The "Deadbeating Problem"
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- glide
- Posts: 1746
- Joined: Mon Nov 13, 2006 4:13 pm
- Gender: Male
- Location: 7km outside the thriving metropolis of Centreville, New Brunswick!
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The "Deadbeating Problem"
Is there anyway we can have a "blurb" put in thats a "must read" for newbies? Something explaining the implications of joining games you don't understand, or aren't ready for.....and what happens to your reputation when you deadbeat? It's great to see the site growing so fast, but I'm getting to where I don't want to post games in public games cuz of the problem. Perhaps I should post this in suggestions........but Gen.Discussion gets more exposure. What's everybody think? 
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Newt Hunter
Newt Hunter
- lackattack
- Posts: 6097
- Joined: Sun Jan 01, 2006 10:34 pm
- Location: Montreal, QC
- honestjohn
- Posts: 147
- Joined: Fri Dec 01, 2006 1:06 pm
- Location: Ontario
I think the suggestion has some merit. I'm not sure though if I'm convinced that it would make a difference in the committment of a player to his/her games. I've just finished reading the feedback of one player, who is no longer a 'newbie', but has the reputation of 'dead beating' if things don't go his way. I've only had to deal with deadbeating about 4 times since Nov. '06 and one of them was no longer a newbie.
For me, the solution has been to stay away from the 'open' games and just use the 'private' section.
However, remembering the days when you and I (glide) were still just newbies ourselves, I remember the kindness and patience of some of the 'vets' in helping me through the learning stages.
So, my approach to helping the newbies is -- I will go through the members list and look for new members. Then I will watch their games and see how they conduct themselves in the 'game chat' area, specifically. Then I will make a contact through the PM channel and invite them to join me in a game with others that I know will make them welcome and provide a 'fun' experience.
(I like the advent of the 2 player game because I think a newbie is more likely to play a 1 v 1 at first, rather than jump into a game where he/she might feel overwhelmed by 'vets'.)
I think a sad truth is that if a person is going to be a deadbeat, they won't be affected by something in writing anyway. I believe I've read somewhere on our site that 'abusive language' is discouraged and if you were able to see my 'ignore' list, you would see that most of the names there are folks that have either not seen that note, or chose to completely ignore it.
Thanks.
For me, the solution has been to stay away from the 'open' games and just use the 'private' section.
However, remembering the days when you and I (glide) were still just newbies ourselves, I remember the kindness and patience of some of the 'vets' in helping me through the learning stages.
So, my approach to helping the newbies is -- I will go through the members list and look for new members. Then I will watch their games and see how they conduct themselves in the 'game chat' area, specifically. Then I will make a contact through the PM channel and invite them to join me in a game with others that I know will make them welcome and provide a 'fun' experience.
(I like the advent of the 2 player game because I think a newbie is more likely to play a 1 v 1 at first, rather than jump into a game where he/she might feel overwhelmed by 'vets'.)
I think a sad truth is that if a person is going to be a deadbeat, they won't be affected by something in writing anyway. I believe I've read somewhere on our site that 'abusive language' is discouraged and if you were able to see my 'ignore' list, you would see that most of the names there are folks that have either not seen that note, or chose to completely ignore it.
Thanks.
Quote to my grandson, "if the game isn't fun, we put it away"
"Aspire to inspire before you expire."
"And he went forth conquering and to conquer". Rev. 6:2
xi members are tops
"Aspire to inspire before you expire."
"And he went forth conquering and to conquer". Rev. 6:2
xi members are tops
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loopinvariant
- Posts: 76
- Joined: Sun May 06, 2007 4:27 pm
I posted an idea to help with the problem as well in the suggestions forum. Maybe it has merit or could use some tweaks, take a look:
http://www.conquerclub.com/forum/viewto ... 847#537847
http://www.conquerclub.com/forum/viewto ... 847#537847
- MingFromMongo
- Posts: 6
- Joined: Fri Jun 01, 2007 6:39 pm
Re: The "Deadbeating Problem"
glide wrote:Is there anyway we can have a "blurb" put in thats a "must read" for newbies? Something explaining the implications of joining games you don't understand, or aren't ready for.....and what happens to your reputation when you deadbeat? It's great to see the site growing so fast, but I'm getting to where I don't want to post games in public games cuz of the problem. Perhaps I should post this in suggestions........but Gen.Discussion gets more exposure. What's everybody think?
Being a newbie myself, I would have benefitted from a little warning as to how long a game might last. I started into a couple games not realizing that they might last into the week I was to be on vacation. Fortunately and unfortunately my vacation fell through and I never did miss a turn but I did get a little overly aggressive trying to force a quicker conclusion in one game.
Re: The "Deadbeating Problem"
MingFromMongo wrote:but I did get a little overly aggressive
this is a bad thing?
