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Tournaments Completed in 2024
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DavidCrome
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Re: CC Super League (CCSL) - Season 22

Post by DavidCrome »

6 up 6 down sounds interesting & would lead to more movement and different players playing each other each season.
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mr_inverto
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Re: CC Super League (CCSL) - Season 22

Post by mr_inverto »

I voted A, but I'd also like to book in a rest season please - going to be a hectic few months. Thanks!
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Paul T
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Re: CC Super League (CCSL) - Season 22

Post by Paul T »

Please change my home map back to Cricket.

Thanks
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Peteee
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Re: CC Super League (CCSL) - Season 22

Post by Peteee »

4 up 4 down
Orkses is never defeated in battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!

OrkzRulez®
heatz
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Re: CC Super League (CCSL) - Season 22

Post by heatz »

Voted B

Why not keep the 3 promotions thou and do 1st and 2nd 3, 3rd and 4th 2 and 5th and 6th 1
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Craig25
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Re: CC Super League (CCSL) - Season 22

Post by Craig25 »

Because that would mean 14 Premier Players being Relegated every Season.

With 3 on a Rest Season last Season only 1st, 2nd and 3rd would survive with the other 14 being Relegated.

Solutions need to work for every League.
heatz wrote:Voted B

Why not keep the 3 promotions thou and do 1st and 2nd 3, 3rd and 4th 2 and 5th and 6th 1
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Buzz199
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Re: CC Super League (CCSL) - Season 22

Post by Buzz199 »

4 up 4 down
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Iron City Brewer
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Re: CC Super League (CCSL) - Season 22

Post by Iron City Brewer »

I voted "A". Keep it consistent top to bottom.

Thanks!

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Bad-Ape
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Re: CC Super League (CCSL) - Season 22

Post by Bad-Ape »

I voted 6 up and 6 down
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LFAW
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Re: CC Super League (CCSL) - Season 22

Post by LFAW »

I voted B.
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PepeAtila
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Re: CC Super League (CCSL) - Season 22

Post by PepeAtila »

Now I vote 6 up/6 down because this way there is more movement and you don't go down three leagues in one season.

Although I still think that the worst thing is losing the round-trip matches (4 away+4 home games).
That would have been solved with two groups of 10 teams per League that would even require fewer modifications
loenatiek
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Re: CC Super League (CCSL) - Season 22

Post by loenatiek »

voted A
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thegroover
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Re: CC Super League (CCSL) - Season 22

Post by thegroover »

6 is too many.
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hjelp
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Re: CC Super League (CCSL) - Season 22

Post by hjelp »

I have voted :)
DaveS_WI
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Re: CC Super League (CCSL) - Season 22

Post by DaveS_WI »

4 Up
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Snowman
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Re: CC Super League (CCSL) - Season 22

Post by Snowman »

I voted B because given the reason I wanted it to stay as 10 in the league, it would be hypocritical not to but I'm honestly OK with either option.
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T-Ray
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Re: CC Super League (CCSL) - Season 22

Post by T-Ray »

Voted 4s.
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Craig25
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Re: CC Super League (CCSL) - Season 22

Post by Craig25 »

2X Championship, L01 and L02 and the same Promo/Relegation rules means 12 being Promoted and 12 Relegated from the Premier every Season. That does not work.
PepeAtila wrote:Now I vote 6 up/6 down because this way there is more movement and you don't go down three leagues in one season.

Although I still think that the worst thing is losing the round-trip matches (4 away+4 home games).
That would have been solved with two groups of 10 teams per League that would even require fewer modifications
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Craig25
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Re: CC Super League (CCSL) - Season 22

Post by Craig25 »

I've been swinging between them both since they were suggested. I think both are really good options. And I think I've just switched again! I was intending to vote for the 6 Option, but with that it could take an Exceptional New Player 14 Months to reach the Premier League. The 4 Option means they can do it in 10 Months (with 1 2nd Place). And now I am switching again, because at 14 Months you could have 7x 2nd Places and still reach the Top!

The 6 Option is good as it means RELGATION is the same in every League, 6 Players which is something we have never had before. It also means 1 less player being Relegated from the Premier every month. Which is a fairer number than 7 which is over a third.

3 Promotions for 1st on the other hand gives the perception that you can climb the Leagues faster.

I am actually totally torn between the 2! You know what, I vote for 6 Up. It's different. We will run with it (if it wins) for 2025 and if it doesn't work after 6 Seasons, we can look to modify it.

But I'm happy either way.
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ultraman
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Re: CC Super League (CCSL) - Season 22

Post by ultraman »

I chose option A, 4up/4 down in promotion/relegation
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Craig25
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Re: CC Super League (CCSL) - Season 22

Post by Craig25 »

And what did you vote for?
hjelp wrote:I have voted :)
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Craig25
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Re: CC Super League (CCSL) - Season 22

Post by Craig25 »

Current Voting:

14 for Option A: halrob64 Wile E Coyote JPcelticfc General Brewsie Silvertop mr_inverto Peteee Buzz199 Iron City Brewer loenatiek thegroover DaveS_WI T-Ray ultraman

7 for Option B: DavidCrome heatz Bad-Ape LFAW PepeAtila Snowman Craig25
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beano66
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Re: CC Super League (CCSL) - Season 22

Post by beano66 »

a 4 up down
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Awoodness
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Re: CC Super League (CCSL) - Season 22

Post by Awoodness »

rest season please
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woolleyy
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Re: CC Super League (CCSL) - Season 22

Post by woolleyy »

Voted for 6 up/down. I like the idea of more movement opportunities.
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