Templars 4.21
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Re: Templars 4.19
ok 4.19 is up and on beta it was just changing the connection from the ships to Outremer 1 and the name change of England?
plurple is not purple

Re: Templars 4.19
Nice collaborationSoN!c wrote:Yes! Already played a bot game and flawless XML like always![]()
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Re: Templars 4.19
TEMPLARS 4.20:

Popular demand wants and extra win con (hold all 4 Temples), and that the flagship should be reachable by all nobles + should be able to attack, next to the bombard function, too!
So the Flagship (6 neutral) can attack all ports (east and west), so we have an extra crossing east to west aswell.
and small:


Popular demand wants and extra win con (hold all 4 Temples), and that the flagship should be reachable by all nobles + should be able to attack, next to the bombard function, too!
So the Flagship (6 neutral) can attack all ports (east and west), so we have an extra crossing east to west aswell.
and small:


Re: Templars 4.20
ok this change is up on betaSoN!c wrote:4.21: reduced the terrs the flagship can attack to 4 after testing
plurple is not purple

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Re: Templars 4.21
XML flawless as ever

This is for me also the final version. 400+ map changes can't be wrong
This is for me also the final version. 400+ map changes can't be wrong
Re: Templars 4.21
from what i've seen of the gameplay on the beta site before the recent refresh, this map allows players a chance to use their skill to recover if behind in the early game.
despite a few graphics details which can be improved later, we're knocking on the door of live beta.
can u write a creative map description of up to fifty words for the map slideshow page?
https://www.conquerclub.com/public.php? ... pslideshow
ian.
despite a few graphics details which can be improved later, we're knocking on the door of live beta.
can u write a creative map description of up to fifty words for the map slideshow page?
https://www.conquerclub.com/public.php? ... pslideshow
ian.
- SoN!c
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- Joined: Tue May 11, 2021 10:23 am
- Location: Going supersonic, be there in 30 seconds!
Re: Templars 4.21
iancanton wrote:from what i've seen of the gameplay on the beta site before the recent refresh, this map allows players a chance to use their skill to recover if behind in the early game.
despite a few graphics details which can be improved later, we're knocking on the door of live beta.
can u write a creative map description of up to fifty words for the map slideshow page?
https://www.conquerclub.com/public.php? ... pslideshow
ian.
"TEMPLARS tests every commander’s resolve across a dual map of East and West. It rewards smart recovery, perseverance and relentless strategy—where even early setbacks can become triumphs. Claim your honor, outthink your rivals, and earn your Grandmaster’s title in this sacred mirrored duel where skill, rather then luck, defines the victor."





