s no need implement changes until fully flushed out so I would say give it time and don’t change anything until the beginning of next year.

Re: CC Super League (CCSL) - Season 22
maybe my 33 round slog on Stalingrad was a nail in the coffin. I can never finish Stalingrad in time.. the map is banned per the last emailshoop76 wrote:Are you doing a banned map update? I would be very interested to see if Stalingrad gets the boot.
new map: Age of Merchants
-
Suppurator
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Re: CC Super League (CCSL) - Season 22
In for next available season please. Baltic Crusades
Re: CC Super League (CCSL) - Season 22
voted for option A
Re: CC Super League (CCSL) - Season 22
I should add, all Changes previously requested have been processed. You can see them on the 'S22 Set Up' Tab on the LIVE Scoreboards.

- Wile E Coyote
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- General Brewsie
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Re: CC Super League (CCSL) - Season 22
I like the changes and the A option for promotions/relegations.
- General Brewsie
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Re: CC Super League (CCSL) - Season 22
Promotion/Relegation form A seems fairest.