- MingFromMongo
- Posts: 6
- Joined: Fri Jun 01, 2007 6:39 pm
Re: The "Deadbeating Problem"
gethine wrote:MingFromMongo wrote:but I did get a little overly aggressive
this is a bad thing?
Not for my opponents.
- [TDM]Walhallah
- Posts: 5
- Joined: Mon May 07, 2007 3:27 pm
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chessplaya
- Posts: 1875
- Joined: Sat Jan 20, 2007 1:46 pm
some ppl join and like the site and get a hang with it
some ppl join and dislike the site and deadbeat the games they r in and never comeback
the 2nd part is the problem , which i see no real solution for it as in no matter what u do when u dislike something u will never comeback to do it ....
Chessplaya
some ppl join and dislike the site and deadbeat the games they r in and never comeback
the 2nd part is the problem , which i see no real solution for it as in no matter what u do when u dislike something u will never comeback to do it ....
Chessplaya
Veni...
Vidi...
Vici...
Vidi...
Vici...
- [TDM]Walhallah
- Posts: 5
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- Thai Robert
- Posts: 73
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- dcowboys055
- Posts: 2341
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- Location: Milwaukee
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AttilatheHun
- Posts: 4
- Joined: Mon Feb 19, 2007 10:18 am
- Location: London
I got to say, i think if people keep deadbeating they should get a 3 day ban or something, it might discourage some....also i think that having to miss 3 consectutive turns before being kicked needs to be looked at, there are games where people keep missing a couple of turns but then play what would have been the 3rd missed turn then miss turns again, this causes (in my opinion)people to either not play also or to lose interest in the game, ryansdad has missed 5 turns in one of the games i'm in at the moment, and got to say, i find it seriously annoying! I know its not cheating and sometimes things happen, but surely its unreasonable to join a game if you are going to miss so many turns?
- [TDM]Walhallah
- Posts: 5
- Joined: Mon May 07, 2007 3:27 pm
- Bob Janova
- Posts: 82
- Joined: Tue Jun 12, 2007 3:53 pm
- Location: Yorkshire
I don't think there's any way to stop newbies deadbeating and leaving – obviously new signings have to be allowed to join games, and some of them won't like CC. (Apologies to the people I deadbeated by the way, I didn't realise how long a game would take and went on holiday to a place without internet
.)
An 'average turn time' statistic would be a good addition imo.
I also think that you shouldn't get the extra armies for missing a turn, which would stop anyone doing it intentionally and get some 'maybe I can get on' people to actually take their turn.
An 'average turn time' statistic would be a good addition imo.
I also think that you shouldn't get the extra armies for missing a turn, which would stop anyone doing it intentionally and get some 'maybe I can get on' people to actually take their turn.
- Optimus Prime
- Posts: 9665
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- glide
- Posts: 1746
- Joined: Mon Nov 13, 2006 4:13 pm
- Gender: Male
- Location: 7km outside the thriving metropolis of Centreville, New Brunswick!
- Contact:
The "average turn time" statistic printed by your name is an excellent idea......I know I'm sometimes slow after beginning my turn.....but at least if they were printed I could prove that KoolBak's just a newt and is picking on the gentle old bear!!!!!!!

Gatekeeper, and Proud Member of XI Games
Newt Hunter
Newt Hunter
- EmperorBrak
- Posts: 12
- Joined: Fri Jan 05, 2007 5:21 pm
- Blackadder
- Posts: 91
- Joined: Sun Nov 12, 2006 10:12 pm
- Location: Sydney,Australia
deadbeaters should not recieve armies ....it is obvious what their intentions are. 9 armies on their 3rd turn is a bit much.if they do not like losing they should not play...maybe take up knitting instead 
Last edited by asiago on Mon Jul 09, 2007 12:33 pm, edited 2 times in total.
- b.k. barunt
- Posts: 1270
- Joined: Tue Sep 19, 2006 11:33 pm
If someone deadbeats in a game i'm in, i give nf, and that's pretty much the only nf i give. If everyone did this, it would help cut down on the problem. By perusing nfs that i have given, i find that less than half of them are non returning n00bs, so contrary to what the mods would have you believe, non returning n00bs are not really the problem. Lack keeps the rules lax on deadbeating because it brings in more members (money), and we as dues paying members must suffer for it. Pardon me for stating the obvious, but this sucks.
Re: The "Deadbeating Problem"
I prefer the Landgrab term "borg" or "borging" Deadbeat just means some Dad who doesn't provide for the kids when the relationship ends.
- Junel Escobar
- Posts: 6
- Joined: Thu Dec 26, 2013 11:44 am
Re: The "Deadbeating Problem"
Deadbeats in team games should have to give all the lost points on behalf of the team and receive no points if the team they are on pulls out the win. Nothing worse than missing multiple turns or deadbeating in a team game.