Coding AJAX-compatible GM scripts

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Marshall Law
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Post by Marshall Law »

benjikat wrote:=D> =D> =D>


Small thing - the latest version puts "undefined" bottom right of the map now :)



I don't have that problem.
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sully800
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Post by sully800 »

lackattack wrote:You amaze me, yeti_c =D>


Coding machine!!
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yeti_c
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Post by yeti_c »

benjikat wrote:=D> =D> =D>


Small thing - the latest version puts "undefined" bottom right of the map now :)


Bugger - will check that out tomorrow - does it always happen? If not then which games does it happen in?

Cheers,

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yeti_c
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Post by yeti_c »

lackattack wrote:You amaze me, yeti_c =D>


High praise from the grand master!!!

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crzyblue
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Post by crzyblue »

I see undefined in the lower right corner, game 1131065
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Marshall Law
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Post by Marshall Law »

crzyblue wrote:I see undefined in the lower right corner, game 1131065


Alright, he is right. It appears in all of my games. To the right of the bottom-right corner of all maps.
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yeti_c
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Post by yeti_c »

No worries - I'll fix it tomorrow...

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Bad Speler
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Post by Bad Speler »

Great script, just noticed it today. Just one small bug I see, neutral armies arent shown in the stats in FOW games even if they are visible on the map.
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yeti_c
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Post by yeti_c »

Bad Speler wrote:Great script, just noticed it today. Just one small bug I see, neutral armies arent shown in the stats in FOW games even if they are visible on the map.


Really?

I thought that was working fine... are you sure you've got the latest version?

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yeti_c
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Post by yeti_c »

OK - I've just uploaded the latest version...

VERSION : 2.7

FIXED :
Undefined in the bottom right hand corner.

TODO :

Clock Format doesn't work <- does anyone care about this one?
Clock Parsing not always correct (Noticed with 08 and 09 times - anymore?)

WISHLIST :

Objectives <- Added once first map with this in Quenched (AoR?)
Territory counter for FOW games.
Coloured Drop Downs <- possibly
Anything else that needs to be added?

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Post by rebelman »

latest version loaded - all looks good
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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yeti_c
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Post by yeti_c »

rebelman wrote:latest version loaded - all looks good


Cool - was a very minor change... (essentially the exact same fix for the last undefined bug!!!)

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Post by rebelman »

yeti_c wrote:
rebelman wrote:latest version loaded - all looks good


Cool - was a very minor change... (essentially the exact same fix for the last undefined bug!!!)

C.


its now 5.45am what else could i be doing only checking for new versions of bob - change may have been small but its part of an outstanding ongoing process.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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yeti_c
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Post by yeti_c »

Meh - I couldn't sleep either - my back's killing me after playing Squash at lunch time!!

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Post by arizona »

Amazing work!! Go Yeti!
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yeti_c
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Post by yeti_c »

OK - I've just uploaded the latest version...

VERSION : 2.8

FIXED :
Added new "Map Centering" toggles... this is due to a complaint that the army numbers aren't centered properly... they are centred for me on the defaults (0 and 0) - this allows people to tweak them as they wish...
This is a "Per map setting".

TODO :

Clock Format doesn't work <- does anyone care about this one?
Clock Parsing not always correct (Noticed with 08 and 09 times - anymore?)

WISHLIST :

Objectives <- Added once first map with this in Quenched (AoR?)
Territory counter for FOW games.
Coloured Drop Downs <- possibly
Anything else that needs to be added?

C.
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yeti_c
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Post by yeti_c »

Ignore...
Last edited by yeti_c on Wed Nov 07, 2007 6:33 am, edited 1 time in total.
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yeti_c
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Post by yeti_c »

OK - I've just uploaded the latest version...

VERSION : 2.9

FIXED :
Coloured Drop Downs now working.

TODO :

Clock Format doesn't work <- does anyone care about this one?
Clock Parsing not always correct (Noticed with 08 and 09 times - anymore?)

WISHLIST :

Objectives <- Added once first map with this in Quenched (AoR?)
Territory counter for FOW games.
Anything else that needs to be added?

C.
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yeti_c
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Post by yeti_c »

OK - I've just uploaded the latest version...

VERSION : 2.10

FIXED :
Smoother turning on and off of Map Inspect (no longer needs page refresh)!

TODO :

Clock Format doesn't work <- does anyone care about this one?
Clock Parsing not always correct (Noticed with 08 and 09 times - anymore?)

WISHLIST :

Objectives <- Added once first map with this in Quenched (AoR?)
Territory counter for FOW games.
Anything else that needs to be added?

C.
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yeti_c
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Post by yeti_c »

OK - I've just uploaded the latest version...

VERSION : 2.11

FIXED :
Coloured Drop downs.

TODO :

Clock Format doesn't work <- does anyone care about this one?
Clock Parsing not always correct (Noticed with 08 and 09 times - anymore?)

WISHLIST :

Objectives <- Added once first map with this in Quenched (AoR?)
Territory counter for FOW games.
Anything else that needs to be added?

C.
Last edited by yeti_c on Thu Nov 08, 2007 3:55 am, edited 1 time in total.
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Aerial Attack
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Post by Aerial Attack »

I think when you adjusted the drop down box code (for Smart Drop Downs) - you broke Unlimited Fortifications. It now freezes (just hit F5) after the each fortification attempt. Also - armies don't update (on the map) properly [it doesn't erase the previous army numbers, so you have both sets on top overlaid on one another].
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My Conquer Club Scripts | Bests: 2133, #205
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yeti_c
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Post by yeti_c »

Aerial Attack wrote:I think when you adjusted the drop down box code (for Smart Drop Downs) - you broke Unlimited Fortifications. It now freezes (just hit F5) after the each fortification attempt. Also - armies don't update (on the map) properly [it doesn't erase the previous army numbers, so you have both sets on top overlaid on one another].


Well bugger...

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Aerial Attack
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Post by Aerial Attack »

Seems to only be a problem with Doodle Earth (and another map that I can't remember - Pearl Harbor?). Here's the Game #1132457

EDIT: I think the drop down code has a problem with Austr(al)ia - it doesn't know how to handle the parenthesis in the terr name.

Midikimia and Battle of Actium work fine. I only had 1 other turn on Pearl Harbor and forgot to check (but I didn't notice anything, so maybe it's just Doodle).
Last edited by Aerial Attack on Thu Nov 08, 2007 3:32 am, edited 1 time in total.
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My Conquer Club Scripts | Bests: 2133, #205
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chewyman
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Post by chewyman »

Well this isn't a big deal but I think you should change the link (that shows the version number) in the BOB menu from the original BOB thread to this one.

Oh and thanks for all your hard work so far!
If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see?
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yeti_c
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Post by yeti_c »

Aerial Attack wrote:Seems to only be a problem with Doodle Earth (and another map that I can't remember - Pearl Harbor?). Here's the Game #1132457

EDIT: I think the drop down code has a problem with Austr(al)ia - it doesn't know how to handle the parenthesis in the terr name.

Midikimia and Battle of Actium work fine. I only had 1 other turn on Pearl Harbor and forgot to check (but I didn't notice anything, so maybe it's just Doodle).


Bugger - I coded some stuff to search on '(' thinking that no-one would have a bracket in their names!!!

OK - will upload a fix shortly!!

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