Bug:
Opponent has missed two consecutive turns, not registered as missed turns in Stats
Detailed Description:
Pink player has missed two turns in a row, but in the Standard and Advanced Stats (BoB with AJAX disabled) player shows zero missed turns. Missed turns did register for blue player (who has since been booted).
Found Where:
http://www.conquerclub.com/game.php?game=990998
"Missed Turns" bug
Moderator: Tech Team
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- bomberman760
- Posts: 36
- Joined: Fri Sep 28, 2007 12:22 pm
- Gender: Male
- Location: Kansas City
- bomberman760
- Posts: 36
- Joined: Fri Sep 28, 2007 12:22 pm
- Gender: Male
- Location: Kansas City
- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
The counter is actually just the multiplier (minus 1) so the system knows how many armies a person is to receive on their next turn. If that number is the standard number, then the missed turn calculator will automatically be 0
If, on the other hand, you want BOB to track total missed turns in a game - whilst interesting, the idea is useless. The site has no "punishment" per se for missing 4 out of 5 turns - so long as you take your turn every 3rd turn.
A possible solution would be to use a decrementing threshold before kicking a deadbeat. Here are the ratios I propose (when someone should get kicked):
If, on the other hand, you want BOB to track total missed turns in a game - whilst interesting, the idea is useless. The site has no "punishment" per se for missing 4 out of 5 turns - so long as you take your turn every 3rd turn.
A possible solution would be to use a decrementing threshold before kicking a deadbeat. Here are the ratios I propose (when someone should get kicked):
Code: Select all
3 consecutive turns (during the first 100 rounds).
Up to Round 5 (miss 3 turns - 60%). High initial threshold lets new players return to CC
Up to Round 10 (miss 40% - max 4 turns)
Up to Round 25 (miss 33% - max 7 turns)
Up to Round 50 (miss 25% - max 10 turns)
Up to Round 100 (miss 20% - max 15 turns)
Up to Round 200 (miss 15% - max 20 turns)
Beyond Round 200 (miss 10%)
