Krazy Kingdoms [Quenched]

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iancanton
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Re: [Beta] - Krazy Kingdoms

Post by iancanton »

309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.

if all goes well, then this will be the final xml.

ian. :)
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Re: [Beta] - Krazy Kingdoms

Post by plurple »

iancanton wrote:309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.

if all goes well, then this will be the final xml.

ian. :)
how long to know if all goes well?
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Fuchsia tude
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Re: [Beta] - Krazy Kingdoms

Post by Fuchsia tude »

plurple wrote:
iancanton wrote:309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.

if all goes well, then this will be the final xml.

ian. :)
how long to know if all goes well?
Just over 12 hours, if his original prediction is to remain true (in the one true time zone, of course)!
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iancanton
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Re: [Beta] - Krazy Kingdoms v309

Post by iancanton »

a grand total of one game started on the live site with the 309 xml and that started today, so we can't tell much so far.

we'll have to do something about that!

ian. :)
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Re: [Beta] - Krazy Kingdoms

Post by Mad777 »

Any luck this map to turn Live soon?
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iancanton
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Re: [Beta] - Krazy Kingdoms

Post by iancanton »

as there haven't been many games in 2024, plurple has been running a tournament to test what we think will be the final xml under competitive conditions. once finished, we'll analyse the results.

ian. :)
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Re: [Beta] - Krazy Kingdoms

Post by plurple »

iancanton wrote:as there haven't been many games in 2024, plurple has been running a tournament to test what we think will be the final xml under competitive conditions. once finished, we'll analyse the results.

ian. :)
speaking of which the winner has been determined though 1 game is still ongoing :)

so 46/47 games have been completed in the tournament :D
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Re: [Beta] - Krazy Kingdoms

Post by Mad777 »

Ok, in the event it turn Live before the next 3 weeks, I will have to add it to this event

https://www.conquerclub.com/forum/viewt ... p?t=231082
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iancanton
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Re: [Beta] - Krazy Kingdoms

Post by iancanton »

the above timescale is noted. preliminary analysis of the krazy kingdoms bracket tournament games suggests that wizards is the best and elementalists is the worst for the flat rate spoils setting with fog.

ian. :)
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Re: [Beta] - Krazy Kingdoms

Post by iancanton »

further examination suggests that aquatic and wizards are the best, while dwellers and druids are the worst, for the flat rate spoils setting with fog.

ian. :)
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Re: [Beta] - Krazy Kingdoms

Post by iancanton »

from the krazy kingdoms bracket tournament, i studied 46 completed standard, 2-player, auto-placement, sequential, flat rate, chained, fog, non-trench games, from Game 22956134 to Game 23068308. Game 23068306 is still ongoing and therefore excluded.

in fog games, we know the three special features of the winner, but must glean what data we can about the loser from the game log. if such data sheds no further light on the loser, then we can impute 3/8 of a loss to each of the special features that the winner does not have.

using this method, the best special features were wizards (+10) and aquatic (+8), while demonic (-5), dwellers (-5) and elementalists (-4) were worst.

as a comparison, the best kingdoms were gnomes (+6) and dragonkin (+5), while murklords (-8) was worst. as kingdoms were designed to be virtually equal, these figures are perhaps a demonstration of randomness and we should also expect the special features results to show some variation purely because of random factors.

in april 2023, i concluded from a sample of 25 escalating games using the v307 xml that the best special features were fanatics (+7) and demonic (+5), while barbarians was worst (-5) and wizards was surprisingly worse than average (-2).

these escalating results are completely different from the current flat rate spoils results and it seems that much of the observed variation between special features can be attributed to randomness.

ian. :)
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Re: [Beta] - Krazy Kingdoms

Post by plurple »

iancanton wrote:from the krazy kingdoms bracket tournament, i studied 46 completed standard, 2-player, auto-placement, sequential, flat rate, chained, fog, non-trench games, from Game 22956134 to Game 23068308. Game 23068306 is still ongoing and therefore excluded.

in fog games, we know the three special features of the winner, but must glean what data we can about the loser from the game log. if such data sheds no further light on the loser, then we can impute 3/8 of a loss to each of the special features that the winner does not have.

using this method, the best special features were wizards (+10) and aquatic (+8), while demonic (-5), dwellers (-5) and elementalists (-4) were worst.

as a comparison, the best kingdoms were gnomes (+6) and dragonkin (+5), while murklords (-8) was worst. as kingdoms were designed to be virtually equal, these figures are perhaps a demonstration of randomness and we should also expect the special features results to show some variation purely because of random factors.

in april 2023, i concluded from a sample of 25 escalating games using the v307 xml that the best special features were fanatics (+7) and demonic (+5), while barbarians was worst (-5) and wizards was surprisingly worse than average (-2).

these escalating results are completely different from the current flat rate spoils results and it seems that much of the observed variation between special features can be attributed to randomness.

ian. :)
Yeah I think that those special features with the ability to quickly traverse the map e.g. wizards and demonic can give an advantage to those knowing the map well but not a huge advantage that can't be overcome with bad luck in dice and spoils.

