[GP] Surrender/Resign/Forfeit Button
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- lackattack
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- madeinchinain85
- Posts: 79
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- Location: California, USA
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Surrender button.
I think thwere should be a surrender button taht you can click on if you know you'll lose. Any remaining territories will turn neutral, and you'll still lose the same number of points. It's just a way so people that will lose can stop worrying about taht game and move on to the next one.
- Tubby Rower
- Posts: 349
- Joined: Wed Mar 22, 2006 8:36 am
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That seems like a logical solution to me. As far as the other players are concerned, it'd be exactly the same as if that person just stopped taking turns. The only differences would be that A) they wouldn't be holding up the game by letting the round time out every time, and B) it wouldn't be taking up a space in their list of active games anymore.
- thegrimsleeper
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Surrender Button
So there's a really great thread going on here...
http://www.conquerclub.com/forum/viewtopic.php?t=811
the back story can be found here...
http://www.conquerclub.com/forum/viewtopic.php?t=156
It seems that the general consensus of those posting in these two threads is:
There should be a surrender button. When you hit it, you forfeit the game. Your armies stay the same color, and your cards are not lost, but still able to be taken by whoever conquers the remainder of your lost armies.
We took out the surrender button in the first place because people were abusing it, but it seems that now that it's gone, there are more deadbeats.
the back story can be found here...
It seems that the general consensus of those posting in these two threads is:
There should be a surrender button. When you hit it, you forfeit the game. Your armies stay the same color, and your cards are not lost, but still able to be taken by whoever conquers the remainder of your lost armies.
We took out the surrender button in the first place because people were abusing it, but it seems that now that it's gone, there are more deadbeats.
- AndyDufresne
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To me, the surrender buttons seems to support poor sportsmanship. If you are losing in a game of baseball, soccer, sorry, yahtzee, anything...you don't just quit. It's frowned upon there and should be frowned upon here. I've been in a few games already where I have been screwed over early on, but still kept playing on the off chance something went my way. I do see the advantages of the surrender options, getting people out of the games they don't want to play, lessening flaming etc. Also allowing the person to get into more fun games where they have a chance, but sheesh...it's RISK. You've got to take the chance that you are going to get your rear handed to you.
--Andy
--Andy
- thegrimsleeper
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Yes, if you surrender, you still lose points.
Andy, don't think of it so much as poor sportsmanship... I prefer to think of it as if you were playing a game of Poker, and you fold, because you know you're not going to win.
Now, me personally, I never used the Surrender button when it was an option, but I do know some people who did use it and are still playing on the site today. I just think that it was a good idea to begin with that needed a bit of tweaking.
Besides, if lack brings it back, and it turns out to be a disaster, he can always jsut take it out again.
Andy, don't think of it so much as poor sportsmanship... I prefer to think of it as if you were playing a game of Poker, and you fold, because you know you're not going to win.
Now, me personally, I never used the Surrender button when it was an option, but I do know some people who did use it and are still playing on the site today. I just think that it was a good idea to begin with that needed a bit of tweaking.
Besides, if lack brings it back, and it turns out to be a disaster, he can always jsut take it out again.
- AndyDufresne
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- lackattack
- Posts: 6097
- Joined: Sun Jan 01, 2006 10:34 pm
- Location: Montreal, QC
I'm concerned that if we bring back the surrender button people will use it to go game hopping. Conquer Club isn't like watching T.V. and flipping the channel when you're bored. You are playing games with real people who want to see some action. The fact that a game consumes one of your 4 precious spots is an incentive to play competitively, which makes CC more fun for everyone. That's my theory, at least.
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mikey6rocker
- Posts: 70
- Joined: Tue Jan 24, 2006 5:50 pm
- Location: Fullerton, CA
i agree, but if you know you will loose and it is your last couple turns, you should be able to surrender and get it off your 4 game chart. when you know you are going to loose there is no point in having the game take space. especially when your opponent is taking very long between turns and taking to long to eliminate you already.
If you want a surrender button move to France.
Once you are in a game you should be in a game till the end. If a player chooses not to play they should be a deadbeat after 3 rounds (same as now), but here are my two amendments:
1. The game should not come off the player's list (i.e. until the player is eliminated it should count as an active game) so it is a penalty on a player for not playing out his/her game; and
2. The player's cards should still remain up for grabs. The idea about the cards going to the "neutral" player is not bad, it needs some fine tuning. For example, what would happen if two players become deadbeats? Does the nuetral player get both of their cards? Maybe the better suggestion was to keep the colours, and when you eliminate that colour you get the cards.
Once you are in a game you should be in a game till the end. If a player chooses not to play they should be a deadbeat after 3 rounds (same as now), but here are my two amendments:
1. The game should not come off the player's list (i.e. until the player is eliminated it should count as an active game) so it is a penalty on a player for not playing out his/her game; and
2. The player's cards should still remain up for grabs. The idea about the cards going to the "neutral" player is not bad, it needs some fine tuning. For example, what would happen if two players become deadbeats? Does the nuetral player get both of their cards? Maybe the better suggestion was to keep the colours, and when you eliminate that colour you get the cards.
