Unlimited Fortifications
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- FiveThreeEight
- Posts: 1109
- Joined: Thu Apr 05, 2007 11:18 pm
Unlimited Fortifications
When you are playing a game that has unlimited fortifications, do you like to compile your armies during your first turn, or do you keep them spread out.
I'm currently trying both ways in a few games to see what I like best. I was just wondering what you guys thought.
I'm currently trying both ways in a few games to see what I like best. I was just wondering what you guys thought.
- misterman10
- Posts: 9412
- Joined: Thu May 24, 2007 1:48 pm
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if there is a small trail leading into a group of countries that I control none of, i move them out, since they were going to get slaughtered anyways. i generally like to have atleast 4's or 5's on all my exposed edges, nothing less than a 2, if it is a big exposed edge. And usually within the first few rounds.
- cena-rules
- Posts: 9740
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- insomniacdude
- Posts: 634
- Joined: Thu Nov 23, 2006 1:14 am
- killerkid037
- Posts: 39
- Joined: Tue Jun 05, 2007 3:50 am
- Presidente Fred
- Posts: 1
- Joined: Fri Aug 22, 2008 5:20 am
Re: Unlimited Fortifications
I never seem to get in any situations where I could consolidate so I haven't tried it yet. But I'm hoping that one day ... 

- Mr Changsha
- Posts: 1662
- Joined: Sat Mar 03, 2007 1:42 am
- Gender: Male
Re: Unlimited Fortifications
Very difficult to give a simple answer to this question for reasons already mentioned. However, I would like to add that leaving lot's of 1's all over the board is rarely a good thing (easy cards for the opposition apart from anything else) so I try to only move what must be moved strategically and I try to avoid moving anything which is not already 'behind the lines' on round 1.
Re: Unlimited Fortifications
Nice avatar OP
Unlimited is ok but for cadets
Unlimited is ok but for cadets
- msurules44
- Posts: 9
- Joined: Sun Jun 10, 2007 7:12 pm
- Location: ur moms house
Re: Unlimited Fortifications
i make a big number
Re: Unlimited Fortifications
I put all my armies in neutral zones (ones that won't get continent bonuses) into ones that can. And I tend to put them all in choke points, and leave 2-3 in places. <-- if you get lucky, those 2 can knock out 8. or more.
gl