I think the map isn't 100% balanced but then I'm not sure any of the 250+ maps that have any complexity are fully balanced and the drop, dice and spoils can often be a factor in deciding games :)

I am very happy to support quenching this map :)
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Krazy Kingdoms [Quenched]

Post by iancanton »

quenching

the Beta period has concluded for the Krazy Kingdoms map. all objections have had their time. the Foundry and i hereby brand this map with the Foundry Brand. let it be known that this map is now ready to be released into live play.

congratulations, dolomite13, your shiny new medal is well-earned! =D>

Conquer Club, enjoy!

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ian. :)
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Re: Krazy Kingdoms [Quenched]

Post by plurple »

iancanton wrote:quenching

the Beta period has concluded for the Krazy Kingdoms map. all objections have had their time. the Foundry and i hereby brand this map with the Foundry Brand. let it be known that this map is now ready to be released into live play.

congratulations, dolomite13, your shiny new medal is well-earned! =D>

Conquer Club, enjoy!

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ian. :)
I am very happy that we have worked hard to get this map quenched :D
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Re: Krazy Kingdoms [Quenched]

Post by MichelSableheart »

Thank you!

It's great to see a map quenched again after such a long time!
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agentcom
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Re: Krazy Kingdoms [Quenched]

Post by agentcom »

Haven't played it in a while, but what a great map. Glad to see it officially added. Thanks for sticking with it for ... almost 12 years!!
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paulk
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Re: Krazy Kingdoms [Quenched]

Post by paulk »

Yes, l was thinking the same. The moderators are not known for fast tracking anything. It should honestly have been done in less than 6 months. I know, suggested a map myself long time ago, after 2 years of trying to accommodate the nitpicking l simply gave up. It's like they get a kick out of the "power".
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Re: Krazy Kingdoms [Quenched]

Post by Fuchsia tude »

agentcom wrote:Haven't played it in a while, but what a great map. Glad to see it officially added. Thanks for sticking with it for ... almost 12 years!!
Ah, that's too bad. One more year and the 13 in dolomite's name would have referred to how long this took to quench.
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Votanic
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Re: Krazy Kingdoms [Quenched]

Post by Votanic »

Quenched or not... 'Wizards' is still too powerful.
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Re: Krazy Kingdoms [Quenched]

Post by .SCuD. »

How on earth this map ever got quenched is beyond me. It's absolutely the most ludicrous map Ive ever come across.

I don't know if I would mind the gameplay, it seems interesting enough.... but it is SOOOOOOOOOO badly explained in the map. You literally have to play it, and probably play it multiple times to have any chance of understanding what the rules of the map are. Because they sure as hell aren't what the key suggests.

Really unacceptable for any map that could be used in tournament play.

Should be unquenched and binned immediately.
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Re: Krazy Kingdoms [Quenched]

Post by Donelladan »

I've explained the map earlier in the thread if you want.
here
https://www.conquerclub.com/forum/viewt ... n#p5209121

I agree the map is quite complex to understand, especially the first time you play it.
But that : "Because they sure as hell aren't what the key suggests. " is not true.
Rules of the map are all correct, just not easy to grasp.
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Re: Krazy Kingdoms [Quenched]

Post by beifeng111 »

If you want to download similar games, click here to learn more
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Re: Krazy Kingdoms [Quenched]

Post by General Roy »

I am currently playing this map for the first time. The setup is trench. How does that work with Forbidden Lands? I understand that it can attack all the main regions plus the kingdoms. But with trench one cannot usually move onto any new territories in the same round. Is this possible with Forbidden Lands, i.e. can one bombard the other regions in the same round that one takes it? Or how would one be able to win with trench?
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Re: Krazy Kingdoms [Quenched]

Post by plurple »

General Roy wrote:I am currently playing this map for the first time. The setup is trench. How does that work with Forbidden Lands? I understand that it can attack all the main regions plus the kingdoms. But with trench one cannot usually move onto any new territories in the same round. Is this possible with Forbidden Lands, i.e. can one bombard the other regions in the same round that one takes it? Or how would one be able to win with trench?
Yes as with all killer neutrals and trench you can attack from them on the turn you conquer them :)
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Re: Krazy Kingdoms [Quenched]

Post by General Roy »

Thanks. That makes sense. I wonder, though, if this map should preferably not be included in tournaments since the starting position gives the player with the best position an undue advantage.
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