Since there are two active threads about this topic I'm reposting my response from the other thread:
If you want a surrender button move to France.
Once you are in a game you should be in a game till the end. If a player chooses not to play they should be a deadbeat after 3 rounds (same as now), but here are my two amendments:
1. The game should not come off the player's list (i.e. until the player is eliminated it should count as an active game) so it is a penalty on a player for not playing out his/her game; and
2. The player's cards should still remain up for grabs. The idea about the cards going to the "neutral" player is not bad, it needs some fine tuning. For example, what would happen if two players become deadbeats? Does the nuetral player get both of their cards? Maybe the better suggestion was to keep the colours, and when you eliminate that colour you get the cards.
If you want a surrender button move to France.
Once you are in a game you should be in a game till the end. If a player chooses not to play they should be a deadbeat after 3 rounds (same as now), but here are my two amendments:
1. The game should not come off the player's list (i.e. until the player is eliminated it should count as an active game) so it is a penalty on a player for not playing out his/her game; and
2. The player's cards should still remain up for grabs. The idea about the cards going to the "neutral" player is not bad, it needs some fine tuning. For example, what would happen if two players become deadbeats? Does the nuetral player get both of their cards? Maybe the better suggestion was to keep the colours, and when you eliminate that colour you get the cards.
You know what I have noticed? People who join a game, see where their men are positioned, and then abandon the game when they don't like what they see. I've even seen this happen during team games! Then, of course, the rest of us have to wait for 24 hours for 3 days till this person gets kicked out. They don't get penalized because they are a deadbeat. But, their partner gets royally hosed. Can we do anything about those people???
Aladriel wrote:You know what I have noticed? People who join a game, see where their men are positioned, and then abandon the game when they don't like what they see. I've even seen this happen during team games! Then, of course, the rest of us have to wait for 24 hours for 3 days till this person gets kicked out. They don't get penalized because they are a deadbeat. But, their partner gets royally hosed. Can we do anything about those people???
I've seen something along these lines in the last few days. I was in a game where one player was down to 1 army on 1 country. Rather than make a play so the game could move on, he made us all sit for 24 hours before someone could eliminate him.
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colin cool
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- Banana Stomper
- Posts: 422
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"End game" option
I think an option to prematurely end games might be a nice option, like, if one player could propose a draw or something of that nature. I'm not sure if or how it might be abused, but i think it could definitely be used to save some people some trouble. Me for instance
.
I jumped into a game with one opening hoping to just get started right away, and where i found myself was in a game with three friends who were waiting for their fourth, but alas, i found my way there before the lost friend. Because i was not the desired competitor, my three opponents decided to not play at all, and therefore not take their turns, so i'm left with a game slot taken by one in which i can hardly play. Hopefully my plan to take one of them out before going deadbeat comes to pass though
.
Back to the point, if they didn't want to play, and an end game option existed, i'd be brimming with action packed conquering, and not settling for a mesely three games. I guess i could just get a premium membership...but thats beside the point.
I jumped into a game with one opening hoping to just get started right away, and where i found myself was in a game with three friends who were waiting for their fourth, but alas, i found my way there before the lost friend. Because i was not the desired competitor, my three opponents decided to not play at all, and therefore not take their turns, so i'm left with a game slot taken by one in which i can hardly play. Hopefully my plan to take one of them out before going deadbeat comes to pass though
Back to the point, if they didn't want to play, and an end game option existed, i'd be brimming with action packed conquering, and not settling for a mesely three games. I guess i could just get a premium membership...but thats beside the point.
- Banana Stomper
- Posts: 422
- Joined: Thu Mar 16, 2006 4:39 pm
- Location: Richmond, Virginia
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I like the idea of this, especially for large deadbeat games.
A game can of course be ended only if all remaining players agree... all scores remain unaffected (so even if you went out early you lose no points)
I played a game a few days back where 2 players went deadbeat early in a 5 person game and I would have liked to end it early. Thankfully I won, but the principle remains the same.
Also a post on deadbeating to follow...
A game can of course be ended only if all remaining players agree... all scores remain unaffected (so even if you went out early you lose no points)
I played a game a few days back where 2 players went deadbeat early in a 5 person game and I would have liked to end it early. Thankfully I won, but the principle remains the same.
Also a post on deadbeating to follow...
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Lord Paradise
- Posts: 7
- Joined: Thu May 04, 2006 2:53 pm
- Location: Every continent!
Leaving a game partway through.
I know it's kinda stupid that I want to, but aside from deadbeating till I'm eliminated, can't I ditch my fourth game for a new one?
