"Missed Turns" bug

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bomberman760
Posts: 36
Joined: Fri Sep 28, 2007 12:22 pm
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Location: Kansas City

"Missed Turns" bug

Post by bomberman760 »

Bug:
Opponent has missed two consecutive turns, not registered as missed turns in Stats

Detailed Description:
Pink player has missed two turns in a row, but in the Standard and Advanced Stats (BoB with AJAX disabled) player shows zero missed turns. Missed turns did register for blue player (who has since been booted).

Found Where:
http://www.conquerclub.com/game.php?game=990998
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The1exile
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Post by The1exile »

2007-10-16 23:50:45 - Raz3r77 gets the armies multiplied for 3 rounds


Doesn't look like a bug to me, unless you reported this days after the event. Also, BOB is not actually site supported, so you may have better luck (if it is in fact an issue) in the relevant thread.
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bomberman760
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Location: Kansas City

Post by bomberman760 »

So the counter resets? A bit lame, but I'll take it to the BoB forum. Thanks.
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Aerial Attack
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Post by Aerial Attack »

The counter is actually just the multiplier (minus 1) so the system knows how many armies a person is to receive on their next turn. If that number is the standard number, then the missed turn calculator will automatically be 0

If, on the other hand, you want BOB to track total missed turns in a game - whilst interesting, the idea is useless. The site has no "punishment" per se for missing 4 out of 5 turns - so long as you take your turn every 3rd turn.

A possible solution would be to use a decrementing threshold before kicking a deadbeat. Here are the ratios I propose (when someone should get kicked):

Code: Select all

3 consecutive turns (during the first 100 rounds).
Up to Round 5 (miss 3 turns - 60%).  High initial threshold lets new players return to CC
Up to Round 10 (miss 40% - max 4 turns)
Up to Round 25 (miss 33% - max 7 turns)
Up to Round 50 (miss 25% - max 10 turns)
Up to Round 100 (miss 20% - max 15 turns)
Up to Round 200 (miss 15% - max 20 turns)
Beyond Round 200 (miss 10%)
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