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- terrafutan
- Posts: 159
- Joined: Mon Mar 20, 2006 4:56 pm
The Dice
The $%^#$ dice
Just played a 6vs1 and lost.
Probability calculators on the net give me odds of 100% win and another a 99.4% chance.
Last night 29vs17 and lost.
Probability calculators on the net give me odds of 98% win and another a 96.8% chance.
Yesterday afternoon 34vs22 and lost.
Probability calculators on the net give me odds of 97% win and another a 96.1% chance.
Clearly those probability sites are full of shite and these conquer club dice are the bomb.
I can't be that unlucky!!
Anyone else hate these dice ?
Just played a 6vs1 and lost.
Probability calculators on the net give me odds of 100% win and another a 99.4% chance.
Last night 29vs17 and lost.
Probability calculators on the net give me odds of 98% win and another a 96.8% chance.
Yesterday afternoon 34vs22 and lost.
Probability calculators on the net give me odds of 97% win and another a 96.1% chance.
Clearly those probability sites are full of shite and these conquer club dice are the bomb.
I can't be that unlucky!!
Anyone else hate these dice ?
dice
I also have had that same luck. last game I had 17 to 3 and lost as well as 22 and 5 and lost. I have noticed that most of my bad luck is when I attack RED or GREEN what's up with that??
Let me win, but if I cannot win, let me be brave in the attempt.




- johnnyrotten
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- terrafutan
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- areyouincahoots
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- PaperPlunger
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- areyouincahoots
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- dissolution
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- PaperPlunger
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dissolution wrote:lol guys its exactly like in rl. its already happen in real life games of risk to get all ur armies taken away by a small number of troops. happens more often then one would like to admit. and those calculators are useless, since u cant calculate luck.
actually, how the dice are "randomized" the way we're are currently using is almost NOTHING like rl. Look for the thread about it, it'll teach you something new, also, there is no luck whatsoever when dealing with this, it's the order of the dice we rely on, so having good luck changes nothing, we could be in a slump for the dice, as opposed to a streak of good ones.
- kingwaffles
- Posts: 718
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- PaperPlunger
- Posts: 657
- Joined: Sun Mar 05, 2006 3:33 pm
- Location: Maine!
kingwaffles wrote:How is choosing a string of random numbers then going through them one by one that different from RL? I mean the results are gonna be random either way, it's just that here the dice have been generated randomly beforehand.
But thats the thing.. There is no real way to randomize computers, as you said yourself, they have been chosen beforehand. So unless you believe in fate so much as to say that even your rl dice have been chosen beforehand, then your right, otherwise, the dice being chosen beforehand by a person putting them together "randomly" (I say that in quotes because it is random, but random is never knowing too)
Random
adj 1: lacking any definite plan or order or purpose; governed by or depending on chance; "a random choice"; "bombs fell at random"; "random movements" [ant: nonrandom] 2: taken haphazardly; "a random choice"
Chance
n. 1: The unknown and unpredictable element in happenings that seems to have no assignable cause.
as taken from dictionary.com, you can see that random in definition has no pattern, however and in whatever fashion these dice were put in, there is a pattern, and that pattern is how they are aligned, whether it be a pattern that is easily seen, or one that has no specific association at all.
