Templars 4.21

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plurple
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Re: Templars 4.19

Post by plurple »

ok 4.19 is up and on beta it was just changing the connection from the ships to Outremer 1 and the name change of England?
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Re: Templars 4.19

Post by SoN!c »

Yes! Already played a bot game and flawless XML like always =D> =D>
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Re: Templars 4.19

Post by loutil »

SoN!c wrote:Yes! Already played a bot game and flawless XML like always =D> =D>
Nice collaboration :).
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Re: Templars 4.19

Post by SoN!c »

TEMPLARS 4.20:

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Popular demand wants and extra win con (hold all 4 Temples), and that the flagship should be reachable by all nobles + should be able to attack, next to the bombard function, too!

So the Flagship (6 neutral) can attack all ports (east and west), so we have an extra crossing east to west aswell.


and small:

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Re: Templars 4.20

Post by plurple »

4.20 is uploaded and live on beta site :)
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Re: Templars 4.20

Post by SoN!c »

plurple wrote:4.20 is uploaded and live on beta site :)
Templars2.3.xml
=D> =D> =D> =D>
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Re: Templars 4.20

Post by SoN!c »

4.21: reduced the terrs the flagship can attack to 4 after testing

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Re: Templars 4.20

Post by plurple »

SoN!c wrote:4.21: reduced the terrs the flagship can attack to 4 after testing

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ok this change is up on beta :)
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Re: Templars 4.21

Post by SoN!c »

XML flawless as ever =D> =D> O:)

This is for me also the final version. 400+ map changes can't be wrong

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Re: Templars 4.21

Post by iancanton »

from what i've seen of the gameplay on the beta site before the recent refresh, this map allows players a chance to use their skill to recover if behind in the early game.

despite a few graphics details which can be improved later, we're knocking on the door of live beta.

can u write a creative map description of up to fifty words for the map slideshow page?

https://www.conquerclub.com/public.php? ... pslideshow

ian. :)
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Re: Templars 4.21

Post by SoN!c »

Great ! Ofc anything you want!
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Re: Templars 4.21

Post by SoN!c »

iancanton wrote:from what i've seen of the gameplay on the beta site before the recent refresh, this map allows players a chance to use their skill to recover if behind in the early game.

despite a few graphics details which can be improved later, we're knocking on the door of live beta.

can u write a creative map description of up to fifty words for the map slideshow page?

https://www.conquerclub.com/public.php? ... pslideshow

ian. :)

"TEMPLARS tests every commander’s resolve across a dual map of East and West. It rewards smart recovery, perseverance and relentless strategy—where even early setbacks can become triumphs. Claim your honor, outthink your rivals, and earn your Grandmaster’s title in this sacred mirrored duel where skill, rather then luck, defines the victor."
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Re: Templars 4.21

Post by iancanton »

beta site map description has been updated.

ian. :)
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